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| Templates made up of several blocks can be scaled and rotated just like single blocks. | Szablony składające się z kilku bloków można skalować i obracać, tak jak pojedyncze bloki. | Details | |
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Templates made up of several blocks can be scaled and rotated just like single blocks. Szablony składające się z kilku bloków można skalować i obracać, tak jak pojedyncze bloki. You have to log in to edit this translation.
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| Anchor Blocks | You have to log in to add a translation. | Details | |
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Anchor Blocks You have to log in to edit this translation.
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| From there, you can drag and drop your template into the quick access bar at the bottom, or use it again directly with \c(fff)[CTRL] + [V]\c(). | You have to log in to add a translation. | Details | |
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From there, you can drag and drop your template into the quick access bar at the bottom, or use it again directly with \c(fff)[CTRL] + [V]\c(). You have to log in to edit this translation.
or Cancel
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| Templates made up of several blocks can be scaled and rotated just like single blocks. | Szablony składające się z kilku bloków można skalować i obracać, tak jak pojedyncze bloki. | Details | |
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Templates made up of several blocks can be scaled and rotated just like single blocks. Szablony składające się z kilku bloków można skalować i obracać, tak jak pojedyncze bloki. You have to log in to edit this translation.
or Cancel
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| Anchor Blocks | You have to log in to add a translation. | Details | |
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Anchor Blocks You have to log in to edit this translation.
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| From there, you can drag and drop your template into the quick access bar at the bottom, or use it again directly with \c(fff)[CTRL] + [V]\c(). | You have to log in to add a translation. | Details | |
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From there, you can drag and drop your template into the quick access bar at the bottom, or use it again directly with \c(fff)[CTRL] + [V]\c(). You have to log in to edit this translation.
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|
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| The \c(0d0)Processing Power\c() of a ship determines the amount of \c(0d0)Subsystem Sockets\c() it supports. | \c(0d0)Moc Obliczeniowa\c() statku określa ilość \c(0d0)Gniazd Podsystemów\c(), które obsługuje. | Details | |
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The \c(0d0)Processing Power\c() of a ship determines the amount of \c(0d0)Subsystem Sockets\c() it supports. \c(0d0)Moc Obliczeniowa\c() statku określa ilość \c(0d0)Gniazd Podsystemów\c(), które obsługuje. You have to log in to edit this translation.
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| Then open the \c(0d0)Saved Designs\c() window (see chapter \c(fff)'Saving Ships'\c()) and paste your design in a folder of your choosing with \c(fff)[CTRL] + [V]\c(). | Następnie otwórz okno \c(0d0)Zapisane Projekty\c() (patrz rozdział \c(fff)'Zapisywanie Statków'\c()) i wklej swój projekt do wybranego folderu za pomocą \c(fff)[CTRL ] + [V]\c(). | Details | |
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Then open the \c(0d0)Saved Designs\c() window (see chapter \c(fff)'Saving Ships'\c()) and paste your design in a folder of your choosing with \c(fff)[CTRL] + [V]\c(). Następnie otwórz okno \c(0d0)Zapisane Projekty\c() (patrz rozdział \c(fff)'Zapisywanie Statków'\c()) i wklej swój projekt do wybranego folderu za pomocą \c(fff)[CTRL ] + [V]\c(). You have to log in to edit this translation.
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| Ship Internals | Elementy Wewnętrzne Statku | Details | |
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Ship Internals Elementy Wewnętrzne Statku You have to log in to edit this translation.
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| In \c(0d0)Building Mode\c() you can move the camera by pressing \c(fff)[${movCam}]\c() and moving the mouse, turning it around the center of your ship. | You have to log in to add a translation. | Details | |
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In \c(0d0)Building Mode\c() you can move the camera by pressing \c(fff)[${movCam}]\c() and moving the mouse, turning it around the center of your ship. You have to log in to edit this translation.
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| In \c(0d0)Building Mode\c() you can move the camera by pressing \c(fff)[${movCam}]\c() and moving the mouse, turning it around the center of your ship. | You have to log in to add a translation. | Details | |
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In \c(0d0)Building Mode\c() you can move the camera by pressing \c(fff)[${movCam}]\c() and moving the mouse, turning it around the center of your ship. You have to log in to edit this translation.
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| They must have built their ships somehow... | Musieli jakoś zbudować swoje statki... | Details | |
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They must have built their ships somehow... Musieli jakoś zbudować swoje statki... You have to log in to edit this translation.
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| Another way to get the building knowledge is to clear a \c(0d0)Pirate Sector\c() in the respective area. | Innym sposobem zdobycia wiedzy budowlanej jest wyczyszczenie \c(0d0)Sektora Piratów\c() w odpowiednim obszarze. | Details | |
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Another way to get the building knowledge is to clear a \c(0d0)Pirate Sector\c() in the respective area. Innym sposobem zdobycia wiedzy budowlanej jest wyczyszczenie \c(0d0)Sektora Piratów\c() w odpowiednim obszarze. You have to log in to edit this translation.
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| You can also select multiple blocks, either manually or by selecting the option \c(fff)'Select All Blocks Of The Current Type'\c(). | Możesz także wybrać wiele bloków ręcznie lub wybierając opcję \c(fff)'Zaznacz Wszystkie Bloki Bieżącego Typu'\c(). | Details | |
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You can also select multiple blocks, either manually or by selecting the option \c(fff)'Select All Blocks Of The Current Type'\c(). Możesz także wybrać wiele bloków ręcznie lub wybierając opcję \c(fff)'Zaznacz Wszystkie Bloki Bieżącego Typu'\c(). You have to log in to edit this translation.
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| Then open the \c(0d0)Saved Designs\c() window (see chapter \c(fff)'Saving Ships'\c()) and paste your design in a folder of your choosing with \c(fff)[CTRL] + [V]\c(). | Następnie otwórz okno \c(0d0)Zapisane Projekty\c() (patrz rozdział \c(fff)'Zapisywanie Statków'\c()) i wklej swój projekt do wybranego folderu za pomocą \c(fff)[CTRL ] + [V]\c(). | Details | |
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Then open the \c(0d0)Saved Designs\c() window (see chapter \c(fff)'Saving Ships'\c()) and paste your design in a folder of your choosing with \c(fff)[CTRL] + [V]\c(). Następnie otwórz okno \c(0d0)Zapisane Projekty\c() (patrz rozdział \c(fff)'Zapisywanie Statków'\c()) i wklej swój projekt do wybranego folderu za pomocą \c(fff)[CTRL ] + [V]\c(). You have to log in to edit this translation.
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