Avorion Translation Server

Translation of Avorion: Polish

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We have located a formerly inhabited sector in the rift. We assume that there are still the remains of the stations of the former inhabitants. In the wreckages of these stations we expect records about the first appearance of the Xsotan. These records could help us to understand the arrival of the Xsotan more precisely. Salvaging lasers will be needed to retrieve the records from the wreckages. You have to log in to add a translation. Details

We have located a formerly inhabited sector in the rift. We assume that there are still the remains of the stations of the former inhabitants. In the wreckages of these stations we expect records about the first appearance of the Xsotan. These records could help us to understand the arrival of the Xsotan more precisely. Salvaging lasers will be needed to retrieve the records from the wreckages.

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Status:
untranslated
References:
  • ./Common/Scripts/dlc/rift/sector/missionobjectives/salvagegoods.lua:
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normal
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These artifacts from ancient times are full of strange transmitters. They seem to be tuned to frequencies that no one can use for any purpose. You have to log in to add a translation. Details

These artifacts from ancient times are full of strange transmitters. They seem to be tuned to frequencies that no one can use for any purpose.

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Meta

Status:
untranslated
References:
  • ./Common/Scripts/dlc/rift/story/riftstorymission3-scout-secondary.lua:
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normal
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Ah, we did it! There's the scumbag! Let's knock it down! You have to log in to add a translation. Details

Ah, we did it! There's the scumbag! Let's knock it down!

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Status:
untranslated
References:
  • ./Common/Scripts/dlc/rift/story/riftstorymission2-combat-secondary.lua:
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normal
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Woohooo! You have to log in to add a translation. Details

Woohooo!

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Status:
untranslated
References:
  • ./Common/Scripts/dlc/rift/story/riftstorymission2-combat-secondary.lua:
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normal
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The really strong Xsotan always come after you have destroyed many small ones. They must be able to detect that somehow. You have to log in to add a translation. Details

The really strong Xsotan always come after you have destroyed many small ones. They must be able to detect that somehow.

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Status:
untranslated
References:
  • ./Common/Scripts/dlc/rift/story/riftstorymission2-combat-secondary.lua:
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normal
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The Xsotan are not affected by the subspace distortion at all. I need to get my hands on their materials! You have to log in to add a translation. Details

The Xsotan are not affected by the subspace distortion at all. I need to get my hands on their materials!

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Meta

Status:
untranslated
References:
  • ./Common/Scripts/dlc/rift/story/riftstorymission2-combat-secondary.lua:
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normal
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Do you think the Xsotan talk to each other? I don't think they can talk at all in our sectors. You have to log in to add a translation. Details

Do you think the Xsotan talk to each other? I don't think they can talk at all in our sectors.

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Meta

Status:
untranslated
References:
  • ./Common/Scripts/dlc/rift/story/riftstorymission2-combat-secondary.lua:
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normal
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Xsotan use asteroids to breed. Here we can directly destroy their breeding grounds! You have to log in to add a translation. Details

Xsotan use asteroids to breed. Here we can directly destroy their breeding grounds!

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Meta

Status:
untranslated
References:
  • ./Common/Scripts/dlc/rift/story/riftstorymission2-combat-secondary.lua:
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normal
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Zach told me something about waves that occur before Xsotan appear in a sector. We would have to tune our scanners to it, then we would have a heads up. You have to log in to add a translation. Details

Zach told me something about waves that occur before Xsotan appear in a sector. We would have to tune our scanners to it, then we would have a heads up.

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Meta

Status:
untranslated
References:
  • ./Common/Scripts/dlc/rift/story/riftstorymission2-combat-secondary.lua:
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ETA ${time} You have to log in to add a translation. Details

ETA ${time}

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untranslated
References:
  • ./Common/Scripts/dlc/rift/sector/riftmissiontimelimit.lua:
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SWARM WARNING You have to log in to add a translation. Details

SWARM WARNING

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  • ./Common/Scripts/dlc/rift/sector/riftmissiontimelimit.lua:
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You have ca %1% minutes until the swarm arrives. You have to log in to add a translation. Details

You have ca %1% minutes until the swarm arrives.

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Status:
untranslated
References:
  • ./Common/Scripts/dlc/rift/sector/riftmissiontimelimit.lua:
Priority of the original:
normal
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The swarm has arrived! Good luck and we hope you'll get out in time! You have to log in to add a translation. Details

The swarm has arrived! Good luck and we hope you'll get out in time!

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Status:
untranslated
References:
  • ./Common/Scripts/dlc/rift/sector/riftmissiontimelimit.lua:
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normal
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Your sensors are picking up extreme amounts of subspace signals. You have to log in to add a translation. Details

Your sensors are picking up extreme amounts of subspace signals.

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Status:
untranslated
References:
  • ./Common/Scripts/dlc/rift/sector/riftmissiontimelimit.lua:
Priority of the original:
normal
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The swarm is almost there. Get out of there immediately! Rój prawie tam jest. Natychmiast uciekaj stamtąd! Details

The swarm is almost there. Get out of there immediately!

Rój prawie tam jest. Natychmiast uciekaj stamtąd!

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Meta

Status:
waiting
Date added:
2022-10-12 12:26:11 GMT
Translated by:
Rubinolas
References:
  • ./Common/Scripts/dlc/rift/sector/riftmissiontimelimit.lua:
Priority of the original:
normal
More links:
or Cancel
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Current
Waiting
Fuzzy
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