Avorion Translation Server

Translation of Avorion: Russian glossary

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Your crew will assign officers automatically. You have to log in to add a translation. Details

Your crew will assign officers automatically.

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  • ./data/scripts/player/ui/encyclopedia/chapters/craftmanagement.lua:
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Once the crew of a profession reaches a certain threshold - for example, once you have 5 mechanics - they will need an officer to keep things going smoothly. You have to log in to add a translation. Details

Once the crew of a profession reaches a certain threshold - for example, once you have 5 mechanics - they will need an officer to keep things going smoothly.

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The ship will be quickly reassembled and ready for flight again, but will definitely need some repairs afterwards though. You have to log in to add a translation. Details

The ship will be quickly reassembled and ready for flight again, but will definitely need some repairs afterwards though.

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Starting with \c(0d0)Trinium\c(), you can build \c(0d0)Academy Blocks\c(), which unlock training, so you can train allrounder crew members to become professionals. You have to log in to add a translation. Details

Starting with \c(0d0)Trinium\c(), you can build \c(0d0)Academy Blocks\c(), which unlock training, so you can train allrounder crew members to become professionals.

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Instead of destroying an enemy craft, it can be boarded. You have to log in to add a translation. Details

Instead of destroying an enemy craft, it can be boarded.

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  • ./data/scripts/player/ui/encyclopedia/chapters/combat.lua:
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If you don't know how to do something, press \c(fff)${short}\c() to get an overview of all \c(0d0)building shortcuts\c(). You have to log in to add a translation. Details

If you don't know how to do something, press \c(fff)${short}\c() to get an overview of all \c(0d0)building shortcuts\c().

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  • ./data/scripts/player/ui/encyclopedia/chapters/building.lua:
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In this case you can \c(0d0)repair\c() only the missing blocks, which is much cheaper. You have to log in to add a translation. Details

In this case you can \c(0d0)repair\c() only the missing blocks, which is much cheaper.

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You cannot edit a damaged ship, which means that you may have to repair your ship on site if it doesn't steer properly any more. You have to log in to add a translation. Details

You cannot edit a damaged ship, which means that you may have to repair your ship on site if it doesn't steer properly any more.

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To use them, you have to be in the sector where your ship was destroyed, and then activate them from within the inventory. You have to log in to add a translation. Details

To use them, you have to be in the sector where your ship was destroyed, and then activate them from within the inventory.

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The ship will be quickly reassembled and ready for flight again, but will definitely need some repairs afterwards though. You have to log in to add a translation. Details

The ship will be quickly reassembled and ready for flight again, but will definitely need some repairs afterwards though.

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\c(ddd)Note: You can board stations as well, but they're heavily defended and have to be rebuilt afterwards.\c() You have to log in to add a translation. Details

\c(ddd)Note: You can board stations as well, but they're heavily defended and have to be rebuilt afterwards.\c()

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Building Shortcuts You have to log in to add a translation. Details

Building Shortcuts

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On top of that, they can also gain experience and level up over time, increasing their productivity. You have to log in to add a translation. Details

On top of that, they can also gain experience and level up over time, increasing their productivity.

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Click the \c(fff)'? Button'\c() in the grid window to find out more about each setting. You have to log in to add a translation. Details

Click the \c(fff)'? Button'\c() in the grid window to find out more about each setting.

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If you select \c(0d0)Voxel Grid\c(), for example, all corners of your blocks will always end up where the lines of the grid cross, allowing you to build more precisely. You have to log in to add a translation. Details

If you select \c(0d0)Voxel Grid\c(), for example, all corners of your blocks will always end up where the lines of the grid cross, allowing you to build more precisely.

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