Avorion Translation Server

Translation of Avorion: Russian glossary

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Hyperspace Jumps You have to log in to add a translation. Details

Hyperspace Jumps

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  • ./data/scripts/player/ui/encyclopedia/chapters/exploring.lua:
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If you want to search for specific stations or objects that you remember, but you can't recall which sector you saw them in, use the \c(0d0)Search Bar\c() at the top left of the Galaxy Map. You have to log in to add a translation. Details

If you want to search for specific stations or objects that you remember, but you can't recall which sector you saw them in, use the \c(0d0)Search Bar\c() at the top left of the Galaxy Map.

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  • ./data/scripts/player/ui/encyclopedia/chapters/exploring.lua:
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Just fly close to what you want to dock and hold \c(fff)[${dock}]\c(). You have to log in to add a translation. Details

Just fly close to what you want to dock and hold \c(fff)[${dock}]\c().

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  • ./data/scripts/player/ui/encyclopedia/chapters/craftmanagement.lua:
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If you add \c(0d0)Dock Blocks\c() to your ship, you will be able to dock objects or even other ships to it. You have to log in to add a translation. Details

If you add \c(0d0)Dock Blocks\c() to your ship, you will be able to dock objects or even other ships to it.

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  • ./data/scripts/player/ui/encyclopedia/chapters/craftmanagement.lua:
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The \c(0d0)Sector Context Menu\c() is opened when right-clicking on a sector. You have to log in to add a translation. Details

The \c(0d0)Sector Context Menu\c() is opened when right-clicking on a sector.

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  • ./data/scripts/player/ui/encyclopedia/chapters/exploring.lua:
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When hovering over a sector you will see information about ships and stations that were in the sector the last time you visited it. You have to log in to add a translation. Details

When hovering over a sector you will see information about ships and stations that were in the sector the last time you visited it.

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  • ./data/scripts/player/ui/encyclopedia/chapters/exploring.lua:
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Context Menu You have to log in to add a translation. Details

Context Menu

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  • ./data/scripts/player/ui/encyclopedia/chapters/exploring.lua:
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The biggest rift in the galaxy spans around the center of the galaxy, blocking all access to it. You have to log in to add a translation. Details

The biggest rift in the galaxy spans around the center of the galaxy, blocking all access to it.

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  • ./data/scripts/player/ui/encyclopedia/chapters/exploring.lua:
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Docking Objects You have to log in to add a translation. Details

Docking Objects

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  • ./data/scripts/player/ui/encyclopedia/chapters/craftmanagement.lua:
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To fire the torpedoes, face your target, press the number of the shaft you want to use and press \c(fff)[${fire}]\c(). You have to log in to add a translation. Details

To fire the torpedoes, face your target, press the number of the shaft you want to use and press \c(fff)[${fire}]\c().

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  • ./data/scripts/player/ui/encyclopedia/chapters/craftmanagement.lua:
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Search Bar You have to log in to add a translation. Details

Search Bar

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Once a sector is tagged, you can also add \c(0d0)notes\c() for you and your alliance. You have to log in to add a translation. Details

Once a sector is tagged, you can also add \c(0d0)notes\c() for you and your alliance.

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  • ./data/scripts/player/ui/encyclopedia/chapters/exploring.lua:
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You can fly and do \c(0d0)Hyperspace Jumps\c() with any docked object, as if it was part of your ship. You have to log in to add a translation. Details

You can fly and do \c(0d0)Hyperspace Jumps\c() with any docked object, as if it was part of your ship.

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  • ./data/scripts/player/ui/encyclopedia/chapters/craftmanagement.lua:
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They cannot be passed with normal \c(0d0)Hyperspace Engines\c() and must be flown around. You have to log in to add a translation. Details

They cannot be passed with normal \c(0d0)Hyperspace Engines\c() and must be flown around.

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  • ./data/scripts/player/ui/encyclopedia/chapters/exploring.lua:
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Here you can have your \c(0d0)Hyperspace Jump Route\c() calculated, \c(0d0)post\c() the sector to chat and \c(0d0)tag\c() it. You have to log in to add a translation. Details

Here you can have your \c(0d0)Hyperspace Jump Route\c() calculated, \c(0d0)post\c() the sector to chat and \c(0d0)tag\c() it.

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  • ./data/scripts/player/ui/encyclopedia/chapters/exploring.lua:
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