Avorion Translation Server

Translation of Avorion: Russian glossary

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Help! We're stranded on an asteroid! If someone can hear us, please come help us! Our transmitter is too weak for long distances, you have to come closer to our Makeshift Emergency Camp to contact us! You have to log in to add a translation. Details

Help! We're stranded on an asteroid! If someone can hear us, please come help us! Our transmitter is too weak for long distances, you have to come closer to our Makeshift Emergency Camp to contact us!

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Status:
untranslated
References:
  • ./Common/Scripts/dlc/rift/entity/rescueobjectivebeacon.lua:
Priority of the original:
normal
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chhrk .. Help! .. chrk .. We're stranded on .. asteroid .. chrrrk..! If .. chrrk .. can hear us .. come help us! .. chrrk .. .. transmitter .. chrkk .. weak ..chrrk, come closer ..chhrrk.. contact .. You have to log in to add a translation. Details

chhrk .. Help! .. chrk .. We're stranded on .. asteroid .. chrrrk..! If .. chrrk .. can hear us .. come help us! .. chrrk .. .. transmitter .. chrkk .. weak ..chrrk, come closer ..chhrrk.. contact ..

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Status:
untranslated
References:
  • ./Common/Scripts/dlc/rift/entity/rescueobjectivebeacon.lua:
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normal
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Injector generic name for '${rarity} Injector ${serialNumber}' You have to log in to add a translation. Details

Injector

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Status:
untranslated
Context:
generic name for '${rarity} Injector ${serialNumber}'
References:
  • ./Common/Scripts/dlc/blackmarket/systems/hackingupgrade.lua:
Priority of the original:
normal
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CSD 'Sphinx' generic name for 'Mk. ${mark} CSD 'Sphinx' ${serial}' You have to log in to add a translation. Details

CSD 'Sphinx'

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untranslated
Context:
generic name for 'Mk. ${mark} CSD 'Sphinx' ${serial}'
References:
  • ./Common/Scripts/dlc/blackmarket/systems/cargodetectionscrambler.lua:
Priority of the original:
normal
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Chameleon generic name for 'Chameleon M${serial}' You have to log in to add a translation. Details

Chameleon

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Status:
untranslated
Context:
generic name for 'Chameleon M${serial}'
References:
  • ./Common/Scripts/dlc/blackmarket/systems/badcargowarningsystem.lua:
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Bring the party to your enemies. You have to log in to add a translation. Details

Bring the party to your enemies.

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untranslated
References:
  • ./Common/Scripts/common/lib/legendaryturretgenerator.lua:
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Party Pooper S-%1% You have to log in to add a translation. Details

Party Pooper S-%1%

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References:
  • ./Common/Scripts/common/lib/legendaryturretgenerator.lua:
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Power! Unlimited Power! You have to log in to add a translation. Details

Power! Unlimited Power!

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Status:
untranslated
References:
  • ./Common/Scripts/common/lib/legendaryturretgenerator.lua:
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Imperial Lightning Cannon %1% You have to log in to add a translation. Details

Imperial Lightning Cannon %1%

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Status:
untranslated
References:
  • ./Common/Scripts/common/lib/legendaryturretgenerator.lua:
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Achievements: %s You have to log in to add a translation. Details

Achievements: %s

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untranslated
References:
  • ./Common/Game/SaveGameInfo.cpp:
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Collect Loot Fighter Orders You have to log in to add a translation. Details

Collect Loot

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Status:
untranslated
Context:
Fighter Orders
References:
  • ./Common/Game/FighterOrders.cpp:
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Repair Nearby Fighter Orders You have to log in to add a translation. Details

Repair Nearby

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untranslated
Context:
Fighter Orders
References:
  • ./Common/Game/FighterOrders.cpp:
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Repair Target Fighter Orders You have to log in to add a translation. Details

Repair Target

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Status:
untranslated
Context:
Fighter Orders
References:
  • ./Common/Game/FighterOrders.cpp:
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normal
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Modifier for amount of damage dealt by Xsotan in rifts. Multiplies with 'Enemy Damage' setting. [Into The Rift DLC] You have to log in to add a translation. Details

Modifier for amount of damage dealt by Xsotan in rifts. Multiplies with 'Enemy Damage' setting. [Into The Rift DLC]

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Status:
untranslated
References:
  • ./Client/ClientUI/Menu/FreePlayConfigurationWindow.cpp:
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Rift Xsotan Damage You have to log in to add a translation. Details

Rift Xsotan Damage

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References:
  • ./Client/ClientUI/Menu/FreePlayConfigurationWindow.cpp:
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