Prio | Original string | Translation | — |
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Its projectiles are slow, but they can be target-seeking. | You have to log in to add a translation. | Details | |
Its projectiles are slow, but they can be target-seeking. You have to log in to edit this translation.
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Bolter | You have to log in to add a translation. | Details | |
Bolter You have to log in to edit this translation.
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Its high range rays can penetrate \c(0d0)Hull\c() easily but are not as effective against \c(0d0)Armor\c(). | You have to log in to add a translation. | Details | |
Its high range rays can penetrate \c(0d0)Hull\c() easily but are not as effective against \c(0d0)Armor\c(). You have to log in to edit this translation.
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It has a very large range and is especially good against stationary targets. | You have to log in to add a translation. | Details | |
It has a very large range and is especially good against stationary targets. You have to log in to edit this translation.
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To use fighters you will need \c(0d0)Hangar\c() to put them in. | You have to log in to add a translation. | Details | |
To use fighters you will need \c(0d0)Hangar\c() to put them in. You have to log in to edit this translation.
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A \c(0d0)Rocket Launcher\c() does physical AOE damage on impact. | You have to log in to add a translation. | Details | |
A \c(0d0)Rocket Launcher\c() does physical AOE damage on impact. You have to log in to edit this translation.
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\c(0d0)Fighters\c() can be bought at \c(0d0)Equipment Docks\c(), or be created at a \c(0d0)Fighter Factory\c(). | You have to log in to add a translation. | Details | |
\c(0d0)Fighters\c() can be bought at \c(0d0)Equipment Docks\c(), or be created at a \c(0d0)Fighter Factory\c(). You have to log in to edit this translation.
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Rocket Launcher | You have to log in to add a translation. | Details | |
Rocket Launcher You have to log in to edit this translation.
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Its projectiles are exceptionally strong against \c(0d0)Shields\c(). | You have to log in to add a translation. | Details | |
Its projectiles are exceptionally strong against \c(0d0)Shields\c(). You have to log in to edit this translation.
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A \c(0d0)Plasma Gun\c() is an energy-based weapon. | You have to log in to add a translation. | Details | |
A \c(0d0)Plasma Gun\c() is an energy-based weapon. You have to log in to edit this translation.
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Plasma Gun | You have to log in to add a translation. | Details | |
Plasma Gun You have to log in to edit this translation.
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It shoots very precise laser rays that do good damage against \c(0d0)Shields\c(). | You have to log in to add a translation. | Details | |
It shoots very precise laser rays that do good damage against \c(0d0)Shields\c(). You have to log in to edit this translation.
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Depending on the type of laser they'll yield refined materials (\c(0d0)Refining Lasers\c()) or scrap metals (\c(0d0)R-Salvaging Lasers\c()). | You have to log in to add a translation. | Details | |
Depending on the type of laser they'll yield refined materials (\c(0d0)Refining Lasers\c()) or scrap metals (\c(0d0)R-Salvaging Lasers\c()). You have to log in to edit this translation.
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You can fly and do \c(0d0)Hyperspace Jumps\c() with any docked object, as if it was part of your ship. | You have to log in to add a translation. | Details | |
You can fly and do \c(0d0)Hyperspace Jumps\c() with any docked object, as if it was part of your ship. You have to log in to edit this translation.
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A \c(0d0)Laser\c() is an energy-based weapon. | You have to log in to add a translation. | Details | |
A \c(0d0)Laser\c() is an energy-based weapon. You have to log in to edit this translation.
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