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| \c(0d0)Interact\c() with stations by selecting them with \c(fff)${selectButton}\c() and pressing \c(fff)${F}\c(). Some options, however, can only be performed while docked.↵ To \c(0d0)dock\c(), get close enough to the station until the docking markers become visible and fly to one of them. | You have to log in to add a translation. | Details | |
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\c(0d0)Interact\c() with stations by selecting them with \c(fff)${selectButton}\c() and pressing \c(fff)${F}\c(). Some options, however, can only be performed while docked.↵ To \c(0d0)dock\c(), get close enough to the station until the docking markers become visible and fly to one of them. You have to log in to edit this translation.
or Cancel
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| Docking | You have to log in to add a translation. | Details | |
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Docking You have to log in to edit this translation.
or Cancel
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| Select objects by clicking \c(fff)${selectButton}\c() in order to get more information about them. | You have to log in to add a translation. | Details | |
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Select objects by clicking \c(fff)${selectButton}\c() in order to get more information about them. You have to log in to edit this translation.
or Cancel
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| Selecting Objects | You have to log in to add a translation. | Details | |
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Selecting Objects You have to log in to edit this translation.
or Cancel
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| To move the \c(0d0)mouse pointer\c() independently, hold \c(fff)${freeCam}\c(). You can use this to click on any icon, or on things you're not directly looking at. | You have to log in to add a translation. | Details | |
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To move the \c(0d0)mouse pointer\c() independently, hold \c(fff)${freeCam}\c(). You can use this to click on any icon, or on things you're not directly looking at. You have to log in to edit this translation.
or Cancel
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| Mouse Movement | You have to log in to add a translation. | Details | |
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Mouse Movement You have to log in to edit this translation.
or Cancel
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| Sometimes you'll want to \c(0d0)move the camera\c() without having to turn the ship. Hold \c(fff)${movCam}\c() to move the camera independently. | You have to log in to add a translation. | Details | |
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Sometimes you'll want to \c(0d0)move the camera\c() without having to turn the ship. Hold \c(fff)${movCam}\c() to move the camera independently. You have to log in to edit this translation.
or Cancel
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| Camera Movement | You have to log in to add a translation. | Details | |
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Camera Movement You have to log in to edit this translation.
or Cancel
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| Camera Position | You have to log in to add a translation. | Details | |
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Camera Position You have to log in to edit this translation.
or Cancel
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| Advanced Ship Movement | You have to log in to add a translation. | Details | |
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Advanced Ship Movement You have to log in to edit this translation.
or Cancel
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| Basic Ship Movement | You have to log in to add a translation. | Details | |
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Basic Ship Movement You have to log in to edit this translation.
or Cancel
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| Basics | You have to log in to add a translation. | Details | |
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Basics You have to log in to edit this translation.
or Cancel
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| Research Status: our new lightning weapons still have no effect on stone. Luckily, nobody builds their ships out of stone. | You have to log in to add a translation. | Details | |
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Research Status: our new lightning weapons still have no effect on stone. Luckily, nobody builds their ships out of stone. You have to log in to edit this translation.
or Cancel
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| Research Status: even thin stone platings can make a ship completely immune to our superior lightning weaponry. | You have to log in to add a translation. | Details | |
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Research Status: even thin stone platings can make a ship completely immune to our superior lightning weaponry. You have to log in to edit this translation.
or Cancel
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| Research Status: new lightning weapons still show no effect at all against stone blocks. | You have to log in to add a translation. | Details | |
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Research Status: new lightning weapons still show no effect at all against stone blocks. You have to log in to edit this translation.
or Cancel
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