Avorion Translation Server

Translation of Avorion: Portuguese (Brazil)

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Prio Original string Translation
Chance of wars with neighboring factions You have to log in to add a translation. Details

Chance of wars with neighboring factions

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  • ./data/scripts/player/ui/diplomacy.lua:
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Tend to send more reinforcements when supporting allies You have to log in to add a translation. Details

Tend to send more reinforcements when supporting allies

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  • ./data/scripts/player/ui/diplomacy.lua:
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According to our records, you're an enemy of our faction. Please leave our territory, otherwise we'll have to take actions against you. You have to log in to add a translation. Details

According to our records, you're an enemy of our faction. Please leave our territory, otherwise we'll have to take actions against you.

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  • ./data/scripts/sector/radiochatter.lua:
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The \c(3dd)Morale\c() of your \c(3dd)Crew\c() will drop after some time when you don't pay them. You have to log in to add a translation. Details

The \c(3dd)Morale\c() of your \c(3dd)Crew\c() will drop after some time when you don't pay them.

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  • ./Client/Client/LoadingScreenTipSelector.cpp:
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Material trade is done at a \c(0d0)Resource Depot\c(). You can \c(0d0)buy and sell\c() resources for credits, and \c(0d0)refine\c() metal scraps and ores into usable materials. You have to log in to add a translation. Details

Material trade is done at a \c(0d0)Resource Depot\c(). You can \c(0d0)buy and sell\c() resources for credits, and \c(0d0)refine\c() metal scraps and ores into usable materials.

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References:
  • ./data/scripts/player/ui/encyclopedia/chapters/exploring.lua:
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Less cost when negotiating ceasefires and alliances You have to log in to add a translation. Details

Less cost when negotiating ceasefires and alliances

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  • ./data/scripts/player/ui/diplomacy.lua:
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We've got ordered to shoot down any hostiles if they try something, right now you're on that list. Better move on. You have to log in to add a translation. Details

We've got ordered to shoot down any hostiles if they try something, right now you're on that list. Better move on.

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  • ./data/scripts/sector/radiochatter.lua:
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Ok You have to log in to add a translation. Details

Ok

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References:
  • ./data/scripts/player/missions/transfervessel.lua:
  • ./data/scripts/player/missions/tutorials/fleetcommandstutorial.lua:
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At a \c(0d0)Repair Dock\c() you can repair your ship, \c(0d0)reconstruct\c() it after it was destroyed and buy new \c(0d0)Reconstruction Tokens\c(). You have to log in to add a translation. Details

At a \c(0d0)Repair Dock\c() you can repair your ship, \c(0d0)reconstruct\c() it after it was destroyed and buy new \c(0d0)Reconstruction Tokens\c().

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Status:
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References:
  • ./data/scripts/player/ui/encyclopedia/chapters/exploring.lua:
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Do you actually believe in this myth? How would the number of jumps into empty sectors influence you meeting a monster? You have to log in to add a translation. Details

Do you actually believe in this myth? How would the number of jumps into empty sectors influence you meeting a monster?

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References:
  • ./data/scripts/sector/radiochatter.lua:
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Greater increase in reputation by commerce (exception: weapons) & tribute You have to log in to add a translation. Details

Greater increase in reputation by commerce (exception: weapons) & tribute

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  • ./data/scripts/player/ui/diplomacy.lua:
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Pay Tribute You have to log in to add a translation. Details

Pay Tribute

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  • ./data/scripts/player/ui/diplomacy.lua:
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Do you actually believe in this myth? How would the number of jumps into empty sectors influence you meeting a monster? You have to log in to add a translation. Details

Do you actually believe in this myth? How would the number of jumps into empty sectors influence you meeting a monster?

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Status:
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References:
  • ./data/scripts/sector/radiochatter.lua:
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Salvaging ship AI status You have to log in to add a translation. Details

Salvaging

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Context:
ship AI status
References:
  • ./data/scripts/entity/ai/salvage.lua:
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\c(0d0)Repair Docks\c() sell \c(0d0)Reconstruction Tokens\c(). These tokens contain all information necessary to restore a ship in case it gets destroyed. The \c(0d0)reconstruction\c() with a token is free, but the token will be consumed. When you buy a new token, Repair Docks offer the additional service to repair your ship before programming the token. Reconstruction without a token takes a lot more expertise, and Repair Docks will ask higher prices for it. You have to log in to add a translation. Details

\c(0d0)Repair Docks\c() sell \c(0d0)Reconstruction Tokens\c(). These tokens contain all information necessary to restore a ship in case it gets destroyed. The \c(0d0)reconstruction\c() with a token is free, but the token will be consumed. When you buy a new token, Repair Docks offer the additional service to repair your ship before programming the token. Reconstruction without a token takes a lot more expertise, and Repair Docks will ask higher prices for it.

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Status:
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References:
  • ./data/scripts/player/ui/encyclopedia/chapters/craftmanagement.lua:
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Legend:
Current
Waiting
Fuzzy
Old
with warnings

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