Prio | Original string | Translation | — |
---|---|---|---|
There are a number of \c(0d0)Legendary Turrets\c(). | You have to log in to add a translation. | Details | |
There are a number of \c(0d0)Legendary Turrets\c(). You have to log in to edit this translation.
or Cancel
|
|||
Legendary Turrets | You have to log in to add a translation. | Details | |
Legendary Turrets You have to log in to edit this translation.
or Cancel
|
|||
There are even some repair beams that are able to do both at the same time. | You have to log in to add a translation. | Details | |
There are even some repair beams that are able to do both at the same time. You have to log in to edit this translation.
or Cancel
|
|||
Others can be used to regenerate \c(0d0)Shields\c(). | You have to log in to add a translation. | Details | |
Others can be used to regenerate \c(0d0)Shields\c(). You have to log in to edit this translation.
or Cancel
|
|||
They will not restore missing blocks but they will fully heal all remaining blocks. | You have to log in to add a translation. | Details | |
They will not restore missing blocks but they will fully heal all remaining blocks. You have to log in to edit this translation.
or Cancel
|
|||
Some repair beams can be used to repair the \c(0d0)Hull\c() of a ship. | You have to log in to add a translation. | Details | |
Some repair beams can be used to repair the \c(0d0)Hull\c() of a ship. You have to log in to edit this translation.
or Cancel
|
|||
\c(0d0)Repairs Beams\c() can be used to restore HP to a ship or to regenerate shields. | You have to log in to add a translation. | Details | |
\c(0d0)Repairs Beams\c() can be used to restore HP to a ship or to regenerate shields. You have to log in to edit this translation.
or Cancel
|
|||
Repair Beams | You have to log in to add a translation. | Details | |
Repair Beams You have to log in to edit this translation.
or Cancel
|
|||
Scrap metals can be \c(0d0)refined\c() at a \c(0d0)Resource Depot\c() (for a small fee). | You have to log in to add a translation. | Details | |
Scrap metals can be \c(0d0)refined\c() at a \c(0d0)Resource Depot\c() (for a small fee). You have to log in to edit this translation.
or Cancel
|
|||
To pick up and transport \c(0d0)scrap metal\c(), a ship needs to have a \c(0d0)cargo bay\c(). | You have to log in to add a translation. | Details | |
To pick up and transport \c(0d0)scrap metal\c(), a ship needs to have a \c(0d0)cargo bay\c(). You have to log in to edit this translation.
or Cancel
|
|||
Refining lasers are very good for smaller ships without cargo bays, but tend to have lower efficiency than comparable R-Salvaging Lasers. | You have to log in to add a translation. | Details | |
Refining lasers are very good for smaller ships without cargo bays, but tend to have lower efficiency than comparable R-Salvaging Lasers. You have to log in to edit this translation.
or Cancel
|
|||
\c(0d0)Salvaging Lasers\c() allow to extract materials and equipment from wreckages. | You have to log in to add a translation. | Details | |
\c(0d0)Salvaging Lasers\c() allow to extract materials and equipment from wreckages. You have to log in to edit this translation.
or Cancel
|
|||
Salvaging Lasers | You have to log in to add a translation. | Details | |
Salvaging Lasers You have to log in to edit this translation.
or Cancel
|
|||
But R-Mining lasers usually have a much higher efficiency, making them the best choice for larger mining vessels. | You have to log in to add a translation. | Details | |
But R-Mining lasers usually have a much higher efficiency, making them the best choice for larger mining vessels. You have to log in to edit this translation.
or Cancel
|
|||
It is a common misconception in the galaxy, that shields protect from collision damage. They do not. | You have to log in to add a translation. | Details | |
It is a common misconception in the galaxy, that shields protect from collision damage. They do not. You have to log in to edit this translation.
or Cancel
|
Export as