Avorion Translation Server

Translation of Avorion: Dutch

1 6196 6197 6198 6199 6200 6500
Filter ↓ Sort ↓ All  Untranslated (random)
Prio Original string Translation
At the \c(0d0)Research Station\c() you can combine items into a better, random new one. The better the items, the better the resulting item will be. You have to log in to add a translation. Details

At the \c(0d0)Research Station\c() you can combine items into a better, random new one. The better the items, the better the resulting item will be.

You have to log in to edit this translation.

Meta

Status:
untranslated
References:
  • ./data/scripts/player/ui/encyclopedia/chapters/exploring.lua:
Priority of the original:
normal
More links:
or Cancel
The \c(0d0)Headquarters\c() is a unique station for every faction. If you need to contact the whole faction, you should talk to their Headquarters. You have to log in to add a translation. Details

The \c(0d0)Headquarters\c() is a unique station for every faction. If you need to contact the whole faction, you should talk to their Headquarters.

You have to log in to edit this translation.

Meta

Status:
untranslated
References:
  • ./data/scripts/player/ui/encyclopedia/chapters/exploring.lua:
Priority of the original:
normal
More links:
or Cancel
Stations You have to log in to add a translation. Details

Stations

You have to log in to edit this translation.

Meta

Status:
untranslated
References:
  • ./Client/ClientUI/GalaxyMap/GalaxyMap.cpp:
  • ./data/scripts/player/ui/encyclopedia/chapters/exploring.lua:
  • ./data/scripts/player/ui/encyclopedia/chapters/trade.lua:
  • ./data/scripts/player/ui/sectorshipoverview.lua:
Priority of the original:
normal
More links:
or Cancel
Indicators You have to log in to add a translation. Details

Indicators

You have to log in to edit this translation.

Meta

Status:
untranslated
References:
  • ./data/scripts/player/ui/encyclopedia/chapters/exploring.lua:
Priority of the original:
normal
More links:
or Cancel
The galaxy map has several types of markers: \c(0d0)Colonized sectors\c() are shown with a green blip, while sectors with \c(0d0)Hidden Mass\c() are marked with a yellow blip. Hidden mass sectors can contain good things, like huge asteroid fields, but also pirates. Be careful when venturing into the unknown! \c(0d0)Visited sectors\c() are marked with dots. Green dots represent allies, purple ones neutral objects, red ones hostile forces. \c(ddd)Note: to see the yellow markers it's necessary to install a \c(0d0)Radar Upgrade\c(ddd) with deep scan function.\c() You have to log in to add a translation. Details

The galaxy map has several types of markers: \c(0d0)Colonized sectors\c() are shown with a green blip, while sectors with \c(0d0)Hidden Mass\c() are marked with a yellow blip. Hidden mass sectors can contain good things, like huge asteroid fields, but also pirates. Be careful when venturing into the unknown! \c(0d0)Visited sectors\c() are marked with dots. Green dots represent allies, purple ones neutral objects, red ones hostile forces. \c(ddd)Note: to see the yellow markers it's necessary to install a \c(0d0)Radar Upgrade\c(ddd) with deep scan function.\c()

You have to log in to edit this translation.

Meta

Status:
untranslated
References:
  • ./data/scripts/player/ui/encyclopedia/chapters/exploring.lua:
Priority of the original:
normal
More links:
or Cancel
Map Markers You have to log in to add a translation. Details

Map Markers

You have to log in to edit this translation.

Meta

Status:
untranslated
References:
  • ./data/scripts/player/ui/encyclopedia/chapters/exploring.lua:
Priority of the original:
normal
More links:
or Cancel
Exploring You have to log in to add a translation. Details

Exploring

You have to log in to edit this translation.

Meta

Status:
untranslated
References:
  • ./data/scripts/player/background/simulation/expeditioncommand.lua:
Priority of the original:
normal
More links:
or Cancel
Some turrets don't fit into one of the above categories. \c(0d0)Point Defense Weapons\c(): Those weapons can always fire and need no ammunition. Point Defense Weapons are very good against enemy fighters and torpedoes. Set them to 'Defensive' to have them automatically target torpedoes, fighters and nearby enemies. Utility Turrets: Those include \c(0d0)Healing\c() and \c(0d0)Force turrets\c(), which can heal other ships or push or pull them around. You have to log in to add a translation. Details

Some turrets don't fit into one of the above categories. \c(0d0)Point Defense Weapons\c(): Those weapons can always fire and need no ammunition. Point Defense Weapons are very good against enemy fighters and torpedoes. Set them to 'Defensive' to have them automatically target torpedoes, fighters and nearby enemies. Utility Turrets: Those include \c(0d0)Healing\c() and \c(0d0)Force turrets\c(), which can heal other ships or push or pull them around.

