Avorion Translation Server

Translation of Avorion: Russian glossary

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As cargo doesn't tend to resist, boarding a trade ship yields a fine amount of trading goods. You have to log in to add a translation. Details

As cargo doesn't tend to resist, boarding a trade ship yields a fine amount of trading goods.

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  • ./data/scripts/player/ui/encyclopedia/chapters/combat.lua:
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Boarders will kill anyone resisting and you will be able to use the ship with a new crew. You have to log in to add a translation. Details

Boarders will kill anyone resisting and you will be able to use the ship with a new crew.

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  • ./data/scripts/player/ui/encyclopedia/chapters/combat.lua:
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You can change the size of the invisible grid that all blocks align themselves with and you can decide how newly placed blocks snap to it. You have to log in to add a translation. Details

You can change the size of the invisible grid that all blocks align themselves with and you can decide how newly placed blocks snap to it.

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  • ./data/scripts/player/ui/encyclopedia/chapters/building.lua:
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Every ship only has a certain number of turret slots. You have to log in to add a translation. Details

Every ship only has a certain number of turret slots.

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All turrets you own are listed there. You can only place turrets on blocks made up of a material at least as high as that of the turret. You have to log in to add a translation. Details

All turrets you own are listed there. You can only place turrets on blocks made up of a material at least as high as that of the turret.

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Transforming Blocks You have to log in to add a translation. Details

Transforming Blocks

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  • ./data/scripts/player/ui/encyclopedia/chapters/building.lua:
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To automatically align them with the block they are getting attached to hold \c(fff)[CTRL]\c() or select \c(fff)'Match Shape'\c() in the \c(0d0)Blocks Window\c(). You have to log in to add a translation. Details

To automatically align them with the block they are getting attached to hold \c(fff)[CTRL]\c() or select \c(fff)'Match Shape'\c() in the \c(0d0)Blocks Window\c().

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\c(ddd)Note: You can board stations as well, but they're heavily defended and have to be rebuilt afterwards.\c() You have to log in to add a translation. Details

\c(ddd)Note: You can board stations as well, but they're heavily defended and have to be rebuilt afterwards.\c()

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In \c(0d0)Building Mode\c() you can move the camera by pressing \c(fff)[${movCam}]\c() and moving the mouse, turning it around the center of your ship. You have to log in to add a translation. Details

In \c(0d0)Building Mode\c() you can move the camera by pressing \c(fff)[${movCam}]\c() and moving the mouse, turning it around the center of your ship.

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Every ship only has a certain number of turret slots. You have to log in to add a translation. Details

Every ship only has a certain number of turret slots.

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All turrets you own are listed there. You can only place turrets on blocks made up of a material at least as high as that of the turret. You have to log in to add a translation. Details

All turrets you own are listed there. You can only place turrets on blocks made up of a material at least as high as that of the turret.

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Instead of destroying an enemy craft, it can be boarded. You have to log in to add a translation. Details

Instead of destroying an enemy craft, it can be boarded.

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If you don't know how to do something, press \c(fff)${short}\c() to get an overview of all \c(0d0)building shortcuts\c(). You have to log in to add a translation. Details

If you don't know how to do something, press \c(fff)${short}\c() to get an overview of all \c(0d0)building shortcuts\c().

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You can also install a \c(0d0)Scanner Subsystem\c() to see how many boarders you'll need to successfully board a ship. You have to log in to add a translation. Details

You can also install a \c(0d0)Scanner Subsystem\c() to see how many boarders you'll need to successfully board a ship.

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Especially for edge and triangle blocks it is important that their orientation matches the neighboring block. You have to log in to add a translation. Details

Especially for edge and triangle blocks it is important that their orientation matches the neighboring block.

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