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You need a \c(0d0)Lieutenant\c() for every \c(0d0)4 sergeants\c(). | You have to log in to add a translation. | Details | |
You need a \c(0d0)Lieutenant\c() for every \c(0d0)4 sergeants\c(). You have to log in to edit this translation.
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You need a \c(0d0)Sergeant\c() for every \c(0d0)5 crewmembers\c(). | You have to log in to add a translation. | Details | |
You need a \c(0d0)Sergeant\c() for every \c(0d0)5 crewmembers\c(). You have to log in to edit this translation.
or Cancel
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If you select \c(0d0)Voxel Grid\c(), for example, all corners of your blocks will always end up where the lines of the grid cross, allowing you to build more precisely. | You have to log in to add a translation. | Details | |
If you select \c(0d0)Voxel Grid\c(), for example, all corners of your blocks will always end up where the lines of the grid cross, allowing you to build more precisely. You have to log in to edit this translation.
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Officers have the same workforce as other crewmembers, but earn a \c(0d0)higher salary\c(). | You have to log in to add a translation. | Details | |
Officers have the same workforce as other crewmembers, but earn a \c(0d0)higher salary\c(). You have to log in to edit this translation.
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Your crew will assign officers automatically. | You have to log in to add a translation. | Details | |
Your crew will assign officers automatically. You have to log in to edit this translation.
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Once the crew of a profession reaches a certain threshold - for example, once you have 5 mechanics - they will need an officer to keep things going smoothly. | You have to log in to add a translation. | Details | |
Once the crew of a profession reaches a certain threshold - for example, once you have 5 mechanics - they will need an officer to keep things going smoothly. You have to log in to edit this translation.
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You can also install a \c(0d0)Scanner Subsystem\c() to see how many boarders you'll need to successfully board a ship. | You have to log in to add a translation. | Details | |
You can also install a \c(0d0)Scanner Subsystem\c() to see how many boarders you'll need to successfully board a ship. You have to log in to edit this translation.
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For a fee, they will recover your wreck and tow it back to the Repair Dock. | You have to log in to add a translation. | Details | |
For a fee, they will recover your wreck and tow it back to the Repair Dock. You have to log in to edit this translation.
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Grid | You have to log in to add a translation. | Details | |
Grid You have to log in to edit this translation.
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To see a size comparison of your ship, select \c(fff)'View'\c() and choose from a number of famous landmarks. | You have to log in to add a translation. | Details | |
To see a size comparison of your ship, select \c(fff)'View'\c() and choose from a number of famous landmarks. You have to log in to edit this translation.
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Towing | You have to log in to add a translation. | Details | |
Towing You have to log in to edit this translation.
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Reconstruction | You have to log in to add a translation. | Details | |
Reconstruction You have to log in to edit this translation.
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In order to clone crew, you will always need at least one crew member on the ship. | You have to log in to add a translation. | Details | |
In order to clone crew, you will always need at least one crew member on the ship. You have to log in to edit this translation.
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After building Cloning Pods, new allrounder crew members can be cloned on ship. | You have to log in to add a translation. | Details | |
After building Cloning Pods, new allrounder crew members can be cloned on ship. You have to log in to edit this translation.
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Starting with \c(0d0)Xanion\c(), \c(0d0)Cloning Pods\c() can be built. | You have to log in to add a translation. | Details | |
Starting with \c(0d0)Xanion\c(), \c(0d0)Cloning Pods\c() can be built. You have to log in to edit this translation.
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