You have to log in to edit this translation.

Meta

Status:
untranslated
References:
  • ./data/scripts/player/ui/encyclopedia/chapters/craftmanagement.lua:
Priority of the original:
normal
More links:
or Cancel
Special Turrets You have to log in to add a translation. Details

Special Turrets

You have to log in to edit this translation.

Meta

Status:
untranslated
References:
  • ./data/scripts/player/ui/encyclopedia/chapters/craftmanagement.lua:
Priority of the original:
normal
More links:
or Cancel
\c(0d0)Energy-Using Turrets\c() have batteries that first need to be charged with your ship's energy. Once this battery is depleted, the turret will stop shooting until its battery has been recharged. Weapons of this category inlcude \c(0d0)Lasers\c(), \c(0d0)Tesla\c() and \c(0d0)Lightning Guns\c() and \c(0d0)Plasma Turrets\c(). You have to log in to add a translation. Details

\c(0d0)Energy-Using Turrets\c() have batteries that first need to be charged with your ship's energy. Once this battery is depleted, the turret will stop shooting until its battery has been recharged. Weapons of this category inlcude \c(0d0)Lasers\c(), \c(0d0)Tesla\c() and \c(0d0)Lightning Guns\c() and \c(0d0)Plasma Turrets\c().

You have to log in to edit this translation.

Meta

Status:
untranslated
References:
  • ./data/scripts/player/ui/encyclopedia/chapters/craftmanagement.lua:
Priority of the original:
normal
More links:
or Cancel
Energy Turrets You have to log in to add a translation. Details

Energy Turrets

You have to log in to edit this translation.

Meta

Status:
untranslated
References:
  • ./data/scripts/player/ui/encyclopedia/chapters/craftmanagement.lua:
Priority of the original:
normal
More links:
or Cancel
Overheating Turrets You have to log in to add a translation. Details

Overheating Turrets

You have to log in to edit this translation.

Meta

Status:
untranslated
References:
  • ./data/scripts/player/ui/encyclopedia/chapters/craftmanagement.lua:
Priority of the original:
normal
More links:
or Cancel
A \c(0d0)Transporter Block\c() only works with the corresponding \c(0d0)Transporter Software Subsystem\c(). The software increases the \c(0d0)docking range\c() and allows fighters to pick up cargo for a ship. You have to log in to add a translation. Details

A \c(0d0)Transporter Block\c() only works with the corresponding \c(0d0)Transporter Software Subsystem\c(). The software increases the \c(0d0)docking range\c() and allows fighters to pick up cargo for a ship.

You have to log in to edit this translation.

Meta

Status:
untranslated
References:
  • ./data/scripts/player/ui/encyclopedia/chapters/craftmanagement.lua:
Priority of the original:
normal
More links:
or Cancel
The \c(0d0)Energy Converter\c() reroutes part of the ship's energy into the shield. This means less energy for ship systems but a much \c(0d0)higher shield durability\c(). You have to log in to add a translation. Details

The \c(0d0)Energy Converter\c() reroutes part of the ship's energy into the shield. This means less energy for ship systems but a much \c(0d0)higher shield durability\c().

You have to log in to edit this translation.

Meta

Status:
untranslated
References:
  • ./data/scripts/player/ui/encyclopedia/chapters/craftmanagement.lua:
Priority of the original:
normal
More links:
or Cancel
The \c(0d0)Object Detector\c() detects and marks all objects worth checking out in the current sector. You have to log in to add a translation. Details

The \c(0d0)Object Detector\c() detects and marks all objects worth checking out in the current sector.

You have to log in to edit this translation.

Meta

Status:
untranslated
References:
  • ./data/scripts/player/ui/encyclopedia/chapters/craftmanagement.lua:
Priority of the original:
normal
More links:
or Cancel
1 6196 6197 6198 6199 6200 6500
Legend:
Current
Waiting
Fuzzy
Old
with warnings

Export as