Avorion Translation Server

Translation of Avorion: Russian glossary

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To create a producible blueprint, a fighter has to be placed in the blueprint slot. You have to log in to add a translation. Details

To create a producible blueprint, a fighter has to be placed in the blueprint slot.

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With an \c(0d0)Assembly Block\c(), copies of a fighter can be produced on the ship. You have to log in to add a translation. Details

With an \c(0d0)Assembly Block\c(), copies of a fighter can be produced on the ship.

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As fighter sizes vary, your ship will show a minimum and maximum Hangar capacity in the \c(0d0)Building Mode\c(). You have to log in to add a translation. Details

As fighter sizes vary, your ship will show a minimum and maximum Hangar capacity in the \c(0d0)Building Mode\c().

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Producing Fighters You have to log in to add a translation. Details

Producing Fighters

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The tooltip shows all traits of a turret. You have to log in to add a translation. Details

The tooltip shows all traits of a turret.

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These turrets can be set to attack a target, always attack, defend or to be controlled by the player. You have to log in to add a translation. Details

These turrets can be set to attack a target, always attack, defend or to be controlled by the player.

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Depending on the type of laser they'll yield refined materials (\c(0d0)Refining Lasers\c()) or scrap metals (\c(0d0)R-Salvaging Lasers\c()). You have to log in to add a translation. Details

Depending on the type of laser they'll yield refined materials (\c(0d0)Refining Lasers\c()) or scrap metals (\c(0d0)R-Salvaging Lasers\c()).

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Some turrets can be set as \c(0d0)Auto Targeting\c(), allowing them to function independently from the player's aim. You have to log in to add a translation. Details

Some turrets can be set as \c(0d0)Auto Targeting\c(), allowing them to function independently from the player's aim.

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Depending on the type of laser they'll yield refined materials (\c(0d0)Refining Lasers\c()) or scrap metals (\c(0d0)R-Salvaging Lasers\c()). You have to log in to add a translation. Details

Depending on the type of laser they'll yield refined materials (\c(0d0)Refining Lasers\c()) or scrap metals (\c(0d0)R-Salvaging Lasers\c()).

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To use fighters you will need \c(0d0)Hangar\c() to put them in. You have to log in to add a translation. Details

To use fighters you will need \c(0d0)Hangar\c() to put them in.

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\c(0d0)Fighters\c() can be bought at \c(0d0)Equipment Docks\c(), or be created at a \c(0d0)Fighter Factory\c(). You have to log in to add a translation. Details

\c(0d0)Fighters\c() can be bought at \c(0d0)Equipment Docks\c(), or be created at a \c(0d0)Fighter Factory\c().

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\c(0d0)Salvaging Lasers\c() allow to extract materials and equipment from wreckages. You have to log in to add a translation. Details

\c(0d0)Salvaging Lasers\c() allow to extract materials and equipment from wreckages.

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It is a common misconception in the galaxy, that shields protect from collision damage. They do not. You have to log in to add a translation. Details

It is a common misconception in the galaxy, that shields protect from collision damage. They do not.

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Others can even bypass shields entirely or damage more than one block at a time. You have to log in to add a translation. Details

Others can even bypass shields entirely or damage more than one block at a time.

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Salvaging Lasers You have to log in to add a translation. Details

Salvaging Lasers

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