Avorion Translation Server

Translation of Avorion: Polish

1 1370 1371 1372 1373 1374 3063
Filter ↓ Sort ↓ All  Untranslated (random)
Prio Original string Translation
Minefield sector environment You have to log in to add a translation. Details

Minefield

You have to log in to edit this translation.

Meta

Status:
untranslated
Context:
sector environment
References:
  • ./Common/Scripts/dlc/rift/sector/effects/environmentaleffectutility.lua:
Priority of the original:
normal
More links:
or Cancel
The area is full of Xsotan Breeders, that could wake up if there is too much activity. You have to log in to add a translation. Details

The area is full of Xsotan Breeders, that could wake up if there is too much activity.

You have to log in to edit this translation.

Meta

Status:
untranslated
References:
  • ./Common/Scripts/dlc/rift/sector/effects/environmentaleffectutility.lua:
Priority of the original:
normal
More links:
or Cancel
Xsotan Breeders, intensity ${intensity} You have to log in to add a translation. Details

Xsotan Breeders, intensity ${intensity}

You have to log in to edit this translation.

Meta

Status:
untranslated
References:
  • ./Common/Scripts/dlc/rift/sector/effects/environmentaleffectutility.lua:
Priority of the original:
normal
More links:
or Cancel
Xsotan Breeders sector environment You have to log in to add a translation. Details

Xsotan Breeders

You have to log in to edit this translation.

Meta

Status:
untranslated
Context:
sector environment
References:
  • ./Common/Scripts/dlc/rift/sector/effects/environmentaleffectutility.lua:
Priority of the original:
normal
More links:
or Cancel
Ship material vulnerable, ${material} or higher recommended. You have to log in to add a translation. Details

Ship material vulnerable, ${material} or higher recommended.

You have to log in to edit this translation.

Meta

Status:
untranslated
References:
  • ./Common/Scripts/dlc/rift/sector/effects/environmentaleffectutility.lua:
Priority of the original:
normal
More links:
or Cancel
This acid fog corrodes blocks below ${material}. These will suffer constant damage. Shields are useless against the acid fog. You have to log in to add a translation. Details

This acid fog corrodes blocks below ${material}. These will suffer constant damage. Shields are useless against the acid fog.

You have to log in to edit this translation.

Meta

Status:
untranslated
References:
  • ./Common/Scripts/dlc/rift/sector/effects/environmentaleffectutility.lua:
Priority of the original:
normal
More links:
or Cancel
Our scans show the presence of a special Xsotan in the vicinity. We assume that this Xsotan has a Xsotan Core. We need this core to gather evidence for a new hypothesis. To get to the core, the Xsotan must be destroyed and the core extracted. You have to log in to add a translation. Details

Our scans show the presence of a special Xsotan in the vicinity. We assume that this Xsotan has a Xsotan Core. We need this core to gather evidence for a new hypothesis. To get to the core, the Xsotan must be destroyed and the core extracted.

You have to log in to edit this translation.

Meta

Status:
untranslated
References:
  • ./Common/Scripts/dlc/rift/sector/missionobjectives/combat.lua:
Priority of the original:
normal
More links:
or Cancel
Acid Fog, intensity ${intensity} You have to log in to add a translation. Details

Acid Fog, intensity ${intensity}

You have to log in to edit this translation.

Meta

Status:
untranslated
References:
  • ./Common/Scripts/dlc/rift/sector/effects/environmentaleffectutility.lua:
Priority of the original:
normal
More links:
or Cancel
Acid Fog sector environment You have to log in to add a translation. Details

Acid Fog

You have to log in to edit this translation.

Meta

Status:
untranslated
Context:
sector environment
References:
  • ./Common/Scripts/dlc/rift/sector/effects/environmentaleffectutility.lua:
Priority of the original:
normal
More links:
or Cancel
In this electrically charged field shields and hull are frequently struck by lightning. You have to log in to add a translation. Details

In this electrically charged field shields and hull are frequently struck by lightning.

You have to log in to edit this translation.

Meta

Status:
untranslated
References:
  • ./Common/Scripts/dlc/rift/sector/effects/environmentaleffectutility.lua:
Priority of the original:
normal
More links:
or Cancel
Lightning Field, intensity ${intensity} You have to log in to add a translation. Details

Lightning Field, intensity ${intensity}

You have to log in to edit this translation.

Meta

Status:
untranslated
References:
  • ./Common/Scripts/dlc/rift/sector/effects/environmentaleffectutility.lua:
Priority of the original:
normal
More links:
or Cancel
Lightning Field sector environment You have to log in to add a translation. Details

Lightning Field

You have to log in to edit this translation.

Meta

Status:
untranslated
Context:
sector environment
References:
  • ./Common/Scripts/dlc/rift/sector/effects/environmentaleffectutility.lua:
Priority of the original:
normal
More links:
or Cancel
Multiple shockwave anomalies have been detected. They might get unstable and discharge. Approach with caution. You have to log in to add a translation. Details

Multiple shockwave anomalies have been detected. They might get unstable and discharge. Approach with caution.

You have to log in to edit this translation.

Meta

Status:
untranslated
References:
  • ./Common/Scripts/dlc/rift/sector/effects/environmentaleffectutility.lua:
Priority of the original:
normal
More links:
or Cancel
Shockwave Anomalies, intensity ${intensity} You have to log in to add a translation. Details

Shockwave Anomalies, intensity ${intensity}

You have to log in to edit this translation.

Meta

Status:
untranslated
References:
  • ./Common/Scripts/dlc/rift/sector/effects/environmentaleffectutility.lua:
Priority of the original:
normal
More links:
or Cancel
Shockwave Anomalies sector environment You have to log in to add a translation. Details

Shockwave Anomalies

You have to log in to edit this translation.

Meta

Status:
untranslated
Context:
sector environment
References:
  • ./Common/Scripts/dlc/rift/sector/effects/environmentaleffectutility.lua:
Priority of the original:
normal
More links:
or Cancel
1 1370 1371 1372 1373 1374 3063
Legend:
Current
Waiting
Fuzzy
Old
with warnings

Export as