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Translation of Avorion: Russian glossary

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Trading Posts do not influence \c(0d0)supply and demand\c() rates in nearby sectors. You have to log in to add a translation. Details

Trading Posts do not influence \c(0d0)supply and demand\c() rates in nearby sectors.

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  • ./data/scripts/player/ui/encyclopedia/chapters/trade.lua:
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In \c(0d0)Central Faction Areas\c(), you'll find more factories and stations that you can trade with, than in the \c(0d0)Outer Faction Areas\c(). You have to log in to add a translation. Details

In \c(0d0)Central Faction Areas\c(), you'll find more factories and stations that you can trade with, than in the \c(0d0)Outer Faction Areas\c().

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  • ./data/scripts/player/ui/encyclopedia/chapters/trade.lua:
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The goods they trade are usually the ones that are most in demand or supply, or even both. You have to log in to add a translation. Details

The goods they trade are usually the ones that are most in demand or supply, or even both.

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Trading Posts You have to log in to add a translation. Details

Trading Posts

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If a sector was called out as a \c(0d0)Hazard Zone\c(), traders will avoid that sector, making the economy in that sector grind to an almost complete halt. You have to log in to add a translation. Details

If a sector was called out as a \c(0d0)Hazard Zone\c(), traders will avoid that sector, making the economy in that sector grind to an almost complete halt.

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  • ./data/scripts/player/ui/encyclopedia/chapters/trade.lua:
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Prices of goods are influenced by \c(0d0)supply and demand\c(). Supply and demand of a trading good are influenced by stations that buy or sell that good in the nearby area. High supply means low prices, and high demand means high prices. In order to find profitable \c(0d0)Trading Routes\c(), you should look for areas with high supply, and transport goods to areas with low supply. Destroying or building factories will \c(0d0)influence supply and demand\c() of nearby areas in the long run. Supply and demand does not have an incluence on the amount of traders visiting the sector. You have to log in to add a translation. Details

Prices of goods are influenced by \c(0d0)supply and demand\c(). Supply and demand of a trading good are influenced by stations that buy or sell that good in the nearby area. High supply means low prices, and high demand means high prices. In order to find profitable \c(0d0)Trading Routes\c(), you should look for areas with high supply, and transport goods to areas with low supply. Destroying or building factories will \c(0d0)influence supply and demand\c() of nearby areas in the long run. Supply and demand does not have an incluence on the amount of traders visiting the sector.

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  • ./data/scripts/player/ui/encyclopedia/chapters/trade.lua:
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In \c(0d0)Central Faction Areas\c(), you'll find more factories and stations that you can trade with, than in the \c(0d0)Outer Faction Areas\c(). You have to log in to add a translation. Details

In \c(0d0)Central Faction Areas\c(), you'll find more factories and stations that you can trade with, than in the \c(0d0)Outer Faction Areas\c().

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  • ./data/scripts/player/ui/encyclopedia/chapters/trade.lua:
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Prices of goods are influenced by \c(0d0)supply and demand\c(). Supply and demand of a trading good are influenced by stations that buy or sell that good in the nearby area. High supply means low prices, and high demand means high prices. In order to find profitable \c(0d0)Trading Routes\c(), you should look for areas with high supply, and transport goods to areas with low supply. Destroying or building factories will \c(0d0)influence supply and demand\c() of nearby areas in the long run. Supply and demand does not have an incluence on the amount of traders visiting the sector. You have to log in to add a translation. Details

Prices of goods are influenced by \c(0d0)supply and demand\c(). Supply and demand of a trading good are influenced by stations that buy or sell that good in the nearby area. High supply means low prices, and high demand means high prices. In order to find profitable \c(0d0)Trading Routes\c(), you should look for areas with high supply, and transport goods to areas with low supply. Destroying or building factories will \c(0d0)influence supply and demand\c() of nearby areas in the long run. Supply and demand does not have an incluence on the amount of traders visiting the sector.

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Velocity Security Control Bypass BP-${serial} You have to log in to add a translation. Details

Velocity Security Control Bypass BP-${serial}

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C${serial} ${name} T-${mark} ex: C-41 Object Finder T-III You have to log in to add a translation. Details

C${serial} ${name} T-${mark}

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Object Finder You have to log in to add a translation. Details

Object Finder

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T-${serial} Transporter Software v${v}.${s2}0 ex: T-3F Transporter Software v2.50 You have to log in to add a translation. Details

T-${serial} Transporter Software v${v}.${s2}0

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Broken Trading Subsystem vX.X You have to log in to add a translation. Details

Broken Trading Subsystem vX.X

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Ultra-Tech Trading Subsystem v${version}.${patch} You have to log in to add a translation. Details

Ultra-Tech Trading Subsystem v${version}.${patch}

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Salesman's Trading Subsystem v${version}.${patch} You have to log in to add a translation. Details

Salesman's Trading Subsystem v${version}.${patch}

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