Avorion Translation Server

Translation of Avorion: Dutch

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Saved Designs Opgeslagen Ontwerpen Details

Saved Designs

Opgeslagen Ontwerpen

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Meta

Status:
current
Date added:
2018-07-15 10:40:10 GMT
Translated by:
DeathTech
References:
  • ./Client/ClientUI/Hud/BuildingUtilities.cpp:
  • ./Client/ClientUI/Hud/SavedDesignsWindow.cpp:
  • ./Client/Input/GameInput.cpp:
Priority of the original:
normal
More links:
or Cancel
Upload Error: %s Upload Error: %s Details

Upload Error: %s

Upload Error: %s

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Meta

Status:
current
Date added:
2018-07-03 15:07:05 GMT
Translated by:
Esiback
Approved by:
DeathTech
References:
  • ./Client/ClientUI/Hud/DesignUploadWorkshopWindow.cpp:
  • ./Client/ClientUI/Menu/ModUploadWorkshopTab.cpp:
Priority of the original:
normal
More links:
or Cancel
Submit New Design Verstuur nieuw ontwerp Details

Submit New Design

Verstuur nieuw ontwerp

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Meta

Status:
current
Date added:
2018-07-03 15:10:13 GMT
Translated by:
Esiback
Approved by:
DeathTech
References:
  • ./Client/ClientUI/Hud/DesignUploadWorkshopWindow.cpp:
Priority of the original:
normal
More links:
or Cancel
This is the Turret Building Mode. Each turret consists of three parts: Base, Body and Barrels. The Base is built directly onto the craft. The Body rotates horizontally on top of the Base. The Barrels part rotates vertically on top of the Body. Rotation Points can be assigned by selecting the desired block. When a turret is fired the shots appear at the muzzle positions. Changes to muzzle and rotation positions are also recorded and can be undone. Dit is de Geschutstore Bouw Mode. Elke Geschutstore bestaat uit drie delen: De Basis, De Kern en De Loopen. De Kern is direct gebouwd aan het vaartuig. De Kern beweegt horizontaal boven de basis. De Loopdelen bewegen zich verticaal boven de kern. De Omdraaiings Punten kunnen toegewezen worden door de specifieke blok te selecteren. De schoten verschijnen aan de mond posities wanneer een Geschutstore word afgevuurd. Veranderingen aan de mond en omdraaiings punten worden ook opgeslagen en kunnen ongedaan gemaakt worden. Details

This is the Turret Building Mode. Each turret consists of three parts: Base, Body and Barrels. The Base is built directly onto the craft. The Body rotates horizontally on top of the Base. The Barrels part rotates vertically on top of the Body. Rotation Points can be assigned by selecting the desired block. When a turret is fired the shots appear at the muzzle positions. Changes to muzzle and rotation positions are also recorded and can be undone.

Dit is de Geschutstore Bouw Mode. Elke Geschutstore bestaat uit drie delen: De Basis, De Kern en De Loopen. De Kern is direct gebouwd aan het vaartuig. De Kern beweegt horizontaal boven de basis. De Loopdelen bewegen zich verticaal boven de kern. De Omdraaiings Punten kunnen toegewezen worden door de specifieke blok te selecteren. De schoten verschijnen aan de mond posities wanneer een Geschutstore word afgevuurd. Veranderingen aan de mond en omdraaiings punten worden ook opgeslagen en kunnen ongedaan gemaakt worden.

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Meta

Status:
current
Date added:
2018-07-15 11:22:27 GMT
Translated by:
DeathTech
References:
  • ./Client/ClientUI/Hud/TurretBuildingUtilitiesTab.cpp:
Priority of the original:
normal
More links:
or Cancel
Place a coaxial gun on this turret base to activate its design. Design size: %s Plaats een coaxiaal geweer op deze geschutstorebasis om haar ontwerp te activeren. Ontwerp grootte: %s Details

Place a coaxial gun on this turret base to activate its design. Design size: %s

Plaats een coaxiaal geweer op deze geschutstorebasis om haar ontwerp te activeren. Ontwerp grootte: %s

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Meta

Status:
current
Date added:
2018-07-15 10:55:49 GMT
Translated by:
DeathTech
References:
  • ./Client/Client/Player/PlayerCraftBuildingState.cpp:
Priority of the original:
normal
More links:
or Cancel
Place a turret on this turret base to activate its design. Design size: %s Plaats een geschutstore op deze geschutstorebasis om haar ontwerp te activeren. Ontwerp grootte: %s Details

Place a turret on this turret base to activate its design. Design size: %s

Plaats een geschutstore op deze geschutstorebasis om haar ontwerp te activeren. Ontwerp grootte: %s

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Meta

Status:
current
Date added:
2018-07-15 10:56:58 GMT
Translated by:
DeathTech
References:
  • ./Client/Client/Player/PlayerCraftBuildingState.cpp:
Priority of the original:
normal
More links:
or Cancel
Minimum size reached. The design must not be smaller than the actual turret. Minimale grootte bereikt. Het ontwerp mag niet kleiner zijn dan de werkelijke geschutstore. Details

Minimum size reached. The design must not be smaller than the actual turret.

