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Trading Posts do not influence \c(0d0)supply and demand\c() rates in nearby sectors. | You have to log in to add a translation. | Details | |
Trading Posts do not influence \c(0d0)supply and demand\c() rates in nearby sectors. You have to log in to edit this translation.
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In \c(0d0)Central Faction Areas\c(), you'll find more factories and stations that you can trade with, than in the \c(0d0)Outer Faction Areas\c(). | You have to log in to add a translation. | Details | |
In \c(0d0)Central Faction Areas\c(), you'll find more factories and stations that you can trade with, than in the \c(0d0)Outer Faction Areas\c(). You have to log in to edit this translation.
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The goods they trade are usually the ones that are most in demand or supply, or even both. | You have to log in to add a translation. | Details | |
The goods they trade are usually the ones that are most in demand or supply, or even both. You have to log in to edit this translation.
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Trading Posts | You have to log in to add a translation. | Details | |
Trading Posts You have to log in to edit this translation.
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If a sector was called out as a \c(0d0)Hazard Zone\c(), traders will avoid that sector, making the economy in that sector grind to an almost complete halt. | You have to log in to add a translation. | Details | |
If a sector was called out as a \c(0d0)Hazard Zone\c(), traders will avoid that sector, making the economy in that sector grind to an almost complete halt. You have to log in to edit this translation.
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Prices of goods are influenced by \c(0d0)supply and demand\c(). Supply and demand of a trading good are influenced by stations that buy or sell that good in the nearby area. High supply means low prices, and high demand means high prices.↵ ↵ In order to find profitable \c(0d0)Trading Routes\c(), you should look for areas with high supply, and transport goods to areas with low supply.↵ ↵ Destroying or building factories will \c(0d0)influence supply and demand\c() of nearby areas in the long run.↵ ↵ Supply and demand does not have an incluence on the amount of traders visiting the sector. | You have to log in to add a translation. | Details | |
Prices of goods are influenced by \c(0d0)supply and demand\c(). Supply and demand of a trading good are influenced by stations that buy or sell that good in the nearby area. High supply means low prices, and high demand means high prices.↵ ↵ In order to find profitable \c(0d0)Trading Routes\c(), you should look for areas with high supply, and transport goods to areas with low supply.↵ ↵ Destroying or building factories will \c(0d0)influence supply and demand\c() of nearby areas in the long run.↵ ↵ Supply and demand does not have an incluence on the amount of traders visiting the sector. You have to log in to edit this translation.
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In \c(0d0)Central Faction Areas\c(), you'll find more factories and stations that you can trade with, than in the \c(0d0)Outer Faction Areas\c(). | You have to log in to add a translation. | Details | |
In \c(0d0)Central Faction Areas\c(), you'll find more factories and stations that you can trade with, than in the \c(0d0)Outer Faction Areas\c(). You have to log in to edit this translation.
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Prices of goods are influenced by \c(0d0)supply and demand\c(). Supply and demand of a trading good are influenced by stations that buy or sell that good in the nearby area. High supply means low prices, and high demand means high prices.↵ ↵ In order to find profitable \c(0d0)Trading Routes\c(), you should look for areas with high supply, and transport goods to areas with low supply.↵ ↵ Destroying or building factories will \c(0d0)influence supply and demand\c() of nearby areas in the long run.↵ ↵ Supply and demand does not have an incluence on the amount of traders visiting the sector. | You have to log in to add a translation. | Details | |
Prices of goods are influenced by \c(0d0)supply and demand\c(). Supply and demand of a trading good are influenced by stations that buy or sell that good in the nearby area. High supply means low prices, and high demand means high prices.↵ ↵ In order to find profitable \c(0d0)Trading Routes\c(), you should look for areas with high supply, and transport goods to areas with low supply.↵ ↵ Destroying or building factories will \c(0d0)influence supply and demand\c() of nearby areas in the long run.↵ ↵ Supply and demand does not have an incluence on the amount of traders visiting the sector. You have to log in to edit this translation.
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Velocity Security Control Bypass BP-${serial} | You have to log in to add a translation. | Details | |
Velocity Security Control Bypass BP-${serial} You have to log in to edit this translation.
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C${serial} ${name} T-${mark} ex: C-41 Object Finder T-III | You have to log in to add a translation. | Details | |
C${serial} ${name} T-${mark} You have to log in to edit this translation.
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Object Finder | You have to log in to add a translation. | Details | |
Object Finder You have to log in to edit this translation.
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T-${serial} Transporter Software v${v}.${s2}0 ex: T-3F Transporter Software v2.50 | You have to log in to add a translation. | Details | |
T-${serial} Transporter Software v${v}.${s2}0 You have to log in to edit this translation.
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Broken Trading Subsystem vX.X | You have to log in to add a translation. | Details | |
Broken Trading Subsystem vX.X You have to log in to edit this translation.
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Ultra-Tech Trading Subsystem v${version}.${patch} | You have to log in to add a translation. | Details | |
Ultra-Tech Trading Subsystem v${version}.${patch} You have to log in to edit this translation.
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Salesman's Trading Subsystem v${version}.${patch} | You have to log in to add a translation. | Details | |
Salesman's Trading Subsystem v${version}.${patch} You have to log in to edit this translation.
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