Avorion Translation Server

Translation of Avorion: Polish

1 4362 4363 4364 4365 4366 6483
Filter ↓ Sort ↓ All  Untranslated (random)
Prio Original string Translation
To see a size comparison of your ship, select \c(fff)'View'\c() and choose from a number of famous landmarks. Aby zobaczyć porównanie rozmiarów swojego statku, wybierz \c(fff)'Widok'\c() i wybierz jeden z wielu znanych punktów orientacyjnych. Details

To see a size comparison of your ship, select \c(fff)'View'\c() and choose from a number of famous landmarks.

Aby zobaczyć porównanie rozmiarów swojego statku, wybierz \c(fff)'Widok'\c() i wybierz jeden z wielu znanych punktów orientacyjnych.

You have to log in to edit this translation.

Meta

Status:
current
Date added:
2021-08-10 10:16:14 GMT
Translated by:
Milten
References:
  • ./data/scripts/player/ui/encyclopedia/chapters/building.lua:
Priority of the original:
normal
More links:
or Cancel
Templates made up of several blocks can be scaled and rotated just like single blocks. Szablony składające się z kilku bloków można skalować i obracać, tak jak pojedyncze bloki. Details

Templates made up of several blocks can be scaled and rotated just like single blocks.

Szablony składające się z kilku bloków można skalować i obracać, tak jak pojedyncze bloki.

You have to log in to edit this translation.

Meta

Status:
current
Date added:
2021-08-13 05:55:07 GMT
Translated by:
Milten
References:
  • ./data/scripts/player/ui/encyclopedia/chapters/building.lua:
Priority of the original:
normal
More links:
or Cancel
Anchor Blocks You have to log in to add a translation. Details

Anchor Blocks

You have to log in to edit this translation.

Meta

Status:
untranslated
References:
  • ./data/scripts/player/ui/encyclopedia/chapters/building.lua:
Priority of the original:
normal
More links:
or Cancel
From there, you can drag and drop your template into the quick access bar at the bottom, or use it again directly with \c(fff)[CTRL] + [V]\c(). You have to log in to add a translation. Details

From there, you can drag and drop your template into the quick access bar at the bottom, or use it again directly with \c(fff)[CTRL] + [V]\c().

You have to log in to edit this translation.

Meta

Status:
untranslated
References:
  • ./data/scripts/player/ui/encyclopedia/chapters/building.lua:
Priority of the original:
normal
More links:
or Cancel
In \c(0d0)Building Mode\c() you can move the camera by pressing \c(fff)[${movCam}]\c() and moving the mouse, turning it around the center of your ship. You have to log in to add a translation. Details

In \c(0d0)Building Mode\c() you can move the camera by pressing \c(fff)[${movCam}]\c() and moving the mouse, turning it around the center of your ship.

You have to log in to edit this translation.

Meta

Status:
untranslated
References:
  • ./data/scripts/player/ui/encyclopedia/chapters/building.lua:
Priority of the original:
normal
More links:
or Cancel
Silhouettes Sylwetka Details

Silhouettes

Sylwetka

You have to log in to edit this translation.

Meta

Status:
current
Date added:
2021-08-14 16:40:27 GMT
Translated by:
Milten
References:
  • ./data/scripts/player/ui/encyclopedia/chapters/building.lua:
Priority of the original:
normal
More links:
or Cancel
You can configure which ship stats are shown by clicking on the cog symbol underneath the stats. Możesz skonfigurować, które statystyki statków są wyświetlane, klikając symbol koła zębatego pod statystykami. Details

You can configure which ship stats are shown by clicking on the cog symbol underneath the stats.

Możesz skonfigurować, które statystyki statków są wyświetlane, klikając symbol koła zębatego pod statystykami.

You have to log in to edit this translation.

Meta

Status:
current
Date added:
2021-08-08 09:17:11 GMT
Translated by:
Milten
References:
  • ./data/scripts/player/ui/encyclopedia/chapters/building.lua:
Priority of the original:
normal
More links:
or Cancel
Especially for edge and triangle blocks it is important that their orientation matches the neighboring block. You have to log in to add a translation. Details

Especially for edge and triangle blocks it is important that their orientation matches the neighboring block.

You have to log in to edit this translation.

Meta

Status:
untranslated
References:
  • ./data/scripts/player/ui/encyclopedia/chapters/building.lua:
Priority of the original:
normal
More links:
or Cancel
Ship Stats Statystyki Statku Details

Ship Stats

Statystyki Statku

You have to log in to edit this translation.

