Avorion Translation Server

Translation of Avorion: Polish

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To undock it again, select it and press \c(fff)[${dock}]\c() or press \c(fff)[CTRL] + [${dock}]\c() to undock all objects. Aby ponownie go oddokować, zaznacz go i naciśnij \c(fff)[${dock}]\c() lub naciśnij \c(fff)[CTRL] + [${dock}]\c(), aby oddokować wszystkie obiekty. Details

To undock it again, select it and press \c(fff)[${dock}]\c() or press \c(fff)[CTRL] + [${dock}]\c() to undock all objects.

Aby ponownie go oddokować, zaznacz go i naciśnij \c(fff)[${dock}]\c() lub naciśnij \c(fff)[CTRL] + [${dock}]\c(), aby oddokować wszystkie obiekty.

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Meta

Status:
current
Date added:
2021-08-10 09:34:19 GMT
Translated by:
Milten
References:
  • ./data/scripts/player/ui/encyclopedia/chapters/craftmanagement.lua:
Priority of the original:
normal
More links:
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To set a turret to auto targeting, select it in the \c(0d0)Ship Tab\c() of the \c(0d0)Ship Menu\c() and then press \c(fff)[A]\c(), or right click the turret and select \c(fff)'Auto Targeting'\c(). Aby ustawić wieżyczkę na automatyczne celowanie, wybierz ją w \c(0d0)Zakładce Statek\c() w \c(0d0)Menu Statku\c(), a następnie naciśnij \c(fff)[A]\c( ) lub kliknij prawym przyciskiem myszy na wieżyczkę i wybierz \c(fff)'Automatyczne Celowanie'\c(). Details

To set a turret to auto targeting, select it in the \c(0d0)Ship Tab\c() of the \c(0d0)Ship Menu\c() and then press \c(fff)[A]\c(), or right click the turret and select \c(fff)'Auto Targeting'\c().

Aby ustawić wieżyczkę na automatyczne celowanie, wybierz ją w \c(0d0)Zakładce Statek\c() w \c(0d0)Menu Statku\c(), a następnie naciśnij \c(fff)[A]\c( ) lub kliknij prawym przyciskiem myszy na wieżyczkę i wybierz \c(fff)'Automatyczne Celowanie'\c().

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Meta

Status:
current
Date added:
2021-08-10 10:14:10 GMT
Translated by:
Milten
References:
  • ./data/scripts/player/ui/encyclopedia/chapters/craftmanagement.lua:
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normal
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To create a producible blueprint, a fighter has to be placed in the blueprint slot. Aby stworzyć możliwy do wyprodukowania schemat, myśliwiec musi zostać umieszczony w slocie schematu. Details

To create a producible blueprint, a fighter has to be placed in the blueprint slot.

Aby stworzyć możliwy do wyprodukowania schemat, myśliwiec musi zostać umieszczony w slocie schematu.

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Meta

Status:
current
Date added:
2021-08-10 15:15:26 GMT
Translated by:
Milten
References:
  • ./data/scripts/player/ui/encyclopedia/chapters/craftmanagement.lua:
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With an \c(0d0)Assembly Block\c(), copies of a fighter can be produced on the ship. Dzięki \c(0d0)Linii Produkcyjnej\c() na statku można produkować kopie myśliwca. Details

With an \c(0d0)Assembly Block\c(), copies of a fighter can be produced on the ship.

Dzięki \c(0d0)Linii Produkcyjnej\c() na statku można produkować kopie myśliwca.

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Meta

Status:
current
Date added:
2021-08-08 16:38:12 GMT
Translated by:
Milten
References:
  • ./data/scripts/player/ui/encyclopedia/chapters/craftmanagement.lua:
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Producing Fighters Produkcja Myśliwców Details

Producing Fighters

Produkcja Myśliwców

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Meta

Status:
current
Date added:
2021-08-15 17:23:26 GMT
Translated by:
Milten
References:
  • ./data/scripts/player/ui/encyclopedia/chapters/craftmanagement.lua:
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When hovering over a sector you will see information about ships and stations that were in the sector the last time you visited it. Gdy najedziesz kursorem na sektor, zobaczysz informacje o statkach i stacjach, które znajdowały się w sektorze podczas ostatniej wizyty. Details

When hovering over a sector you will see information about ships and stations that were in the sector the last time you visited it.

Gdy najedziesz kursorem na sektor, zobaczysz informacje o statkach i stacjach, które znajdowały się w sektorze podczas ostatniej wizyty.

