Avorion Translation Server

Translation of Avorion: Dutch

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Prio Original string Translation
Scale At Axis X You have to log in to add a translation. Details

Scale At Axis X

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Status:
untranslated
References:
  • ./Client/ClientUI/Hud/BuildingControls.cpp:
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Scale (Keep Proportion) You have to log in to add a translation. Details

Scale (Keep Proportion)

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Status:
untranslated
References:
  • ./Client/ClientUI/Hud/BuildingControls.cpp:
Priority of the original:
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%s + Move Mouse You have to log in to add a translation. Details

%s + Move Mouse

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Status:
untranslated
References:
  • ./Client/ClientUI/Hud/BuildingControls.cpp:
Priority of the original:
normal
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Group Members: You have to log in to add a translation. Details

Group Members:

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Status:
untranslated
References:
  • ./Client/ClientUI/GalaxyMap/TooltipLayer.cpp:
Priority of the original:
normal
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Unknown hidden mass signature You have to log in to add a translation. Details

Unknown hidden mass signature

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Status:
untranslated
References:
  • ./Client/ClientUI/GalaxyMap/TooltipLayer.cpp:
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normal
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Unknown energy signature You have to log in to add a translation. Details

Unknown energy signature

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Status:
untranslated
References:
  • ./Client/ClientUI/GalaxyMap/TooltipLayer.cpp:
Priority of the original:
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Post In Chat You have to log in to add a translation. Details

Post In Chat

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Status:
untranslated
References:
  • ./Client/ClientUI/GalaxyMap/GalaxyMap.cpp:
Priority of the original:
normal
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Remove Death Marker You have to log in to add a translation. Details

Remove Death Marker

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Status:
untranslated
References:
  • ./Client/ClientUI/GalaxyMap/GalaxyMap.cpp:
Priority of the original:
normal
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You can't edit fighters. You have to log in to add a translation. Details

You can't edit fighters.

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Status:
untranslated
References:
  • ./Client/Client/Player/PlayerBuildingState.cpp:
Priority of the original:
normal
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You can't edit your drone. Found a ship first! You have to log in to add a translation. Details

You can't edit your drone. Found a ship first!

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Status:
untranslated
References:
  • ./Client/Client/Player/PlayerBuildingState.cpp:
Priority of the original:
normal
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Your ships need \c(3dd)Crews\c(). You can hire crews at various friendly stations. You have to log in to add a translation. Details

Your ships need \c(3dd)Crews\c(). You can hire crews at various friendly stations.

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Status:
untranslated
References:
  • ./Client/Client/LoadingScreenTipSelector.cpp:
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A \c(3dd)Flight Recorder\c() block will mark the location of your ship's destruction on the \c(3dd)Galaxy Map\c() - but only if it's still intact when the ship is destroyed! So make sure your \c(3dd)Flight Recorders\c() are protected. You have to log in to add a translation. Details

A \c(3dd)Flight Recorder\c() block will mark the location of your ship's destruction on the \c(3dd)Galaxy Map\c() - but only if it's still intact when the ship is destroyed! So make sure your \c(3dd)Flight Recorders\c() are protected.

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Status:
untranslated
References:
  • ./Client/Client/LoadingScreenTipSelector.cpp:
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Make sure you also explore sectors that are not marked with a dot. But be careful, as pirates like to hide in these unknown regions. You have to log in to add a translation. Details

Make sure you also explore sectors that are not marked with a dot. But be careful, as pirates like to hide in these unknown regions.

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Status:
untranslated
References:
  • ./Client/Client/LoadingScreenTipSelector.cpp:
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normal
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Visited sectors with content are marked automatically on your \c(3dd)Galaxy Map\c(). You have to log in to add a translation. Details

Visited sectors with content are marked automatically on your \c(3dd)Galaxy Map\c().

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Status:
untranslated
References:
  • ./Client/Client/LoadingScreenTipSelector.cpp:
Priority of the original:
normal
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The blue radius around your position on the \c(3dd)Galaxy Map\c() shows how far your ship can jump. You have to log in to add a translation. Details

The blue radius around your position on the \c(3dd)Galaxy Map\c() shows how far your ship can jump.

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Status:
untranslated
References:
  • ./Client/Client/LoadingScreenTipSelector.cpp:
Priority of the original:
normal
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