Meta

Status:
current
Date added:
2021-08-14 16:45:07 GMT
Translated by:
Milten
References:
  • ./data/scripts/player/ui/encyclopedia/chapters/building.lua:
Priority of the original:
normal
More links:
or Cancel
You can use the option \c(fff)'Merge Blocks'\c() in the bottom left to do that. W tym celu możesz użyć opcji \c(fff)'Połącz Bloki'\c() w lewym dolnym rogu. Details

You can use the option \c(fff)'Merge Blocks'\c() in the bottom left to do that.

W tym celu możesz użyć opcji \c(fff)'Połącz Bloki'\c() w lewym dolnym rogu.

You have to log in to edit this translation.

Meta

Status:
current
Date added:
2021-08-08 07:00:16 GMT
Translated by:
Milten
References:
  • ./data/scripts/player/ui/encyclopedia/chapters/building.lua:
Priority of the original:
normal
More links:
or Cancel
Then open the \c(0d0)Saved Designs\c() window (see chapter \c(fff)'Saving Ships'\c()) and paste your design in a folder of your choosing with \c(fff)[CTRL] + [V]\c(). Następnie otwórz okno \c(0d0)Zapisane Projekty\c() (patrz rozdział \c(fff)'Zapisywanie Statków'\c()) i wklej swój projekt do wybranego folderu za pomocą \c(fff)[CTRL ] + [V]\c(). Details

Then open the \c(0d0)Saved Designs\c() window (see chapter \c(fff)'Saving Ships'\c()) and paste your design in a folder of your choosing with \c(fff)[CTRL] + [V]\c().

Następnie otwórz okno \c(0d0)Zapisane Projekty\c() (patrz rozdział \c(fff)'Zapisywanie Statków'\c()) i wklej swój projekt do wybranego folderu za pomocą \c(fff)[CTRL ] + [V]\c().

You have to log in to edit this translation.

Meta

Status:
current
Date added:
2021-08-12 06:30:07 GMT
Translated by:
Milten
References:
  • ./data/scripts/player/ui/encyclopedia/chapters/building.lua:
Priority of the original:
normal
More links:
or Cancel
To improve the \c(0d0)performance\c() of the game by making sure it doesn't always have to load a huge number of blocks, try to merge neighboring blocks that have the same shape. Aby poprawić \c(0d0)wydajność\c() gry przez upewnienie się, że nie zawsze musi ładować ogromną liczbę bloków, spróbuj połączyć sąsiednie bloki, które mają ten sam kształt. Details

To improve the \c(0d0)performance\c() of the game by making sure it doesn't always have to load a huge number of blocks, try to merge neighboring blocks that have the same shape.

Aby poprawić \c(0d0)wydajność\c() gry przez upewnienie się, że nie zawsze musi ładować ogromną liczbę bloków, spróbuj połączyć sąsiednie bloki, które mają ten sam kształt.

You have to log in to edit this translation.

Meta

Status:
current
Date added:
2021-08-10 12:02:27 GMT
Translated by:
Milten
References:
  • ./data/scripts/player/ui/encyclopedia/chapters/building.lua:
Priority of the original:
normal
More links:
or Cancel
Building Shortcuts You have to log in to add a translation. Details

Building Shortcuts

You have to log in to edit this translation.

Meta

Status:
untranslated
References:
  • ./data/scripts/player/ui/encyclopedia/chapters/building.lua:
Priority of the original:
normal
More links:
or Cancel
Click the \c(fff)'? Button'\c() in the grid window to find out more about each setting. You have to log in to add a translation. Details

Click the \c(fff)'? Button'\c() in the grid window to find out more about each setting.

You have to log in to edit this translation.

Meta

Status:
untranslated
References:
  • ./data/scripts/player/ui/encyclopedia/chapters/building.lua:
Priority of the original:
normal
More links:
or Cancel
If you select \c(0d0)Voxel Grid\c(), for example, all corners of your blocks will always end up where the lines of the grid cross, allowing you to build more precisely. You have to log in to add a translation. Details

If you select \c(0d0)Voxel Grid\c(), for example, all corners of your blocks will always end up where the lines of the grid cross, allowing you to build more precisely.

You have to log in to edit this translation.

Meta

Status:
untranslated
References:
  • ./data/scripts/player/ui/encyclopedia/chapters/building.lua:
Priority of the original:
normal
More links:
or Cancel
1 4362 4363 4364 4365 4366 6483
Legend:
Current
Waiting
Fuzzy
Old
with warnings

Export as