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A \c(0d0)Laser\c() is an energy-based weapon. | You have to log in to add a translation. | Details | |
A \c(0d0)Laser\c() is an energy-based weapon. You have to log in to edit this translation.
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Laser | You have to log in to add a translation. | Details | |
Laser You have to log in to edit this translation.
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It doesn't overheat very fast and it is very reliable. | You have to log in to add a translation. | Details | |
It doesn't overheat very fast and it is very reliable. You have to log in to edit this translation.
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A \c(0d0)Chain Gun\c() is a very basic, all-purpose weapon. | You have to log in to add a translation. | Details | |
A \c(0d0)Chain Gun\c() is a very basic, all-purpose weapon. You have to log in to edit this translation.
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Chain Gun | You have to log in to add a translation. | Details | |
Chain Gun You have to log in to edit this translation.
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All turrets can be categorized into one of three categories: \c(0d0)Overheating\c(), \c(0d0)Energy Using\c() or \c(0d0)Special\c(). | You have to log in to add a translation. | Details | |
All turrets can be categorized into one of three categories: \c(0d0)Overheating\c(), \c(0d0)Energy Using\c() or \c(0d0)Special\c(). You have to log in to edit this translation.
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Depending on the type of laser they'll yield refined materials (\c(0d0)Refining Lasers\c()) or scrap metals (\c(0d0)R-Salvaging Lasers\c()). | You have to log in to add a translation. | Details | |
Depending on the type of laser they'll yield refined materials (\c(0d0)Refining Lasers\c()) or scrap metals (\c(0d0)R-Salvaging Lasers\c()). You have to log in to edit this translation.
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When hovering over a sector you will see information about ships and stations that were in the sector the last time you visited it. | You have to log in to add a translation. | Details | |
When hovering over a sector you will see information about ships and stations that were in the sector the last time you visited it. You have to log in to edit this translation.
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Factions provide gates that you can travel through for a \c(0d0)fee\c(). | You have to log in to add a translation. | Details | |
Factions provide gates that you can travel through for a \c(0d0)fee\c(). You have to log in to edit this translation.
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Just fly close to what you want to dock and hold \c(fff)[${dock}]\c(). | You have to log in to add a translation. | Details | |
Just fly close to what you want to dock and hold \c(fff)[${dock}]\c(). You have to log in to edit this translation.
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To move between sectors you can also use the \c(0d0)Gate Network\c(). | You have to log in to add a translation. | Details | |
To move between sectors you can also use the \c(0d0)Gate Network\c(). You have to log in to edit this translation.
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If you add \c(0d0)Dock Blocks\c() to your ship, you will be able to dock objects or even other ships to it. | You have to log in to add a translation. | Details | |
If you add \c(0d0)Dock Blocks\c() to your ship, you will be able to dock objects or even other ships to it. You have to log in to edit this translation.
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If not, you might want to add \c(0d0)Energy Generators\c() or \c(0d0)Energy Storage\c() to your ship. | You have to log in to add a translation. | Details | |
If not, you might want to add \c(0d0)Energy Generators\c() or \c(0d0)Energy Storage\c() to your ship. You have to log in to edit this translation.
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You can buy torpedoes at \c(0d0)Equipment Docks\c() or collect them as loot. | You have to log in to add a translation. | Details | |
You can buy torpedoes at \c(0d0)Equipment Docks\c() or collect them as loot. You have to log in to edit this translation.
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If your ship has enough energy, your Hyperspace Engine will carry you to the new sector. | You have to log in to add a translation. | Details | |
If your ship has enough energy, your Hyperspace Engine will carry you to the new sector. You have to log in to edit this translation.
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