Prio | Original string | Translation | — |
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Replacing Multiple Blocks | You have to log in to add a translation. | Details | |
Replacing Multiple Blocks You have to log in to edit this translation.
or Cancel
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If the block doesn't have the orientation you wanted, you can also use \c(fff)[${rotate}]\c() to change it. | You have to log in to add a translation. | Details | |
If the block doesn't have the orientation you wanted, you can also use \c(fff)[${rotate}]\c() to change it. You have to log in to edit this translation.
or Cancel
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This only works if the ship was destroyed less than 50 sectors away. Preliminary fixes will be made, but your ship will have to be properly repaired afterwards. | You have to log in to add a translation. | Details | |
This only works if the ship was destroyed less than 50 sectors away. Preliminary fixes will be made, but your ship will have to be properly repaired afterwards. You have to log in to edit this translation.
or Cancel
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These kits allow quick on-site reassembly of a destroyed ship or station. | You have to log in to add a translation. | Details | |
These kits allow quick on-site reassembly of a destroyed ship or station. You have to log in to edit this translation.
or Cancel
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Templates made up of several blocks can be scaled and rotated just like single blocks. | You have to log in to add a translation. | Details | |
Templates made up of several blocks can be scaled and rotated just like single blocks. You have to log in to edit this translation.
or Cancel
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\c(0d0)Repair Docks\c() sell \c(0d0)Reconstruction Kits\c(). | You have to log in to add a translation. | Details | |
\c(0d0)Repair Docks\c() sell \c(0d0)Reconstruction Kits\c(). You have to log in to edit this translation.
or Cancel
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Anchor Blocks | You have to log in to add a translation. | Details | |
Anchor Blocks You have to log in to edit this translation.
or Cancel
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From there, you can drag and drop your template into the quick access bar at the bottom, or use it again directly with \c(fff)[CTRL] + [V]\c(). | You have to log in to add a translation. | Details | |
From there, you can drag and drop your template into the quick access bar at the bottom, or use it again directly with \c(fff)[CTRL] + [V]\c(). You have to log in to edit this translation.
or Cancel
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Professionals will only gain levels as long as morale on the ship is good. | You have to log in to add a translation. | Details | |
Professionals will only gain levels as long as morale on the ship is good. You have to log in to edit this translation.
or Cancel
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Transforming Blocks | You have to log in to add a translation. | Details | |
Transforming Blocks You have to log in to edit this translation.
or Cancel
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To automatically align them with the block they are getting attached to hold \c(fff)[CTRL]\c() or select \c(fff)'Match Shape'\c() in the \c(0d0)Blocks Window\c(). | You have to log in to add a translation. | Details | |
To automatically align them with the block they are getting attached to hold \c(fff)[CTRL]\c() or select \c(fff)'Match Shape'\c() in the \c(0d0)Blocks Window\c(). You have to log in to edit this translation.
or Cancel
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Once all issues have been resolved, morale will go back to normal. | You have to log in to add a translation. | Details | |
Once all issues have been resolved, morale will go back to normal. You have to log in to edit this translation.
or Cancel
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Once morale has dropped to zero, the crew will go on \c(0d0)Strike\c(), which drops their workforce to \c(0d0)Zero\c(). | You have to log in to add a translation. | Details | |
Once morale has dropped to zero, the crew will go on \c(0d0)Strike\c(), which drops their workforce to \c(0d0)Zero\c(). You have to log in to edit this translation.
or Cancel
|
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This only works if the ship was destroyed less than 50 sectors away. Preliminary fixes will be made, but your ship will have to be properly repaired afterwards. | You have to log in to add a translation. | Details | |
This only works if the ship was destroyed less than 50 sectors away. Preliminary fixes will be made, but your ship will have to be properly repaired afterwards. You have to log in to edit this translation.
or Cancel
|
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Hold \c(fff)[ALT]\c() to replace a selected block with the block type you have selected in the \c(0d0)Blocks Window\c(). | You have to log in to add a translation. | Details | |
Hold \c(fff)[ALT]\c() to replace a selected block with the block type you have selected in the \c(0d0)Blocks Window\c(). You have to log in to edit this translation.
or Cancel
|
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