Prio | Original string | Translation | — |
---|---|---|---|
Everything in the game is \c(3dd)generated procedurally\c() - no matter where you go, you will always find something new! | You have to log in to add a translation. | Details | |
Everything in the game is \c(3dd)generated procedurally\c() - no matter where you go, you will always find something new! You have to log in to edit this translation.
or Cancel
|
|||
The galaxy is filled with \c(3dd)valuable objects\c(), such as secret stashes or ship wreckages. Some of those wreckages can even be made functional again. | You have to log in to add a translation. | Details | |
The galaxy is filled with \c(3dd)valuable objects\c(), such as secret stashes or ship wreckages. Some of those wreckages can even be made functional again. You have to log in to edit this translation.
or Cancel
|
|||
You can repair your ship in \c(3dd)Building Mode\c() while you're not in combat. | You have to log in to add a translation. | Details | |
You can repair your ship in \c(3dd)Building Mode\c() while you're not in combat. You have to log in to edit this translation.
or Cancel
|
|||
The mass of your ship greatly influences its inertia - lighter ships are much easier to steer and don't need as many \c(3dd)Thrusters\c() and \c(3dd)Engines\c(). | You have to log in to add a translation. | Details | |
The mass of your ship greatly influences its inertia - lighter ships are much easier to steer and don't need as many \c(3dd)Thrusters\c() and \c(3dd)Engines\c(). You have to log in to edit this translation.
or Cancel
|
|||
\c(3dd)Thrusters\c() have the biggest effect if they're built far away from the center of mass of the ship. | You have to log in to add a translation. | Details | |
\c(3dd)Thrusters\c() have the biggest effect if they're built far away from the center of mass of the ship. You have to log in to edit this translation.
or Cancel
|
|||
If you are having trouble with drift, consider building your ship out of a light material, such as \c(3dd)Titanium\c() or \c(3dd)Trinium\c(). | You have to log in to add a translation. | Details | |
If you are having trouble with drift, consider building your ship out of a light material, such as \c(3dd)Titanium\c() or \c(3dd)Trinium\c(). You have to log in to edit this translation.
or Cancel
|
|||
\c(3dd)Thrusters\c() reduce drifting and they will steer your ship in the direction it is looking. | You have to log in to add a translation. | Details | |
\c(3dd)Thrusters\c() reduce drifting and they will steer your ship in the direction it is looking. You have to log in to edit this translation.
or Cancel
|
|||
You can give your ships \c(3dd)orders\c(), for example you can tell them to escort you or to guard a certain location. | You have to log in to add a translation. | Details | |
You can give your ships \c(3dd)orders\c(), for example you can tell them to escort you or to guard a certain location. You have to log in to edit this translation.
or Cancel
|
|||
Factories either pay high prices for the goods they need, or sell their goods for low prices, but never both. | You have to log in to add a translation. | Details | |
Factories either pay high prices for the goods they need, or sell their goods for low prices, but never both. You have to log in to edit this translation.
or Cancel
|
|||
\c(3dd)Turrets\c() drop when you destroy turrets on other ships. To get mining turrets you should destroy mining ships, and to get armed turrets, you should destroy armed ships. | You have to log in to add a translation. | Details | |
\c(3dd)Turrets\c() drop when you destroy turrets on other ships. To get mining turrets you should destroy mining ships, and to get armed turrets, you should destroy armed ships. You have to log in to edit this translation.
or Cancel
|
|||
\c(3dd)Mining Lasers\c() with an efficiency of 15 will only gather 15% of the resources in an asteroid. | You have to log in to add a translation. | Details | |
\c(3dd)Mining Lasers\c() with an efficiency of 15 will only gather 15% of the resources in an asteroid. You have to log in to edit this translation.
or Cancel
|
|||
Different materials have different strengths. The higher the material, the higher its strength. | You have to log in to add a translation. | Details | |
Different materials have different strengths. The higher the material, the higher its strength. You have to log in to edit this translation.
or Cancel
|
|||
Different factions have different ship styles. If you look closely, you can identify factions by the look of their ships. | You have to log in to add a translation. | Details | |
Different factions have different ship styles. If you look closely, you can identify factions by the look of their ships. You have to log in to edit this translation.
or Cancel
|
|||
Ships with \c(3dd)Trading Subsystems\c() can communicate with factories and other stations to check prices and stock without docking to the station. | You have to log in to add a translation. | Details | |
Ships with \c(3dd)Trading Subsystems\c() can communicate with factories and other stations to check prices and stock without docking to the station. You have to log in to edit this translation.
or Cancel
|
|||
Ships with \c(3dd)Mining Subsystems\c() can detect asteroids with resources. The more advanced the system, the rarer materials that can be detected in asteroids. | You have to log in to add a translation. | Details | |
Ships with \c(3dd)Mining Subsystems\c() can detect asteroids with resources. The more advanced the system, the rarer materials that can be detected in asteroids. You have to log in to edit this translation.
or Cancel
|
Export as