Avorion Translation Server

Translation of Avorion: Russian glossary

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One way to get building knowledge is to buy it at a \c(0d0)Shipyard\c() that's in the respective material area - if you want \c(0d0)Naonite\c() knowledge, you should find a shipyard that's in an area where you can find lots of Naonite. You have to log in to add a translation. Details

One way to get building knowledge is to buy it at a \c(0d0)Shipyard\c() that's in the respective material area - if you want \c(0d0)Naonite\c() knowledge, you should find a shipyard that's in an area where you can find lots of Naonite.

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  • ./data/scripts/player/ui/encyclopedia/chapters/building.lua:
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Every ship only has a certain number of turret slots. You have to log in to add a translation. Details

Every ship only has a certain number of turret slots.

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  • ./data/scripts/player/ui/encyclopedia/chapters/building.lua:
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All turrets you own are listed there. You can only place turrets on blocks made up of a material at least as high as that of the turret. You have to log in to add a translation. Details

All turrets you own are listed there. You can only place turrets on blocks made up of a material at least as high as that of the turret.

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  • ./data/scripts/player/ui/encyclopedia/chapters/building.lua:
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Building Shortcuts You have to log in to add a translation. Details

Building Shortcuts

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Click the \c(fff)'? Button'\c() in the grid window to find out more about each setting. You have to log in to add a translation. Details

Click the \c(fff)'? Button'\c() in the grid window to find out more about each setting.

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If you would like the block you want to place to match the size of the one you want to place it next to, select \c(fff)'Match Block'\c() in the \c(0d0)Blocks Window\c() or hold \c(fff)[Left SHIFT]\c() while placing the block. You have to log in to add a translation. Details

If you would like the block you want to place to match the size of the one you want to place it next to, select \c(fff)'Match Block'\c() in the \c(0d0)Blocks Window\c() or hold \c(fff)[Left SHIFT]\c() while placing the block.

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You can also select multiple blocks, either manually or by selecting the option \c(fff)'Select All Blocks Of The Current Type'\c(). You have to log in to add a translation. Details

You can also select multiple blocks, either manually or by selecting the option \c(fff)'Select All Blocks Of The Current Type'\c().

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Especially for edge and triangle blocks it is important that their orientation matches the neighboring block. You have to log in to add a translation. Details

Especially for edge and triangle blocks it is important that their orientation matches the neighboring block.

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If you select \c(0d0)Voxel Grid\c(), for example, all corners of your blocks will always end up where the lines of the grid cross, allowing you to build more precisely. You have to log in to add a translation. Details

If you select \c(0d0)Voxel Grid\c(), for example, all corners of your blocks will always end up where the lines of the grid cross, allowing you to build more precisely.

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Merging Blocks You have to log in to add a translation. Details

Merging Blocks

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If you hold \c(fff)[ALT]\c() before placing your design on your ship, you will be able to select which of its blocks your template should use to anchor itself to the ship. You have to log in to add a translation. Details

If you hold \c(fff)[ALT]\c() before placing your design on your ship, you will be able to select which of its blocks your template should use to anchor itself to the ship.

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You can change the size of the invisible grid that all blocks align themselves with and you can decide how newly placed blocks snap to it. You have to log in to add a translation. Details

You can change the size of the invisible grid that all blocks align themselves with and you can decide how newly placed blocks snap to it.

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In \c(0d0)Building Mode\c() you can move the camera by pressing \c(fff)[${movCam}]\c() and moving the mouse, turning it around the center of your ship. You have to log in to add a translation. Details

In \c(0d0)Building Mode\c() you can move the camera by pressing \c(fff)[${movCam}]\c() and moving the mouse, turning it around the center of your ship.

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As cargo doesn't tend to resist, boarding a trade ship yields a fine amount of trading goods. You have to log in to add a translation. Details

As cargo doesn't tend to resist, boarding a trade ship yields a fine amount of trading goods.

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  • ./data/scripts/player/ui/encyclopedia/chapters/combat.lua:
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Boarders will kill anyone resisting and you will be able to use the ship with a new crew. You have to log in to add a translation. Details

Boarders will kill anyone resisting and you will be able to use the ship with a new crew.

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