Avorion Translation Server

Translation of Avorion: Russian glossary

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You need a \c(0d0)Sergeant\c() for every \c(0d0)5 crewmembers\c(). You have to log in to add a translation. Details

You need a \c(0d0)Sergeant\c() for every \c(0d0)5 crewmembers\c().

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  • ./data/scripts/player/ui/encyclopedia/chapters/craftmanagement.lua:
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Officers have the same workforce as other crewmembers, but earn a \c(0d0)higher salary\c(). You have to log in to add a translation. Details

Officers have the same workforce as other crewmembers, but earn a \c(0d0)higher salary\c().

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  • ./data/scripts/player/ui/encyclopedia/chapters/craftmanagement.lua:
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Turret Designs You have to log in to add a translation. Details

Turret Designs

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  • ./data/scripts/player/ui/encyclopedia/chapters/building.lua:
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\c(fff)Tip\c(): Build the inside of your ship of a certain block type (f.e. Framework) so that you can easily replace it later! You have to log in to add a translation. Details

\c(fff)Tip\c(): Build the inside of your ship of a certain block type (f.e. Framework) so that you can easily replace it later!

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  • ./data/scripts/player/ui/encyclopedia/chapters/building.lua:
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Your crew will assign officers automatically. You have to log in to add a translation. Details

Your crew will assign officers automatically.

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Once the crew of a profession reaches a certain threshold - for example, once you have 5 mechanics - they will need an officer to keep things going smoothly. You have to log in to add a translation. Details

Once the crew of a profession reaches a certain threshold - for example, once you have 5 mechanics - they will need an officer to keep things going smoothly.

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  • ./data/scripts/player/ui/encyclopedia/chapters/craftmanagement.lua:
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A \c(0d0)crew\c() is what keeps a ship together. You have to log in to add a translation. Details

A \c(0d0)crew\c() is what keeps a ship together.

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Crew & Professionals You have to log in to add a translation. Details

Crew & Professionals

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Merging Blocks You have to log in to add a translation. Details

Merging Blocks

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  • ./data/scripts/player/ui/encyclopedia/chapters/building.lua:
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If you hold \c(fff)[ALT]\c() before placing your design on your ship, you will be able to select which of its blocks your template should use to anchor itself to the ship. You have to log in to add a translation. Details

If you hold \c(fff)[ALT]\c() before placing your design on your ship, you will be able to select which of its blocks your template should use to anchor itself to the ship.

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  • ./data/scripts/player/ui/encyclopedia/chapters/building.lua:
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Transforming Blocks You have to log in to add a translation. Details

Transforming Blocks

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To automatically align them with the block they are getting attached to hold \c(fff)[CTRL]\c() or select \c(fff)'Match Shape'\c() in the \c(0d0)Blocks Window\c(). You have to log in to add a translation. Details

To automatically align them with the block they are getting attached to hold \c(fff)[CTRL]\c() or select \c(fff)'Match Shape'\c() in the \c(0d0)Blocks Window\c().

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\c(ddd)Note: You can board stations as well, but they're heavily defended and have to be rebuilt afterwards.\c() You have to log in to add a translation. Details

\c(ddd)Note: You can board stations as well, but they're heavily defended and have to be rebuilt afterwards.\c()

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  • ./data/scripts/player/ui/encyclopedia/chapters/combat.lua:
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You can use this function to edit the insides of your ship. You have to log in to add a translation. Details

You can use this function to edit the insides of your ship.

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  • ./data/scripts/player/ui/encyclopedia/chapters/building.lua:
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You can filter which blocks of your ship you want to be shown. Click on the button \c(fff)'View'\c() at the bottom left to select only certain materials or block types to be shown. You have to log in to add a translation. Details

You can filter which blocks of your ship you want to be shown. Click on the button \c(fff)'View'\c() at the bottom left to select only certain materials or block types to be shown.

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  • ./data/scripts/player/ui/encyclopedia/chapters/building.lua:
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