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| To do that, you will need to press \c(fff)[${interact}]\c() to interact with the station and select \c(fff)'Engage Transport Mode'\c(). | Aby to zrobić, musisz nacisnąć \c(fff)[${interact}]\c() w celu interakcji ze stacją i wybrać \c(fff)'Włącz Tryb Transportu'\c(). | Details | |
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To do that, you will need to press \c(fff)[${interact}]\c() to interact with the station and select \c(fff)'Engage Transport Mode'\c(). Aby to zrobić, musisz nacisnąć \c(fff)[${interact}]\c() w celu interakcji ze stacją i wybrać \c(fff)'Włącz Tryb Transportu'\c(). You have to log in to edit this translation.
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| There are patches of \c(0d0)No-Man's-Space\c() in the Galaxy. | W Galaktyce są obszary \c(0d0)Przestrzeni Niczyjej\c(). | Details | |
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There are patches of \c(0d0)No-Man's-Space\c() in the Galaxy. W Galaktyce są obszary \c(0d0)Przestrzeni Niczyjej\c(). You have to log in to edit this translation.
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| No-Man's-Space | You have to log in to add a translation. | Details | |
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No-Man's-Space You have to log in to edit this translation.
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| There are fewer stations and you may run into more enemies. However, there will be more asteroid fields and general chances for adventure there. | Jest tu mniej stacji i możesz napotkać więcej wrogów. Będzie jednak więcej pól asteroid i generalnie szans na przygodę. | Details | |
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There are fewer stations and you may run into more enemies. However, there will be more asteroid fields and general chances for adventure there. Jest tu mniej stacji i możesz napotkać więcej wrogów. Będzie jednak więcej pól asteroid i generalnie szans na przygodę. You have to log in to edit this translation.
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| When hovering over a sector you will see information about ships and stations that were in the sector the last time you visited it. | Gdy najedziesz kursorem na sektor, zobaczysz informacje o statkach i stacjach, które znajdowały się w sektorze podczas ostatniej wizyty. | Details | |
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When hovering over a sector you will see information about ships and stations that were in the sector the last time you visited it. Gdy najedziesz kursorem na sektor, zobaczysz informacje o statkach i stacjach, które znajdowały się w sektorze podczas ostatniej wizyty. You have to log in to edit this translation.
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| It'll be disassembled and the ship will use this blueprint to create new fighters for money and resources. | You have to log in to add a translation. | Details | |
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It'll be disassembled and the ship will use this blueprint to create new fighters for money and resources. You have to log in to edit this translation.
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| To create a producible blueprint, a fighter has to be placed in the blueprint slot. | Aby stworzyć możliwy do wyprodukowania schemat, myśliwiec musi zostać umieszczony w slocie schematu. | Details | |
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To create a producible blueprint, a fighter has to be placed in the blueprint slot. Aby stworzyć możliwy do wyprodukowania schemat, myśliwiec musi zostać umieszczony w slocie schematu. You have to log in to edit this translation.
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| With an \c(0d0)Assembly Block\c(), copies of a fighter can be produced on the ship. | Dzięki \c(0d0)Linii Produkcyjnej\c() na statku można produkować kopie myśliwca. | Details | |
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With an \c(0d0)Assembly Block\c(), copies of a fighter can be produced on the ship. Dzięki \c(0d0)Linii Produkcyjnej\c() na statku można produkować kopie myśliwca. You have to log in to edit this translation.
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| You can fly and do \c(0d0)Hyperspace Jumps\c() with any docked object, as if it was part of your ship. | Możesz latać i wykonywać \c(0d0)Skoki Nadprzestrzenne\c() z dowolnym zadokowanym obiektem, tak jakby był częścią twojego statku. | Details | |
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You can fly and do \c(0d0)Hyperspace Jumps\c() with any docked object, as if it was part of your ship. Możesz latać i wykonywać \c(0d0)Skoki Nadprzestrzenne\c() z dowolnym zadokowanym obiektem, tak jakby był częścią twojego statku. You have to log in to edit this translation.
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| Producing Fighters | Produkcja Myśliwców | Details | |
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Producing Fighters Produkcja Myśliwców You have to log in to edit this translation.
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| Additionally, they massively reduce incoming damage to blocks inside the integrity field. | Dodatkowo znacznie zmniejszają obrażenia otrzymywane przez bloki w polu integralności. | Details | |
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Additionally, they massively reduce incoming damage to blocks inside the integrity field. Dodatkowo znacznie zmniejszają obrażenia otrzymywane przez bloki w polu integralności. You have to log in to edit this translation.
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| If there is nothing preventing you from docking, such as the captain of an enemy craft disagreeing to it, the object or ship will be attached to your ship. | You have to log in to add a translation. | Details | |
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If there is nothing preventing you from docking, such as the captain of an enemy craft disagreeing to it, the object or ship will be attached to your ship. You have to log in to edit this translation.
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| Search Bar | Pasek Wyszukiwania | Details | |
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Search Bar Pasek Wyszukiwania You have to log in to edit this translation.
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| Once a sector is tagged, you can also add \c(0d0)notes\c() for you and your alliance. | You have to log in to add a translation. | Details | |
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Once a sector is tagged, you can also add \c(0d0)notes\c() for you and your alliance. You have to log in to edit this translation.
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| Here you can have your \c(0d0)Hyperspace Jump Route\c() calculated, \c(0d0)post\c() the sector to chat and \c(0d0)tag\c() it. | You have to log in to add a translation. | Details | |
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Here you can have your \c(0d0)Hyperspace Jump Route\c() calculated, \c(0d0)post\c() the sector to chat and \c(0d0)tag\c() it. You have to log in to edit this translation.
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