Avorion Translation Server

Translation of Avorion: Russian glossary

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Station needs a minimum population of at least 30 crewmen (and quarters) to function. You have to log in to add a translation. Details

Station needs a minimum population of at least 30 crewmen (and quarters) to function.

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Status:
untranslated
References:
  • ./data/scripts/entity/utility/minimumpopulation.lua:
Priority of the original:
normal
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Captain ${name}: Wonderful! I'll start collecting data right away. I must remain on the bridge though. We should also look out for data left behind by destroyed Xsotan. You have to log in to add a translation. Details

Captain ${name}: Wonderful! I'll start collecting data right away. I must remain on the bridge though. We should also look out for data left behind by destroyed Xsotan.

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Status:
untranslated
References:
  • ./data/scripts/entity/utility/captainshipbonuses.lua:
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These artifacts from ancient times are full of strange transmitters. They seem to be tuned to frequencies that no one can use for any purpose. You have to log in to add a translation. Details

These artifacts from ancient times are full of strange transmitters. They seem to be tuned to frequencies that no one can use for any purpose.

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Status:
untranslated
References:
  • ./Common/Scripts/dlc/rift/story/riftstorymission3-scout-secondary.lua:
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Ah, we did it! There's the scumbag! Let's knock it down! You have to log in to add a translation. Details

Ah, we did it! There's the scumbag! Let's knock it down!

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Status:
untranslated
References:
  • ./Common/Scripts/dlc/rift/story/riftstorymission2-combat-secondary.lua:
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Woohooo! You have to log in to add a translation. Details

Woohooo!

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untranslated
References:
  • ./Common/Scripts/dlc/rift/story/riftstorymission2-combat-secondary.lua:
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The really strong Xsotan always come after you have destroyed many small ones. They must be able to detect that somehow. You have to log in to add a translation. Details

The really strong Xsotan always come after you have destroyed many small ones. They must be able to detect that somehow.

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Status:
untranslated
References:
  • ./Common/Scripts/dlc/rift/story/riftstorymission2-combat-secondary.lua:
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The Xsotan are not affected by the subspace distortion at all. I need to get my hands on their materials! You have to log in to add a translation. Details

The Xsotan are not affected by the subspace distortion at all. I need to get my hands on their materials!

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untranslated
References:
  • ./Common/Scripts/dlc/rift/story/riftstorymission2-combat-secondary.lua:
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Do you think the Xsotan talk to each other? I don't think they can talk at all in our sectors. You have to log in to add a translation. Details

Do you think the Xsotan talk to each other? I don't think they can talk at all in our sectors.

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Status:
untranslated
References:
  • ./Common/Scripts/dlc/rift/story/riftstorymission2-combat-secondary.lua:
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Xsotan use asteroids to breed. Here we can directly destroy their breeding grounds! You have to log in to add a translation. Details

Xsotan use asteroids to breed. Here we can directly destroy their breeding grounds!

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Status:
untranslated
References:
  • ./Common/Scripts/dlc/rift/story/riftstorymission2-combat-secondary.lua:
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Zach told me something about waves that occur before Xsotan appear in a sector. We would have to tune our scanners to it, then we would have a heads up. You have to log in to add a translation. Details

Zach told me something about waves that occur before Xsotan appear in a sector. We would have to tune our scanners to it, then we would have a heads up.

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Status:
untranslated
References:
  • ./Common/Scripts/dlc/rift/story/riftstorymission2-combat-secondary.lua:
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Transfer All Torpedoes of This Shaft You have to log in to add a translation. Details

Transfer All Torpedoes of This Shaft

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Status:
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References:
  • ./data/scripts/entity/transfercrewgoods.lua:
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[Drag & Drop / Shift Click] Transfer Passengers You have to log in to add a translation. Details

[Drag & Drop / Shift Click] Transfer Passengers

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References:
  • ./data/scripts/entity/transfercrewgoods.lua:
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Paid %1% Credits to reinitialize turret composition AI. You have to log in to add a translation. Details

Paid %1% Credits to reinitialize turret composition AI.

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Status:
untranslated
References:
  • ./data/scripts/entity/merchants/turretfactory.lua:
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You can only do that if you own the station. You have to log in to add a translation. Details

You can only do that if you own the station.

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References:
  • ./data/scripts/entity/merchants/turretfactory.lua:
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Reinitialize Turret Composition AI: ¢${price} You have to log in to add a translation. Details

Reinitialize Turret Composition AI: ¢${price}

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Status:
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References:
  • ./data/scripts/entity/merchants/turretfactory.lua:
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