Avorion Translation Server

Translation of Avorion: Portuguese (Brazil)

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Search Bar You have to log in to add a translation. Details

Search Bar

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  • ./data/scripts/player/ui/encyclopedia/chapters/exploring.lua:
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Once a sector is tagged, you can also add \c(0d0)notes\c() for you and your alliance. You have to log in to add a translation. Details

Once a sector is tagged, you can also add \c(0d0)notes\c() for you and your alliance.

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Here you can have your \c(0d0)Hyperspace Jump Route\c() calculated, \c(0d0)post\c() the sector to chat and \c(0d0)tag\c() it. You have to log in to add a translation. Details

Here you can have your \c(0d0)Hyperspace Jump Route\c() calculated, \c(0d0)post\c() the sector to chat and \c(0d0)tag\c() it.

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They sell what they produce and they buy the goods they need. You have to log in to add a translation. Details

They sell what they produce and they buy the goods they need.

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  • ./data/scripts/player/ui/encyclopedia/chapters/exploring.lua:
  • ./data/scripts/player/ui/encyclopedia/chapters/trade.lua:
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\c(0d0)Factories\c() produce a variety of trading goods out of lower tier goods. You have to log in to add a translation. Details

\c(0d0)Factories\c() produce a variety of trading goods out of lower tier goods.

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Depending on the type of laser they'll yield refined materials (\c(0d0)Refining Lasers\c()) or scrap metals (\c(0d0)R-Salvaging Lasers\c()). You have to log in to add a translation. Details

Depending on the type of laser they'll yield refined materials (\c(0d0)Refining Lasers\c()) or scrap metals (\c(0d0)R-Salvaging Lasers\c()).

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  • ./data/scripts/player/ui/encyclopedia/chapters/craftmanagement.lua:
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Transport Mode You have to log in to add a translation. Details

Transport Mode

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  • ./data/scripts/player/ui/encyclopedia/chapters/craftmanagement.lua:
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To use fighters you will need \c(0d0)Hangar\c() to put them in. You have to log in to add a translation. Details

To use fighters you will need \c(0d0)Hangar\c() to put them in.

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To undock it again, select it and press \c(fff)[${dock}]\c() or press \c(fff)[CTRL] + [${dock}]\c() to undock all objects. You have to log in to add a translation. Details

To undock it again, select it and press \c(fff)[${dock}]\c() or press \c(fff)[CTRL] + [${dock}]\c() to undock all objects.

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\c(0d0)Fighters\c() can be bought at \c(0d0)Equipment Docks\c(), or be created at a \c(0d0)Fighter Factory\c(). You have to log in to add a translation. Details

\c(0d0)Fighters\c() can be bought at \c(0d0)Equipment Docks\c(), or be created at a \c(0d0)Fighter Factory\c().

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Military Outposts are \c(0d0)Consumer\c() stations that buy a wide range of \c(0d0)Trading Goods\c(). You have to log in to add a translation. Details

Military Outposts are \c(0d0)Consumer\c() stations that buy a wide range of \c(0d0)Trading Goods\c().

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Buttons on the left side of the screen allow to set a command for each squad. You have to log in to add a translation. Details

Buttons on the left side of the screen allow to set a command for each squad.

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Trade between stations stops immediately, though, if a sector is called out as a \c(0d0)Hazard Zone\c(). You have to log in to add a translation. Details

Trade between stations stops immediately, though, if a sector is called out as a \c(0d0)Hazard Zone\c().

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Fighters are organized in \c(0d0)Squads\c(). You have to log in to add a translation. Details

Fighters are organized in \c(0d0)Squads\c().

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You will also need \c(0d0)Pilots\c(). They will stay on the ship and steer fighters remotely, and you will need one pilot per fighter. You have to log in to add a translation. Details

You will also need \c(0d0)Pilots\c(). They will stay on the ship and steer fighters remotely, and you will need one pilot per fighter.

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