Avorion Translation Server

Translation of Avorion: Russian glossary

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After you have moved the station to where you wanted it to be, reengaging station mode will take several minutes. You have to log in to add a translation. Details

After you have moved the station to where you wanted it to be, reengaging station mode will take several minutes.

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  • ./data/scripts/player/ui/encyclopedia/chapters/craftmanagement.lua:
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As fighter sizes vary, your ship will show a minimum and maximum Hangar capacity in the \c(0d0)Building Mode\c(). You have to log in to add a translation. Details

As fighter sizes vary, your ship will show a minimum and maximum Hangar capacity in the \c(0d0)Building Mode\c().

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  • ./data/scripts/player/ui/encyclopedia/chapters/craftmanagement.lua:
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Depending on the type of laser they'll yield refined materials (\c(0d0)Refining Lasers\c()) or scrap metals (\c(0d0)R-Salvaging Lasers\c()). You have to log in to add a translation. Details

Depending on the type of laser they'll yield refined materials (\c(0d0)Refining Lasers\c()) or scrap metals (\c(0d0)R-Salvaging Lasers\c()).

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  • ./data/scripts/player/ui/encyclopedia/chapters/craftmanagement.lua:
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When hovering over a sector you will see information about ships and stations that were in the sector the last time you visited it. You have to log in to add a translation. Details

When hovering over a sector you will see information about ships and stations that were in the sector the last time you visited it.

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  • ./data/scripts/player/ui/encyclopedia/chapters/exploring.lua:
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It is a common misconception in the galaxy, that shields protect from collision damage. They do not. You have to log in to add a translation. Details

It is a common misconception in the galaxy, that shields protect from collision damage. They do not.

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  • ./data/scripts/player/ui/encyclopedia/chapters/craftmanagement.lua:
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As fighter sizes vary, your ship will show a minimum and maximum Hangar capacity in the \c(0d0)Building Mode\c(). You have to log in to add a translation. Details

As fighter sizes vary, your ship will show a minimum and maximum Hangar capacity in the \c(0d0)Building Mode\c().

You have to log in to edit this translation.

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  • ./data/scripts/player/ui/encyclopedia/chapters/craftmanagement.lua:
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While in \c(0d0)Transport Mode\c(), you will not be able to interact with the station and its activities will halt. You have to log in to add a translation. Details

While in \c(0d0)Transport Mode\c(), you will not be able to interact with the station and its activities will halt.

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  • ./data/scripts/player/ui/encyclopedia/chapters/craftmanagement.lua:
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To use fighters you will need \c(0d0)Hangar\c() to put them in. You have to log in to add a translation. Details

To use fighters you will need \c(0d0)Hangar\c() to put them in.

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  • ./data/scripts/player/ui/encyclopedia/chapters/craftmanagement.lua:
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Each faction controls their \c(0d0)Central Faction Area\c(). You have to log in to add a translation. Details

Each faction controls their \c(0d0)Central Faction Area\c().

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  • ./data/scripts/player/ui/encyclopedia/chapters/exploring.lua:
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\c(0d0)Fighters\c() can be bought at \c(0d0)Equipment Docks\c(), or be created at a \c(0d0)Fighter Factory\c(). You have to log in to add a translation. Details

\c(0d0)Fighters\c() can be bought at \c(0d0)Equipment Docks\c(), or be created at a \c(0d0)Fighter Factory\c().

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Factions have settled in most parts of the Galaxy and have claimed territory. You have to log in to add a translation. Details

Factions have settled in most parts of the Galaxy and have claimed territory.

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  • ./data/scripts/player/ui/encyclopedia/chapters/exploring.lua:
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After being damaged, shields will recharge automatically over time. You have to log in to add a translation. Details

After being damaged, shields will recharge automatically over time.

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Faction Areas You have to log in to add a translation. Details

Faction Areas

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  • ./data/scripts/player/ui/encyclopedia/chapters/exploring.lua:
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Factions that don't like you will not allow you to use their gates at all, and if your ship becomes too big, you won't be able to use small gates any more. You have to log in to add a translation. Details

Factions that don't like you will not allow you to use their gates at all, and if your ship becomes too big, you won't be able to use small gates any more.

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  • ./data/scripts/player/ui/encyclopedia/chapters/exploring.lua:
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They project a shield around the entire ship, that protects it from incoming weapon fire. You have to log in to add a translation. Details

They project a shield around the entire ship, that protects it from incoming weapon fire.

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  • ./data/scripts/player/ui/encyclopedia/chapters/craftmanagement.lua:
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