Avorion Translation Server

Translation of Avorion: Portuguese (Brazil)

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In order to keep your crew organized, at some point, you will need \c(0d0)Officers\c(). You have to log in to add a translation. Details

In order to keep your crew organized, at some point, you will need \c(0d0)Officers\c().

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  • ./data/scripts/player/ui/encyclopedia/chapters/craftmanagement.lua:
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Officers You have to log in to add a translation. Details

Officers

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  • ./data/scripts/player/ui/encyclopedia/chapters/craftmanagement.lua:
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How much each crew member earns is listed in the \c(0d0)Ship Menu\c()'s crew tab. You have to log in to add a translation. Details

How much each crew member earns is listed in the \c(0d0)Ship Menu\c()'s crew tab.

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  • ./data/scripts/player/ui/encyclopedia/chapters/craftmanagement.lua:
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The crew has to be \c(0d0)paid every three hours\c(). You have to log in to add a translation. Details

The crew has to be \c(0d0)paid every three hours\c().

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  • ./data/scripts/player/ui/encyclopedia/chapters/craftmanagement.lua:
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Some jobs on the ship can be \c(0d0)overassigned\c() - that means that you can assign more than the minimum amount of crew to get bonuses for your ship. You have to log in to add a translation. Details

Some jobs on the ship can be \c(0d0)overassigned\c() - that means that you can assign more than the minimum amount of crew to get bonuses for your ship.

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  • ./data/scripts/player/ui/encyclopedia/chapters/craftmanagement.lua:
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Matching Size & Shape You have to log in to add a translation. Details

Matching Size & Shape

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  • ./data/scripts/player/ui/encyclopedia/chapters/building.lua:
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Advanced Building You have to log in to add a translation. Details

Advanced Building

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  • ./data/scripts/player/ui/encyclopedia/chapters/building.lua:
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In order to keep your crew organized, at some point, you will need \c(0d0)Officers\c(). You have to log in to add a translation. Details

In order to keep your crew organized, at some point, you will need \c(0d0)Officers\c().

You have to log in to edit this translation.

Meta

Status:
untranslated
References:
  • ./data/scripts/player/ui/encyclopedia/chapters/craftmanagement.lua:
Priority of the original:
normal
More links:
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Officers You have to log in to add a translation. Details

Officers

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  • ./data/scripts/player/ui/encyclopedia/chapters/craftmanagement.lua:
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How much each crew member earns is listed in the \c(0d0)Ship Menu\c()'s crew tab. You have to log in to add a translation. Details

How much each crew member earns is listed in the \c(0d0)Ship Menu\c()'s crew tab.

You have to log in to edit this translation.

Meta

Status:
untranslated
References:
  • ./data/scripts/player/ui/encyclopedia/chapters/craftmanagement.lua:
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Building Shortcuts You have to log in to add a translation. Details

Building Shortcuts

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  • ./data/scripts/player/ui/encyclopedia/chapters/building.lua:
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Click the \c(fff)'? Button'\c() in the grid window to find out more about each setting. You have to log in to add a translation. Details

Click the \c(fff)'? Button'\c() in the grid window to find out more about each setting.

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  • ./data/scripts/player/ui/encyclopedia/chapters/building.lua:
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The crew has to be \c(0d0)paid every three hours\c(). You have to log in to add a translation. Details

The crew has to be \c(0d0)paid every three hours\c().

You have to log in to edit this translation.

Meta

Status:
untranslated
References:
  • ./data/scripts/player/ui/encyclopedia/chapters/craftmanagement.lua:
Priority of the original:
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Some jobs on the ship can be \c(0d0)overassigned\c() - that means that you can assign more than the minimum amount of crew to get bonuses for your ship. You have to log in to add a translation. Details

Some jobs on the ship can be \c(0d0)overassigned\c() - that means that you can assign more than the minimum amount of crew to get bonuses for your ship.

You have to log in to edit this translation.

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Status:
untranslated
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  • ./data/scripts/player/ui/encyclopedia/chapters/craftmanagement.lua:
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If you select \c(0d0)Voxel Grid\c(), for example, all corners of your blocks will always end up where the lines of the grid cross, allowing you to build more precisely. You have to log in to add a translation. Details

If you select \c(0d0)Voxel Grid\c(), for example, all corners of your blocks will always end up where the lines of the grid cross, allowing you to build more precisely.

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Status:
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References:
  • ./data/scripts/player/ui/encyclopedia/chapters/building.lua:
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