Avorion Translation Server

Translation of Avorion: Russian glossary

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One way to get building knowledge is to buy it at a \c(0d0)Shipyard\c() that's in the respective material area - if you want \c(0d0)Naonite\c() knowledge, you should find a shipyard that's in an area where you can find lots of Naonite. You have to log in to add a translation. Details

One way to get building knowledge is to buy it at a \c(0d0)Shipyard\c() that's in the respective material area - if you want \c(0d0)Naonite\c() knowledge, you should find a shipyard that's in an area where you can find lots of Naonite.

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  • ./data/scripts/player/ui/encyclopedia/chapters/building.lua:
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This requires quite good relations to that faction though. You have to log in to add a translation. Details

This requires quite good relations to that faction though.

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One way to get building knowledge is to buy it at a \c(0d0)Shipyard\c() that's in the respective material area - if you want \c(0d0)Naonite\c() knowledge, you should find a shipyard that's in an area where you can find lots of Naonite. You have to log in to add a translation. Details

One way to get building knowledge is to buy it at a \c(0d0)Shipyard\c() that's in the respective material area - if you want \c(0d0)Naonite\c() knowledge, you should find a shipyard that's in an area where you can find lots of Naonite.

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  • ./data/scripts/player/ui/encyclopedia/chapters/building.lua:
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If your ship gets damaged, you can repair it in \c(0d0)Building Mode\c(). However, it is much more expensive than what an \c(0d0)Repair Dock\c() would charge you for the same repairs! You have to log in to add a translation. Details

If your ship gets damaged, you can repair it in \c(0d0)Building Mode\c(). However, it is much more expensive than what an \c(0d0)Repair Dock\c() would charge you for the same repairs!

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Especially for edge and triangle blocks it is important that their orientation matches the neighboring block. You have to log in to add a translation. Details

Especially for edge and triangle blocks it is important that their orientation matches the neighboring block.

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You need a \c(0d0)Colonel\c() for every \c(0d0)3 lieutenants\c(). You have to log in to add a translation. Details

You need a \c(0d0)Colonel\c() for every \c(0d0)3 lieutenants\c().

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You need a \c(0d0)Lieutenant\c() for every \c(0d0)4 sergeants\c(). You have to log in to add a translation. Details

You need a \c(0d0)Lieutenant\c() for every \c(0d0)4 sergeants\c().

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You need a \c(0d0)Sergeant\c() for every \c(0d0)5 crewmembers\c(). You have to log in to add a translation. Details

You need a \c(0d0)Sergeant\c() for every \c(0d0)5 crewmembers\c().

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Officers have the same workforce as other crewmembers, but earn a \c(0d0)higher salary\c(). You have to log in to add a translation. Details

Officers have the same workforce as other crewmembers, but earn a \c(0d0)higher salary\c().

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To add \c(0d0)turrets\c() to your ship, select a turret from the \c(0d0)Turret Window\c() on the left. You have to log in to add a translation. Details

To add \c(0d0)turrets\c() to your ship, select a turret from the \c(0d0)Turret Window\c() on the left.

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Templates made up of several blocks can be scaled and rotated just like single blocks. You have to log in to add a translation. Details

Templates made up of several blocks can be scaled and rotated just like single blocks.

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Your crew will assign officers automatically. You have to log in to add a translation. Details

Your crew will assign officers automatically.

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Once the crew of a profession reaches a certain threshold - for example, once you have 5 mechanics - they will need an officer to keep things going smoothly. You have to log in to add a translation. Details

Once the crew of a profession reaches a certain threshold - for example, once you have 5 mechanics - they will need an officer to keep things going smoothly.

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If you would like the block you want to place to match the size of the one you want to place it next to, select \c(fff)'Match Block'\c() in the \c(0d0)Blocks Window\c() or hold \c(fff)[Left SHIFT]\c() while placing the block. You have to log in to add a translation. Details

If you would like the block you want to place to match the size of the one you want to place it next to, select \c(fff)'Match Block'\c() in the \c(0d0)Blocks Window\c() or hold \c(fff)[Left SHIFT]\c() while placing the block.

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Anchor Blocks You have to log in to add a translation. Details

Anchor Blocks

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