| Prio | Original string | Translation | — |
|---|---|---|---|
| Unveiling | You have to log in to add a translation. | Details | |
|
Unveiling You have to log in to edit this translation.
or Cancel
|
|||
| Hyperspace Enhancer | You have to log in to add a translation. | Details | |
|
Hyperspace Enhancer You have to log in to edit this translation.
or Cancel
|
|||
| Hyperspace Accelerator | You have to log in to add a translation. | Details | |
|
Hyperspace Accelerator You have to log in to edit this translation.
or Cancel
|
|||
| Hyperspace Booster | You have to log in to add a translation. | Details | |
|
Hyperspace Booster You have to log in to edit this translation.
or Cancel
|
|||
| Hyperspace Subsystem | You have to log in to add a translation. | Details | |
|
Hyperspace Subsystem You have to log in to edit this translation.
or Cancel
|
|||
| Fighter Control System | You have to log in to add a translation. | Details | |
|
Fighter Control System You have to log in to edit this translation.
or Cancel
|
|||
| Fighter Squadrons | You have to log in to add a translation. | Details | |
|
Fighter Squadrons You have to log in to edit this translation.
or Cancel
|
|||
| ${serial} ${name} ex: V-AC0 Accelerating Engine Booster | You have to log in to add a translation. | Details | |
|
${serial} ${name} You have to log in to edit this translation.
or Cancel
|
|||
| Engine Subsystem | You have to log in to add a translation. | Details | |
|
Engine Subsystem You have to log in to edit this translation.
or Cancel
|
|||
| Accelerating Engine Subsystem | You have to log in to add a translation. | Details | |
|
Accelerating Engine Subsystem You have to log in to edit this translation.
or Cancel
|
|||
| Engine Booster | You have to log in to add a translation. | Details | |
|
Engine Booster You have to log in to edit this translation.
or Cancel
|
|||
| Accelerating Engine Booster | You have to log in to add a translation. | Details | |
|
Accelerating Engine Booster You have to log in to edit this translation.
or Cancel
|
|||
| MK ${mark} Energy-To-Shield Converter | You have to log in to add a translation. | Details | |
|
MK ${mark} Energy-To-Shield Converter You have to log in to edit this translation.
or Cancel
|
|||
| ${serial} ${name} R-${rarity} ex: V0L7-T Generator Booster R-Zeta | You have to log in to add a translation. | Details | |
|
${serial} ${name} R-${rarity} You have to log in to edit this translation.
or Cancel
|
|||
| Prices of goods are influenced by \c(0d0)supply and demand\c(). Supply and demand of a trading good are influenced by stations that buy or sell that good in the nearby area. High supply means low prices, and high demand means high prices.↵ ↵ In order to find profitable \c(0d0)Trading Routes\c(), you should look for areas with high supply, and transport goods to areas with low supply.↵ ↵ Destroying or building factories will \c(0d0)influence supply and demand\c() of nearby areas in the long run.↵ ↵ Supply and demand does not have an incluence on the amount of traders visiting the sector. | You have to log in to add a translation. | Details | |
|
Prices of goods are influenced by \c(0d0)supply and demand\c(). Supply and demand of a trading good are influenced by stations that buy or sell that good in the nearby area. High supply means low prices, and high demand means high prices.↵ ↵ In order to find profitable \c(0d0)Trading Routes\c(), you should look for areas with high supply, and transport goods to areas with low supply.↵ ↵ Destroying or building factories will \c(0d0)influence supply and demand\c() of nearby areas in the long run.↵ ↵ Supply and demand does not have an incluence on the amount of traders visiting the sector. You have to log in to edit this translation.
or Cancel
|
|||
Export as