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Meta

Status:
current
Date added:
2021-08-09 06:14:45 GMT
Translated by:
Milten
References:
  • ./data/scripts/player/ui/encyclopedia/chapters/exploring.lua:
Priority of the original:
normal
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Usually, stations can't move. But there is one exception: you can \c(0d0)dock\c() a station to your ship and take it with you. Zazwyczaj stacje nie mogą się poruszać. Ale jest jeden wyjątek: możesz \c(0d0)zadokować\c() stację do swojego statku i zabrać ją ze sobą. Details

Usually, stations can't move. But there is one exception: you can \c(0d0)dock\c() a station to your ship and take it with you.

Zazwyczaj stacje nie mogą się poruszać. Ale jest jeden wyjątek: możesz \c(0d0)zadokować\c() stację do swojego statku i zabrać ją ze sobą.

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Meta

Status:
current
Date added:
2021-08-09 13:54:22 GMT
Translated by:
Milten
References:
  • ./data/scripts/player/ui/encyclopedia/chapters/craftmanagement.lua:
Priority of the original:
normal
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You can fly and do \c(0d0)Hyperspace Jumps\c() with any docked object, as if it was part of your ship. Możesz latać i wykonywać \c(0d0)Skoki Nadprzestrzenne\c() z dowolnym zadokowanym obiektem, tak jakby był częścią twojego statku. Details

You can fly and do \c(0d0)Hyperspace Jumps\c() with any docked object, as if it was part of your ship.

Możesz latać i wykonywać \c(0d0)Skoki Nadprzestrzenne\c() z dowolnym zadokowanym obiektem, tak jakby był częścią twojego statku.

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Meta

Status:
current
Date added:
2021-08-08 08:57:19 GMT
Translated by:
Milten
References:
  • ./data/scripts/player/ui/encyclopedia/chapters/craftmanagement.lua:
Priority of the original:
normal
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\c(0d0)Salvaging Lasers\c() allow to extract materials and equipment from wreckages. \c(0d0)Lasery Złomujące\c() pozwalają wydobywać materiały i sprzęt z wraków. Details

\c(0d0)Salvaging Lasers\c() allow to extract materials and equipment from wreckages.

\c(0d0)Lasery Złomujące\c() pozwalają wydobywać materiały i sprzęt z wraków.

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Meta

Status:
current
Date added:
2021-08-13 08:06:13 GMT
Translated by:
Milten
References:
  • ./data/scripts/player/ui/encyclopedia/chapters/craftmanagement.lua:
Priority of the original:
normal
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If there is nothing preventing you from docking, such as the captain of an enemy craft disagreeing to it, the object or ship will be attached to your ship. You have to log in to add a translation. Details

If there is nothing preventing you from docking, such as the captain of an enemy craft disagreeing to it, the object or ship will be attached to your ship.

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Meta

Status:
untranslated
References:
  • ./data/scripts/player/ui/encyclopedia/chapters/craftmanagement.lua:
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Salvaging Lasers Lasery Złomujące Details

Salvaging Lasers

Lasery Złomujące

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Meta

Status:
current
Date added:
2021-08-13 07:52:53 GMT
Translated by:
Milten
References:
  • ./data/scripts/player/ui/encyclopedia/chapters/craftmanagement.lua:
Priority of the original:
normal
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But R-Mining lasers usually have a much higher efficiency, making them the best choice for larger mining vessels. You have to log in to add a translation. Details

But R-Mining lasers usually have a much higher efficiency, making them the best choice for larger mining vessels.

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Meta

Status:
untranslated
References:
  • ./data/scripts/player/ui/encyclopedia/chapters/craftmanagement.lua:
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normal
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Search Bar Pasek Wyszukiwania Details

Search Bar

Pasek Wyszukiwania

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Meta

Status:
current
Date added:
2021-08-15 11:19:49 GMT
Translated by:
Milten
References:
  • ./data/scripts/player/ui/encyclopedia/chapters/exploring.lua:
Priority of the original:
normal
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Once a sector is tagged, you can also add \c(0d0)notes\c() for you and your alliance. You have to log in to add a translation. Details

Once a sector is tagged, you can also add \c(0d0)notes\c() for you and your alliance.

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Meta

Status:
untranslated
References:
  • ./data/scripts/player/ui/encyclopedia/chapters/exploring.lua:
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Here you can have your \c(0d0)Hyperspace Jump Route\c() calculated, \c(0d0)post\c() the sector to chat and \c(0d0)tag\c() it. You have to log in to add a translation. Details

Here you can have your \c(0d0)Hyperspace Jump Route\c() calculated, \c(0d0)post\c() the sector to chat and \c(0d0)tag\c() it.

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Meta

Status:
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References:
  • ./data/scripts/player/ui/encyclopedia/chapters/exploring.lua:
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