Avorion Translation Server

Translation of Avorion: Polish

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But very often the containers are equipped with an alarm, and the owners of the containers are not far away. You have to log in to add a translation. Details

But very often the containers are equipped with an alarm, and the owners of the containers are not far away.

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  • ./data/scripts/player/ui/encyclopedia/chapters/exploring.lua:
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A \c(0d0)Bolter\c() is an all-purpose weapon. \c(0d0)Bolter\c() to uniwersalna broń. Details

A \c(0d0)Bolter\c() is an all-purpose weapon.

\c(0d0)Bolter\c() to uniwersalna broń.

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Meta

Status:
current
Date added:
2021-08-17 06:44:49 GMT
Translated by:
Milten
References:
  • ./data/scripts/player/ui/encyclopedia/chapters/craftmanagement.lua:
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Bolter You have to log in to add a translation. Details

Bolter

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Its high range rays can penetrate \c(0d0)Hull\c() easily but are not as effective against \c(0d0)Armor\c(). You have to log in to add a translation. Details

Its high range rays can penetrate \c(0d0)Hull\c() easily but are not as effective against \c(0d0)Armor\c().

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It does anti-matter damage that is good for penetrating \c(0d0)Hull\c(). You have to log in to add a translation. Details

It does anti-matter damage that is good for penetrating \c(0d0)Hull\c().

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  • ./data/scripts/player/ui/encyclopedia/chapters/craftmanagement.lua:
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Sometimes, \c(0d0)Secured Containers\c() can be hidden within asteroid fields or large container fields. Czasami \c(0d0)Zabezpieczone Pojemniki\c() mogą być ukryte w polach asteroid lub dużych polach pojemników. Details

Sometimes, \c(0d0)Secured Containers\c() can be hidden within asteroid fields or large container fields.

Czasami \c(0d0)Zabezpieczone Pojemniki\c() mogą być ukryte w polach asteroid lub dużych polach pojemników.

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Status:
current
Date added:
2021-08-13 11:18:42 GMT
Translated by:
Milten
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  • ./data/scripts/player/ui/encyclopedia/chapters/exploring.lua:
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Trade between stations stops immediately, though, if a sector is called out as a \c(0d0)Hazard Zone\c(). Handel między stacjami zatrzymuje się jednak natychmiast, jeśli sektor zostanie oznaczony jako \c(0d0)Niebezpieczna Strefa\c(). Details

Trade between stations stops immediately, though, if a sector is called out as a \c(0d0)Hazard Zone\c().

Handel między stacjami zatrzymuje się jednak natychmiast, jeśli sektor zostanie oznaczony jako \c(0d0)Niebezpieczna Strefa\c().

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Meta

Status:
current
Date added:
2021-08-10 07:01:20 GMT
Translated by:
Milten
References:
  • ./data/scripts/player/ui/encyclopedia/chapters/exploring.lua:
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Buttons on the left side of the screen allow to set a command for each squad. You have to log in to add a translation. Details

Buttons on the left side of the screen allow to set a command for each squad.

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  • ./data/scripts/player/ui/encyclopedia/chapters/craftmanagement.lua:
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A \c(0d0)Bolter\c() is an all-purpose weapon. \c(0d0)Bolter\c() to uniwersalna broń. Details

A \c(0d0)Bolter\c() is an all-purpose weapon.

\c(0d0)Bolter\c() to uniwersalna broń.

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Meta

Status:
current
Date added:
2021-08-17 06:44:47 GMT
Translated by:
Milten
References:
  • ./data/scripts/player/ui/encyclopedia/chapters/craftmanagement.lua:
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To create a producible blueprint, a fighter has to be placed in the blueprint slot. Aby stworzyć możliwy do wyprodukowania schemat, myśliwiec musi zostać umieszczony w slocie schematu. Details

To create a producible blueprint, a fighter has to be placed in the blueprint slot.

Aby stworzyć możliwy do wyprodukowania schemat, myśliwiec musi zostać umieszczony w slocie schematu.

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Meta

Status:
current
Date added:
2021-08-10 15:15:35 GMT
Translated by:
Milten
References:
  • ./data/scripts/player/ui/encyclopedia/chapters/craftmanagement.lua:
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Bolter You have to log in to add a translation. Details

Bolter

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Its high range rays can penetrate \c(0d0)Hull\c() easily but are not as effective against \c(0d0)Armor\c(). You have to log in to add a translation. Details

Its high range rays can penetrate \c(0d0)Hull\c() easily but are not as effective against \c(0d0)Armor\c().

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  • ./data/scripts/player/ui/encyclopedia/chapters/craftmanagement.lua:
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Fighters are organized in \c(0d0)Squads\c(). You have to log in to add a translation. Details

Fighters are organized in \c(0d0)Squads\c().

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You will also need \c(0d0)Pilots\c(). They will stay on the ship and steer fighters remotely, and you will need one pilot per fighter. Będziesz także potrzebował \c(0d0)Pilotów\c(). Pozostają na statku i zdalnie sterują myśliwcami, a na każdy myśliwiec będzie potrzebny jeden pilot. Details

You will also need \c(0d0)Pilots\c(). They will stay on the ship and steer fighters remotely, and you will need one pilot per fighter.

Będziesz także potrzebował \c(0d0)Pilotów\c(). Pozostają na statku i zdalnie sterują myśliwcami, a na każdy myśliwiec będzie potrzebny jeden pilot.

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Meta

Status:
current
Date added:
2021-08-08 06:38:47 GMT
Translated by:
Milten
References:
  • ./data/scripts/player/ui/encyclopedia/chapters/craftmanagement.lua:
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With an \c(0d0)Assembly Block\c(), copies of a fighter can be produced on the ship. Dzięki \c(0d0)Linii Produkcyjnej\c() na statku można produkować kopie myśliwca. Details

With an \c(0d0)Assembly Block\c(), copies of a fighter can be produced on the ship.

Dzięki \c(0d0)Linii Produkcyjnej\c() na statku można produkować kopie myśliwca.

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Meta

Status:
current
Date added:
2021-08-08 16:38:16 GMT
Translated by:
Milten
References:
  • ./data/scripts/player/ui/encyclopedia/chapters/craftmanagement.lua:
Priority of the original:
normal
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