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| To see a size comparison of your ship, select \c(fff)'View'\c() and choose from a number of famous landmarks. | Aby zobaczyć porównanie rozmiarów swojego statku, wybierz \c(fff)'Widok'\c() i wybierz jeden z wielu znanych punktów orientacyjnych. | Details | |
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To see a size comparison of your ship, select \c(fff)'View'\c() and choose from a number of famous landmarks. Aby zobaczyć porównanie rozmiarów swojego statku, wybierz \c(fff)'Widok'\c() i wybierz jeden z wielu znanych punktów orientacyjnych. You have to log in to edit this translation.
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| Templates made up of several blocks can be scaled and rotated just like single blocks. | Szablony składające się z kilku bloków można skalować i obracać, tak jak pojedyncze bloki. | Details | |
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Templates made up of several blocks can be scaled and rotated just like single blocks. Szablony składające się z kilku bloków można skalować i obracać, tak jak pojedyncze bloki. You have to log in to edit this translation.
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| Anchor Blocks | You have to log in to add a translation. | Details | |
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Anchor Blocks You have to log in to edit this translation.
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| From there, you can drag and drop your template into the quick access bar at the bottom, or use it again directly with \c(fff)[CTRL] + [V]\c(). | You have to log in to add a translation. | Details | |
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From there, you can drag and drop your template into the quick access bar at the bottom, or use it again directly with \c(fff)[CTRL] + [V]\c(). You have to log in to edit this translation.
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| In \c(0d0)Building Mode\c() you can move the camera by pressing \c(fff)[${movCam}]\c() and moving the mouse, turning it around the center of your ship. | You have to log in to add a translation. | Details | |
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In \c(0d0)Building Mode\c() you can move the camera by pressing \c(fff)[${movCam}]\c() and moving the mouse, turning it around the center of your ship. You have to log in to edit this translation.
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| Silhouettes | Sylwetka | Details | |
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Silhouettes Sylwetka You have to log in to edit this translation.
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| You can configure which ship stats are shown by clicking on the cog symbol underneath the stats. | Możesz skonfigurować, które statystyki statków są wyświetlane, klikając symbol koła zębatego pod statystykami. | Details | |
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You can configure which ship stats are shown by clicking on the cog symbol underneath the stats. Możesz skonfigurować, które statystyki statków są wyświetlane, klikając symbol koła zębatego pod statystykami. You have to log in to edit this translation.
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| Especially for edge and triangle blocks it is important that their orientation matches the neighboring block. | You have to log in to add a translation. | Details | |
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Especially for edge and triangle blocks it is important that their orientation matches the neighboring block. You have to log in to edit this translation.
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| Ship Stats | Statystyki Statku | Details | |
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Ship Stats Statystyki Statku You have to log in to edit this translation.
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| You can use the option \c(fff)'Merge Blocks'\c() in the bottom left to do that. | W tym celu możesz użyć opcji \c(fff)'Połącz Bloki'\c() w lewym dolnym rogu. | Details | |
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You can use the option \c(fff)'Merge Blocks'\c() in the bottom left to do that. W tym celu możesz użyć opcji \c(fff)'Połącz Bloki'\c() w lewym dolnym rogu. You have to log in to edit this translation.
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| Then open the \c(0d0)Saved Designs\c() window (see chapter \c(fff)'Saving Ships'\c()) and paste your design in a folder of your choosing with \c(fff)[CTRL] + [V]\c(). | Następnie otwórz okno \c(0d0)Zapisane Projekty\c() (patrz rozdział \c(fff)'Zapisywanie Statków'\c()) i wklej swój projekt do wybranego folderu za pomocą \c(fff)[CTRL ] + [V]\c(). | Details | |
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Then open the \c(0d0)Saved Designs\c() window (see chapter \c(fff)'Saving Ships'\c()) and paste your design in a folder of your choosing with \c(fff)[CTRL] + [V]\c(). Następnie otwórz okno \c(0d0)Zapisane Projekty\c() (patrz rozdział \c(fff)'Zapisywanie Statków'\c()) i wklej swój projekt do wybranego folderu za pomocą \c(fff)[CTRL ] + [V]\c(). You have to log in to edit this translation.
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| To improve the \c(0d0)performance\c() of the game by making sure it doesn't always have to load a huge number of blocks, try to merge neighboring blocks that have the same shape. | Aby poprawić \c(0d0)wydajność\c() gry przez upewnienie się, że nie zawsze musi ładować ogromną liczbę bloków, spróbuj połączyć sąsiednie bloki, które mają ten sam kształt. | Details | |
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To improve the \c(0d0)performance\c() of the game by making sure it doesn't always have to load a huge number of blocks, try to merge neighboring blocks that have the same shape. Aby poprawić \c(0d0)wydajność\c() gry przez upewnienie się, że nie zawsze musi ładować ogromną liczbę bloków, spróbuj połączyć sąsiednie bloki, które mają ten sam kształt. You have to log in to edit this translation.
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| Building Shortcuts | You have to log in to add a translation. | Details | |
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Building Shortcuts You have to log in to edit this translation.
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| Click the \c(fff)'? Button'\c() in the grid window to find out more about each setting. | You have to log in to add a translation. | Details | |
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Click the \c(fff)'? Button'\c() in the grid window to find out more about each setting. You have to log in to edit this translation.
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| If you select \c(0d0)Voxel Grid\c(), for example, all corners of your blocks will always end up where the lines of the grid cross, allowing you to build more precisely. | You have to log in to add a translation. | Details | |
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If you select \c(0d0)Voxel Grid\c(), for example, all corners of your blocks will always end up where the lines of the grid cross, allowing you to build more precisely. You have to log in to edit this translation.
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