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You can also install a \c(0d0)Scanner Subsystem\c() to see how many boarders you'll need to successfully board a ship. | You have to log in to add a translation. | Details | |
You can also install a \c(0d0)Scanner Subsystem\c() to see how many boarders you'll need to successfully board a ship. You have to log in to edit this translation.
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You need a \c(0d0)Colonel\c() for every \c(0d0)3 lieutenants\c(). | You have to log in to add a translation. | Details | |
You need a \c(0d0)Colonel\c() for every \c(0d0)3 lieutenants\c(). You have to log in to edit this translation.
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You need a \c(0d0)Lieutenant\c() for every \c(0d0)4 sergeants\c(). | You have to log in to add a translation. | Details | |
You need a \c(0d0)Lieutenant\c() for every \c(0d0)4 sergeants\c(). You have to log in to edit this translation.
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You need a \c(0d0)Sergeant\c() for every \c(0d0)5 crewmembers\c(). | You have to log in to add a translation. | Details | |
You need a \c(0d0)Sergeant\c() for every \c(0d0)5 crewmembers\c(). You have to log in to edit this translation.
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Officers have the same workforce as other crewmembers, but earn a \c(0d0)higher salary\c(). | You have to log in to add a translation. | Details | |
Officers have the same workforce as other crewmembers, but earn a \c(0d0)higher salary\c(). You have to log in to edit this translation.
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Your crew will assign officers automatically. | You have to log in to add a translation. | Details | |
Your crew will assign officers automatically. You have to log in to edit this translation.
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Once the crew of a profession reaches a certain threshold - for example, once you have 5 mechanics - they will need an officer to keep things going smoothly. | You have to log in to add a translation. | Details | |
Once the crew of a profession reaches a certain threshold - for example, once you have 5 mechanics - they will need an officer to keep things going smoothly. You have to log in to edit this translation.
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Your default Reconstruction Site is in your Home Sector, but you can also make any other friendly Repair Dock your Reconstruction Site, for a fee. | You have to log in to add a translation. | Details | |
Your default Reconstruction Site is in your Home Sector, but you can also make any other friendly Repair Dock your Reconstruction Site, for a fee. You have to log in to edit this translation.
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Instead of destroying an enemy craft, it can be boarded. | You have to log in to add a translation. | Details | |
Instead of destroying an enemy craft, it can be boarded. You have to log in to edit this translation.
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For a fee, they will recover your wreck and tow it back to the Repair Dock. | You have to log in to add a translation. | Details | |
For a fee, they will recover your wreck and tow it back to the Repair Dock. You have to log in to edit this translation.
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If you don't know how to do something, press \c(fff)${short}\c() to get an overview of all \c(0d0)building shortcuts\c(). | You have to log in to add a translation. | Details | |
If you don't know how to do something, press \c(fff)${short}\c() to get an overview of all \c(0d0)building shortcuts\c(). You have to log in to edit this translation.
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Towing | You have to log in to add a translation. | Details | |
Towing You have to log in to edit this translation.
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Reconstruction | You have to log in to add a translation. | Details | |
Reconstruction You have to log in to edit this translation.
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In order to clone crew, you will always need at least one crew member on the ship. | You have to log in to add a translation. | Details | |
In order to clone crew, you will always need at least one crew member on the ship. You have to log in to edit this translation.
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After building Cloning Pods, new allrounder crew members can be cloned on ship. | You have to log in to add a translation. | Details | |
After building Cloning Pods, new allrounder crew members can be cloned on ship. You have to log in to edit this translation.
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