Minimale grootte bereikt. Het ontwerp mag niet kleiner zijn dan de werkelijke geschutstore.

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Meta

Status:
current
Date added:
2018-07-15 10:58:31 GMT
Translated by:
DeathTech
References:
  • ./Client/Client/Player/PlayerTurretBuildingState.cpp:
Priority of the original:
normal
More links:
or Cancel
Failed to transfer blocks. Not enough space. Overzetting van blokken is gefaald. Niet genoeg ruimte. Details

Failed to transfer blocks. Not enough space.

Overzetting van blokken is gefaald. Niet genoeg ruimte.

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Meta

Status:
current
Date added:
2018-07-15 11:00:29 GMT
Translated by:
DeathTech
References:
  • ./Client/Client/Player/PlayerTurretBuildingState.cpp:
Priority of the original:
normal
More links:
or Cancel
Request Timed Out Verzoek Is Verlopen Details

Request Timed Out

Verzoek Is Verlopen

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Meta

Status:
current
Date added:
2018-07-15 11:01:13 GMT
Translated by:
DeathTech
References:
  • ./Client/Client/Steam/Workshop/WorkshopBaseSubmission.cpp:
Priority of the original:
normal
More links:
or Cancel
Workshop Legal Agreement not accepted Werkplaats Wettelijke Overeenkomst niet geaccepteerd Details

Workshop Legal Agreement not accepted

Werkplaats Wettelijke Overeenkomst niet geaccepteerd

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Meta

Status:
current
Date added:
2018-07-15 11:02:10 GMT
Translated by:
DeathTech
References:
  • ./Client/Client/Steam/Workshop/WorkshopBaseSubmission.cpp:
Priority of the original:
normal
More links:
or Cancel
Transfer Selection Overbrenging Selectie Details

Transfer Selection

Overbrenging Selectie

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Meta

Status:
current
Date added:
2018-07-15 11:03:42 GMT
Translated by:
DeathTech
References:
  • ./Client/ClientUI/Hud/TransferToPartWindow.cpp:
Priority of the original:
normal
More links:
or Cancel
Transfer the selected blocks to a different turret part: Zet de geselecteerde blokken over naar een ander geschutstoredeel: Details

Transfer the selected blocks to a different turret part:

Zet de geselecteerde blokken over naar een ander geschutstoredeel:

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Meta

Status:
current
Date added:
2018-07-15 11:06:13 GMT
Translated by:
DeathTech
References:
  • ./Client/ClientUI/Hud/TransferToPartWindow.cpp:
Priority of the original:
normal
More links:
or Cancel
Transfer Selection... Overbrenging Selectie... Details

Transfer Selection...

Overbrenging Selectie...

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Meta

Status:
current
Date added:
2018-07-15 11:07:15 GMT
Translated by:
DeathTech
References:
  • ./Client/ClientUI/Hud/TurretBuildingUtilitiesTab.cpp:
Priority of the original:
normal
More links:
or Cancel
Assign Muzzle Blocks Select the blocks you want to set as muzzle positions. Wijs Mond Blokken Toe Selecteer de blokken die je wilt instellen als mondposities. Details

Assign Muzzle Blocks Select the blocks you want to set as muzzle positions.

Wijs Mond Blokken Toe Selecteer de blokken die je wilt instellen als mondposities.

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Meta

Status:
current
Date added:
2018-07-15 11:24:52 GMT
Translated by:
DeathTech
References:
  • ./Client/ClientUI/Hud/TurretBuildingUtilitiesTab.cpp:
Priority of the original:
normal
More links:
or Cancel
Assign Barrel Rotation Point Select blocks to set the point of rotation. Wijs Loop Omdraaiing Punten Toe Selecteer de blokken die je wilt instellen als het omdraaiing punt. Details

Assign Barrel Rotation Point Select blocks to set the point of rotation.

Wijs Loop Omdraaiing Punten Toe Selecteer de blokken die je wilt instellen als het omdraaiing punt.

You have to log in to edit this translation.

Meta

Status:
current
Date added:
2018-07-15 11:28:21 GMT
Translated by:
DeathTech
References:
  • ./Client/ClientUI/Hud/TurretBuildingUtilitiesTab.cpp:
Priority of the original:
normal
More links:
or Cancel
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