Avorion Translation Server

Translation of Avorion: Russian glossary

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Find and scan an Ancient Wreckage to locate the data You have to log in to add a translation. Details

Find and scan an Ancient Wreckage to locate the data

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  • ./Common/Scripts/dlc/rift/sector/missionobjectives/salvagegoods.lua:
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Are you ready to salvage the data from the old stations? You have to log in to add a translation. Details

Are you ready to salvage the data from the old stations?

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  • ./Common/Scripts/dlc/rift/sector/missionobjectives/salvagegoods.lua:
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I see you were successful, the prospect of this data is so exciting. I'm sure you'll hear about the breakthrough shortly! Your payment is on the way. You have to log in to add a translation. Details

I see you were successful, the prospect of this data is so exciting. I'm sure you'll hear about the breakthrough shortly! Your payment is on the way.

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  • ./Common/Scripts/dlc/rift/sector/missionobjectives/salvagegoods.lua:
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A \c(3dd)Xsotan Hunter Captain\c() attracts an \c(3dd)Alpha Xsotan\c() after a while. You should put a different captain in charge if you're not up for an additional battle. You have to log in to add a translation. Details

A \c(3dd)Xsotan Hunter Captain\c() attracts an \c(3dd)Alpha Xsotan\c() after a while. You should put a different captain in charge if you're not up for an additional battle.

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  • ./Client/Client/LoadingScreenTipSelector.cpp:
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We have located a formerly inhabited sector in the rift. We assume that there are still the remains of the stations of the former inhabitants. In the wreckages of these stations we expect records about the first appearance of the Xsotan. These records could help us to understand the arrival of the Xsotan more precisely. Salvaging lasers will be needed to retrieve the records from the wreckages. You have to log in to add a translation. Details

We have located a formerly inhabited sector in the rift. We assume that there are still the remains of the stations of the former inhabitants. In the wreckages of these stations we expect records about the first appearance of the Xsotan. These records could help us to understand the arrival of the Xsotan more precisely. Salvaging lasers will be needed to retrieve the records from the wreckages.

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  • ./Common/Scripts/dlc/rift/sector/missionobjectives/salvagegoods.lua:
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The deeper the Rift where a mission is taking place, the stronger the Xsotan you meet are going to be. You have to log in to add a translation. Details

The deeper the Rift where a mission is taking place, the stronger the Xsotan you meet are going to be.

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  • ./Client/Client/LoadingScreenTipSelector.cpp:
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With strong \c(3dd)Radiation\c() in Rifts your crew has to take special precautions during work. This means your workforce is reduced. You have to log in to add a translation. Details

With strong \c(3dd)Radiation\c() in Rifts your crew has to take special precautions during work. This means your workforce is reduced.

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The \c(3dd)Magnetic Interference Field\c() in Rifts lowers the efficiency of your generators, reducing the amount of generated energy. You have to log in to add a translation. Details

The \c(3dd)Magnetic Interference Field\c() in Rifts lowers the efficiency of your generators, reducing the amount of generated energy.

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Every \c(3dd)Rift Mission\c() has a secondary objective. You don't have to fulfill it to complete the mission, but you'll get additional rewards. You have to log in to add a translation. Details

Every \c(3dd)Rift Mission\c() has a secondary objective. You don't have to fulfill it to complete the mission, but you'll get additional rewards.

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In a \c(3dd)Lightning Field\c() in Rifts your ship will be repeatedly struck by bolts of lightning. These can damage your shield and hull. You have to log in to add a translation. Details

In a \c(3dd)Lightning Field\c() in Rifts your ship will be repeatedly struck by bolts of lightning. These can damage your shield and hull.

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You can alleviate damage caused by \c(3dd)Subspace Distortion\c() in rifts by using specific subsystems. These can be bought at \c(3dd)Rift Research Centers\c() in exchange for \c(3dd)Rift Research Data\c() or obtained as reward for rift missions. You have to log in to add a translation. Details

You can alleviate damage caused by \c(3dd)Subspace Distortion\c() in rifts by using specific subsystems. These can be bought at \c(3dd)Rift Research Centers\c() in exchange for \c(3dd)Rift Research Data\c() or obtained as reward for rift missions.

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\c(3dd)Teleporters\c() can move a limited amount of mass into a rift. If that mass is exceeded the ships will be damaged and might even lose blocks. You have to log in to add a translation. Details

\c(3dd)Teleporters\c() can move a limited amount of mass into a rift. If that mass is exceeded the ships will be damaged and might even lose blocks.

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The \c(3dd)Ion Storm\c() in Rifts discharges your shields constantly over time. You have to log in to add a translation. Details

The \c(3dd)Ion Storm\c() in Rifts discharges your shields constantly over time.

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The \c(3dd)Ion Interference Field\c() in Rifts prevents your shields from regenerating. You have to log in to add a translation. Details

The \c(3dd)Ion Interference Field\c() in Rifts prevents your shields from regenerating.

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A \c(3dd)Scientist Captain\c() gathers additional \c(3dd)Rift Research Data\c() in Rifts, which you can then sell at \c(3dd)Rift Research Centers\c() or trade for subsystems. You have to log in to add a translation. Details

A \c(3dd)Scientist Captain\c() gathers additional \c(3dd)Rift Research Data\c() in Rifts, which you can then sell at \c(3dd)Rift Research Centers\c() or trade for subsystems.

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