Avorion Translation Server

Translation of Avorion: Norwegian

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The \c(0d0)Drone\c() is your very basic starter ship. You have to log in to add a translation. Details

The \c(0d0)Drone\c() is your very basic starter ship.

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untranslated
References:
  • ./data/scripts/player/ui/encyclopedia/chapters/basics.lua:
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Other factions see Boarding as an act of war, so be prepared for declarations of war coming in after a successful boarding attempt. You have to log in to add a translation. Details

Other factions see Boarding as an act of war, so be prepared for declarations of war coming in after a successful boarding attempt.

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untranslated
References:
  • ./data/scripts/player/ui/encyclopedia/chapters/combat.lua:
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What the hell is happening? You have to log in to add a translation. Details

What the hell is happening?

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References:
  • ./Common/Scripts/dlc/rift/player/story/riftstorymission6-finale.lua:
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We know your kind. You're bounty hunters! We don't want you here. You have to log in to add a translation. Details

We know your kind. You're bounty hunters! We don't want you here.

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References:
  • ./data/scripts/player/missions/bountyhuntmission.lua:
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Everyone is welcome here and we welcome every stranger with open arms. You have to log in to add a translation. Details

Everyone is welcome here and we welcome every stranger with open arms.

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  • ./data/scripts/player/background/factionwelcomingmails.lua:
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If you hold \c(fff)[ALT]\c() before placing your design on your ship, you will be able to select which of its blocks your template should use to anchor itself to the ship. You have to log in to add a translation. Details

If you hold \c(fff)[ALT]\c() before placing your design on your ship, you will be able to select which of its blocks your template should use to anchor itself to the ship.

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References:
  • ./data/scripts/player/ui/encyclopedia/chapters/building.lua:
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Notification for interesting objects in the sector You have to log in to add a translation. Details

Notification for interesting objects in the sector

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References:
  • ./Common/Scripts/dlc/rift/systems/superscoutsystem.lua:
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Rift Naonite Ore You have to log in to add a translation. Details

Singular: Rift Naonite Ore

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Plural: Rift Naonite Ore

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References:
  • goods_template.xml:
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The ship will be quickly reassembled and ready for flight again, but will definitely need some repairs afterwards though. You have to log in to add a translation. Details

The ship will be quickly reassembled and ready for flight again, but will definitely need some repairs afterwards though.

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References:
  • ./data/scripts/player/ui/encyclopedia/chapters/craftmanagement.lua:
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Amazing! You have to log in to add a translation. Details

Amazing!

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References:
  • ./Common/Scripts/dlc/blackmarket/player/missions/sidemissions/sidemission2.lua:
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${serial}-${rarity} Reviving ${name} ex: 1Q-4000 Reviving Shield Booster You have to log in to add a translation. Details

${serial}-${rarity} Reviving ${name}

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Context:
ex: 1Q-4000 Reviving Shield Booster
References:
  • ./data/scripts/systems/shieldbooster.lua:
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... so I took it. A dead guy doesn't need it anyway, does he? You have to log in to add a translation. Details

... so I took it. A dead guy doesn't need it anyway, does he?

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References:
  • ./data/scripts/sector/background/radiochatter.lua:
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The \c(0d0)Stabilizing Nanobot Routing\c() improves your ship's structural stability, allowing you to build bigger ships as if you had more processing power available. You have to log in to add a translation. Details

The \c(0d0)Stabilizing Nanobot Routing\c() improves your ship's structural stability, allowing you to build bigger ships as if you had more processing power available.

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References:
  • ./data/scripts/player/ui/encyclopedia/chapters/craftmanagement.lua:
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Deep-Scan Sweeper You have to log in to add a translation. Details

Deep-Scan Sweeper

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References:
  • ./Common/Scripts/dlc/rift/systems/superscoutsystem.lua:
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${serial}-${rarity} ${name} ex: 1Q-4000 Shielder You have to log in to add a translation. Details

${serial}-${rarity} ${name}

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Context:
ex: 1Q-4000 Shielder
References:
  • ./data/scripts/systems/shieldbooster.lua:
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