Avorion Translation Server

Translation of Avorion: Norwegian

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Unstable Wormhole Galaxy Map Tooltip You have to log in to add a translation. Details

Singular: Unstable Wormhole

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Plural: ${i} Unstable Wormholes

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Status:
untranslated
Context:
Galaxy Map Tooltip
References:
  • ./Client/ClientUI/GalaxyMap/TooltipLayer.cpp:
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normal
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When flying 1000m/s, you're actually blasting at 2301 mph, which is almost mach 3! You have to log in to add a translation. Details

When flying 1000m/s, you're actually blasting at 2301 mph, which is almost mach 3!

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Status:
untranslated
References:
  • ./Client/Client/LoadingScreenTipSelector.cpp:
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In Avorion, ships can be miles long, so don't be surprised if their handling is not the same as a small one-man fighter. You have to log in to add a translation. Details

In Avorion, ships can be miles long, so don't be surprised if their handling is not the same as a small one-man fighter.

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Status:
untranslated
References:
  • ./Client/Client/LoadingScreenTipSelector.cpp:
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Don't be fooled by the apparent size of your ship! Even the smaller ships in Avorion are easily a few hundred yards in size. You have to log in to add a translation. Details

Don't be fooled by the apparent size of your ship! Even the smaller ships in Avorion are easily a few hundred yards in size.

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Status:
untranslated
References:
  • ./Client/Client/LoadingScreenTipSelector.cpp:
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Oh boy, I'm so glad we made it out alive! You have to log in to add a translation. Details

Oh boy, I'm so glad we made it out alive!

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Status:
untranslated
References:
  • ./Common/Scripts/dlc/blackmarket/player/missions/trader/blackmarkettradermission2.lua:
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I'm eternally grateful. Please go visit our special little market in (${x}:${y}). I think you'll like it! You have to log in to add a translation. Details

I'm eternally grateful. Please go visit our special little market in (${x}:${y}). I think you'll like it!

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Status:
untranslated
References:
  • ./Common/Scripts/dlc/blackmarket/player/missions/trader/blackmarkettradermission2.lua:
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I have no business with you. You have to log in to add a translation. Details

I have no business with you.

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Status:
untranslated
References:
  • ./Common/Scripts/dlc/blackmarket/player/missions/trader/blackmarkettradermission1.lua:
  • ./Common/Scripts/dlc/blackmarket/player/missions/trader/blackmarkettradermission3.lua:
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As I said, you'll find our market in (${x}:${y}). You have to log in to add a translation. Details

As I said, you'll find our market in (${x}:${y}).

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Status:
untranslated
References:
  • ./Common/Scripts/dlc/blackmarket/player/missions/trader/blackmarkettradermission1.lua:
  • ./Common/Scripts/dlc/blackmarket/player/missions/trader/blackmarkettradermission3.lua:
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[Talk] You have to log in to add a translation. Details

[Talk]

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Status:
untranslated
References:
  • ./Common/Scripts/dlc/blackmarket/player/missions/trader/blackmarkettradermission1.lua:
  • ./Common/Scripts/dlc/blackmarket/player/missions/trader/blackmarkettradermission2.lua:
  • ./Common/Scripts/dlc/blackmarket/player/missions/trader/blackmarkettradermission3.lua:
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Stone is just raw metal anyway. You have to log in to add a translation. Details

Stone is just raw metal anyway.

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Status:
untranslated
References:
  • ./Common/Scripts/common/lib/legendaryturretgenerator.lua:
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Metal is just refined stone anyway. You have to log in to add a translation. Details

Metal is just refined stone anyway.

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Status:
untranslated
References:
  • ./Common/Scripts/common/lib/legendaryturretgenerator.lua:
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Unknown Gameplay Scenario Type You have to log in to add a translation. Details

Unknown

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Status:
untranslated
Context:
Gameplay Scenario Type
References:
  • ./Common/Game/Scenario.cpp:
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Here is your first test torpedo. To equip it, you first have to load the torpedo into a Torpedo Shaft. In your ship menu, go to the tab for torpedoes and drag & drop the torpedo into the shaft. Then, go to the overview tab and bind the shaft to a weapon number to set it as active. I suggest you just go ahead and try to shoot the wreckage as soon as you've done that. You have to log in to add a translation. Details

Here is your first test torpedo. To equip it, you first have to load the torpedo into a Torpedo Shaft. In your ship menu, go to the tab for torpedoes and drag & drop the torpedo into the shaft. Then, go to the overview tab and bind the shaft to a weapon number to set it as active. I suggest you just go ahead and try to shoot the wreckage as soon as you've done that.

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Status:
untranslated
References:
  • ./data/scripts/player/missions/tutorials/torpedoestutorial.lua:
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Shoot the wreckage with the torpedo [${torpedoKey}] You have to log in to add a translation. Details

Shoot the wreckage with the torpedo [${torpedoKey}]

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Status:
untranslated
References:
  • ./data/scripts/player/missions/tutorials/torpedoestutorial.lua:
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Open the torpedoes tab in your ship window. Drag & drop the torpedo into a torpedo shaft. In the ship tab, bind the shaft to a keyboard shortcut to activate it You have to log in to add a translation. Details

Open the torpedoes tab in your ship window. Drag & drop the torpedo into a torpedo shaft. In the ship tab, bind the shaft to a keyboard shortcut to activate it

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Meta

Status:
untranslated
References:
  • ./data/scripts/player/missions/tutorials/torpedoestutorial.lua:
Priority of the original:
normal
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