| Prio | Original string | Translation | — |
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| Connect two of your factories using the supply command. | You have to log in to add a translation. | Details | |
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Connect two of your factories using the supply command. You have to log in to edit this translation.
or Cancel
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| Found a station. | You have to log in to add a translation. | Details | |
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Found a station. You have to log in to edit this translation.
or Cancel
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| Found a mine on an asteroid. | You have to log in to add a translation. | Details | |
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Found a mine on an asteroid. You have to log in to edit this translation.
or Cancel
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| Claim a big asteroid. | You have to log in to add a translation. | Details | |
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Claim a big asteroid. You have to log in to edit this translation.
or Cancel
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| Build a fleet of ten ships. | You have to log in to add a translation. | Details | |
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Build a fleet of ten ships. You have to log in to edit this translation.
or Cancel
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| Build a flotilla of five ships. | You have to log in to add a translation. | Details | |
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Build a flotilla of five ships. You have to log in to edit this translation.
or Cancel
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| Found a second ship. | You have to log in to add a translation. | Details | |
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Found a second ship. You have to log in to edit this translation.
or Cancel
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| Build a ship with 15 subsystem sockets. | You have to log in to add a translation. | Details | |
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Build a ship with 15 subsystem sockets. You have to log in to edit this translation.
or Cancel
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| Prices of goods are influenced by \c(0d0)supply and demand\c(). Supply and demand of a trading good are influenced by stations that buy or sell that good in the nearby area. High supply means low prices, and high demand means high prices.↵ ↵ In order to find profitable \c(0d0)Trading Routes\c(), you should look for areas with high supply, and transport goods to areas with low supply.↵ ↵ Destroying or building factories will \c(0d0)influence supply and demand\c() of nearby areas in the long run.↵ ↵ Supply and demand does not have an incluence on the amount of traders visiting the sector. | You have to log in to add a translation. | Details | |
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Prices of goods are influenced by \c(0d0)supply and demand\c(). Supply and demand of a trading good are influenced by stations that buy or sell that good in the nearby area. High supply means low prices, and high demand means high prices.↵ ↵ In order to find profitable \c(0d0)Trading Routes\c(), you should look for areas with high supply, and transport goods to areas with low supply.↵ ↵ Destroying or building factories will \c(0d0)influence supply and demand\c() of nearby areas in the long run.↵ ↵ Supply and demand does not have an incluence on the amount of traders visiting the sector. You have to log in to edit this translation.
or Cancel
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| Build a ship with 12 subsystem sockets. | You have to log in to add a translation. | Details | |
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Build a ship with 12 subsystem sockets. You have to log in to edit this translation.
or Cancel
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| Build a ship with 10 subsystem sockets. | You have to log in to add a translation. | Details | |
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Build a ship with 10 subsystem sockets. You have to log in to edit this translation.
or Cancel
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| Build a ship with 8 subsystem sockets. | You have to log in to add a translation. | Details | |
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Build a ship with 8 subsystem sockets. You have to log in to edit this translation.
or Cancel
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| Build a ship with 6 subsystem sockets. | You have to log in to add a translation. | Details | |
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Build a ship with 6 subsystem sockets. You have to log in to edit this translation.
or Cancel
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| Acquire building knowledge for Avorion. | You have to log in to add a translation. | Details | |
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Acquire building knowledge for Avorion. You have to log in to edit this translation.
or Cancel
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| Acquire building knowledge for Ogonite. | You have to log in to add a translation. | Details | |
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Acquire building knowledge for Ogonite. You have to log in to edit this translation.
or Cancel
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