Avorion Translation Server

Translation of Avorion: Russian glossary

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Repairing You have to log in to add a translation. Details

Repairing

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  • ./data/scripts/player/ui/encyclopedia/chapters/building.lua:
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If you don't want your ship designs to be saved automatically you can turn this off in the \c(fff)Main Menu\c() under \c(fff)Settings\c() -> \c(fff)Game\c(). You have to log in to add a translation. Details

If you don't want your ship designs to be saved automatically you can turn this off in the \c(fff)Main Menu\c() under \c(fff)Settings\c() -> \c(fff)Game\c().

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  • ./data/scripts/player/ui/encyclopedia/chapters/building.lua:
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To improve the \c(0d0)performance\c() of the game by making sure it doesn't always have to load a huge number of blocks, try to merge neighboring blocks that have the same shape. You have to log in to add a translation. Details

To improve the \c(0d0)performance\c() of the game by making sure it doesn't always have to load a huge number of blocks, try to merge neighboring blocks that have the same shape.

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  • ./data/scripts/player/ui/encyclopedia/chapters/building.lua:
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You can use this function to edit the insides of your ship. You have to log in to add a translation. Details

You can use this function to edit the insides of your ship.

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  • ./data/scripts/player/ui/encyclopedia/chapters/building.lua:
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You can filter which blocks of your ship you want to be shown. Click on the button \c(fff)'View'\c() at the bottom left to select only certain materials or block types to be shown. You have to log in to add a translation. Details

You can filter which blocks of your ship you want to be shown. Click on the button \c(fff)'View'\c() at the bottom left to select only certain materials or block types to be shown.

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  • ./data/scripts/player/ui/encyclopedia/chapters/building.lua:
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Replacing Multiple Blocks You have to log in to add a translation. Details

Replacing Multiple Blocks

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If the block doesn't have the orientation you wanted, you can also use \c(fff)[${rotate}]\c() to change it. You have to log in to add a translation. Details

If the block doesn't have the orientation you wanted, you can also use \c(fff)[${rotate}]\c() to change it.

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  • ./data/scripts/player/ui/encyclopedia/chapters/building.lua:
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Hold \c(fff)[ALT]\c() to replace a selected block with the block type you have selected in the \c(0d0)Blocks Window\c(). You have to log in to add a translation. Details

Hold \c(fff)[ALT]\c() to replace a selected block with the block type you have selected in the \c(0d0)Blocks Window\c().

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Transforming Blocks You have to log in to add a translation. Details

Transforming Blocks

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  • ./data/scripts/player/ui/encyclopedia/chapters/building.lua:
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To automatically align them with the block they are getting attached to hold \c(fff)[CTRL]\c() or select \c(fff)'Match Shape'\c() in the \c(0d0)Blocks Window\c(). You have to log in to add a translation. Details

To automatically align them with the block they are getting attached to hold \c(fff)[CTRL]\c() or select \c(fff)'Match Shape'\c() in the \c(0d0)Blocks Window\c().

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  • ./data/scripts/player/ui/encyclopedia/chapters/building.lua:
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While using the \c(0d0)Color Brush\c(), you can use \c(fff)[CTRL] + [C]\c() to select the color of that block and then \c(fff)[CTRL] + [V]\c() to use it on another block. You have to log in to add a translation. Details

While using the \c(0d0)Color Brush\c(), you can use \c(fff)[CTRL] + [C]\c() to select the color of that block and then \c(fff)[CTRL] + [V]\c() to use it on another block.

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You can change the size of the invisible grid that all blocks align themselves with and you can decide how newly placed blocks snap to it. You have to log in to add a translation. Details

You can change the size of the invisible grid that all blocks align themselves with and you can decide how newly placed blocks snap to it.

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Merging Blocks You have to log in to add a translation. Details

Merging Blocks

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If you hold \c(fff)[ALT]\c() before placing your design on your ship, you will be able to select which of its blocks your template should use to anchor itself to the ship. You have to log in to add a translation. Details

If you hold \c(fff)[ALT]\c() before placing your design on your ship, you will be able to select which of its blocks your template should use to anchor itself to the ship.

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  • ./data/scripts/player/ui/encyclopedia/chapters/building.lua:
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Ship Internals You have to log in to add a translation. Details

Ship Internals

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