Avorion Translation Server

Translation of Avorion: Russian glossary

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Once all issues have been resolved, morale will go back to normal. You have to log in to add a translation. Details

Once all issues have been resolved, morale will go back to normal.

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  • ./data/scripts/player/ui/encyclopedia/chapters/craftmanagement.lua:
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Once morale has dropped to zero, the crew will go on \c(0d0)Strike\c(), which drops their workforce to \c(0d0)Zero\c(). You have to log in to add a translation. Details

Once morale has dropped to zero, the crew will go on \c(0d0)Strike\c(), which drops their workforce to \c(0d0)Zero\c().

You have to log in to edit this translation.

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  • ./data/scripts/player/ui/encyclopedia/chapters/craftmanagement.lua:
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This only works if the ship was destroyed less than 50 sectors away. Preliminary fixes will be made, but your ship will have to be properly repaired afterwards. You have to log in to add a translation. Details

This only works if the ship was destroyed less than 50 sectors away. Preliminary fixes will be made, but your ship will have to be properly repaired afterwards.

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  • ./data/scripts/player/ui/encyclopedia/chapters/craftmanagement.lua:
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Hold \c(fff)[ALT]\c() to replace a selected block with the block type you have selected in the \c(0d0)Blocks Window\c(). You have to log in to add a translation. Details

Hold \c(fff)[ALT]\c() to replace a selected block with the block type you have selected in the \c(0d0)Blocks Window\c().

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  • ./data/scripts/player/ui/encyclopedia/chapters/building.lua:
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You need a \c(0d0)Colonel\c() for every \c(0d0)3 lieutenants\c(). You have to log in to add a translation. Details

You need a \c(0d0)Colonel\c() for every \c(0d0)3 lieutenants\c().

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  • ./data/scripts/player/ui/encyclopedia/chapters/craftmanagement.lua:
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You need a \c(0d0)Lieutenant\c() for every \c(0d0)4 sergeants\c(). You have to log in to add a translation. Details

You need a \c(0d0)Lieutenant\c() for every \c(0d0)4 sergeants\c().

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  • ./data/scripts/player/ui/encyclopedia/chapters/craftmanagement.lua:
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You need a \c(0d0)Sergeant\c() for every \c(0d0)5 crewmembers\c(). You have to log in to add a translation. Details

You need a \c(0d0)Sergeant\c() for every \c(0d0)5 crewmembers\c().

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  • ./data/scripts/player/ui/encyclopedia/chapters/craftmanagement.lua:
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Officers have the same workforce as other crewmembers, but earn a \c(0d0)higher salary\c(). You have to log in to add a translation. Details

Officers have the same workforce as other crewmembers, but earn a \c(0d0)higher salary\c().

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  • ./data/scripts/player/ui/encyclopedia/chapters/craftmanagement.lua:
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To use them, you have to be in the sector where your ship was destroyed, and then activate them from within the inventory. You have to log in to add a translation. Details

To use them, you have to be in the sector where your ship was destroyed, and then activate them from within the inventory.

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  • ./data/scripts/player/ui/encyclopedia/chapters/craftmanagement.lua:
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Professionals will only gain levels as long as morale on the ship is good. You have to log in to add a translation. Details

Professionals will only gain levels as long as morale on the ship is good.

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  • ./data/scripts/player/ui/encyclopedia/chapters/craftmanagement.lua:
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Your crew will assign officers automatically. You have to log in to add a translation. Details

Your crew will assign officers automatically.

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  • ./data/scripts/player/ui/encyclopedia/chapters/craftmanagement.lua:
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Once the crew of a profession reaches a certain threshold - for example, once you have 5 mechanics - they will need an officer to keep things going smoothly. You have to log in to add a translation. Details

Once the crew of a profession reaches a certain threshold - for example, once you have 5 mechanics - they will need an officer to keep things going smoothly.

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  • ./data/scripts/player/ui/encyclopedia/chapters/craftmanagement.lua:
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Once all issues have been resolved, morale will go back to normal. You have to log in to add a translation. Details

Once all issues have been resolved, morale will go back to normal.

You have to log in to edit this translation.

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References:
  • ./data/scripts/player/ui/encyclopedia/chapters/craftmanagement.lua:
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Once morale has dropped to zero, the crew will go on \c(0d0)Strike\c(), which drops their workforce to \c(0d0)Zero\c(). You have to log in to add a translation. Details

Once morale has dropped to zero, the crew will go on \c(0d0)Strike\c(), which drops their workforce to \c(0d0)Zero\c().

You have to log in to edit this translation.

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untranslated
References:
  • ./data/scripts/player/ui/encyclopedia/chapters/craftmanagement.lua:
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If there are issues on the ship, such as \c(0d0)not enough crew quarters\c(), or when the crew didn't get \c(0d0)paid in time\c(), morale will drop. You have to log in to add a translation. Details

If there are issues on the ship, such as \c(0d0)not enough crew quarters\c(), or when the crew didn't get \c(0d0)paid in time\c(), morale will drop.

You have to log in to edit this translation.

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Status:
untranslated
References:
  • ./data/scripts/player/ui/encyclopedia/chapters/craftmanagement.lua:
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