Avorion Translation Server

Translation of Avorion: Dutch

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Shaft is disabled. To enable it, build more unobstructed launcher blocks. You have to log in to add a translation. Details

Shaft is disabled. To enable it, build more unobstructed launcher blocks.

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Status:
untranslated
References:
  • ./Client/ClientUI/ShipWindow/TorpedoesTab.cpp:
Priority of the original:
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Hover the mouse over a torpedo and press %i to move the torpedo to this shaft. You have to log in to add a translation. Details

Hover the mouse over a torpedo and press %i to move the torpedo to this shaft.

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Status:
untranslated
References:
  • ./Client/ClientUI/ShipWindow/TorpedoesTab.cpp:
Priority of the original:
normal
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Processing power of %1% %2% required to unlock You have to log in to add a translation. Details

Processing power of %1% %2% required to unlock

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Status:
untranslated
References:
  • ./Client/ClientUI/ShipWindow/SystemsTab.cpp:
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normal
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Assign allrounder crew members to this position. You have to log in to add a translation. Details

Assign allrounder crew members to this position.

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Status:
untranslated
References:
  • ./Client/ClientUI/ShipWindow/CrewTab.cpp:
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Defensive [Fighters, Torpedoes] You have to log in to add a translation. Details

Defensive [Fighters, Torpedoes]

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Status:
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References:
  • ./Client/ClientUI/Hud/TurretControls.cpp:
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normal
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%s TORPEDOES INCOMING! You have to log in to add a translation. Details

%s TORPEDOES INCOMING!

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Status:
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References:
  • ./Client/ClientUI/Hud/Alerter.cpp:
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TORPEDO INCOMING! You have to log in to add a translation. Details

TORPEDO INCOMING!

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Status:
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References:
  • ./Client/ClientUI/Hud/Alerter.cpp:
Priority of the original:
normal
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You can switch to another sector that contains one of your crafts. Right-Click the target sector and select 'Switch to Sector'. You have to log in to add a translation. Details

You can switch to another sector that contains one of your crafts. Right-Click the target sector and select 'Switch to Sector'.

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Status:
untranslated
References:
  • ./Client/ClientUI/Hud/HintDisplayer.cpp:
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Provides torpedo storage You have to log in to add a translation. Details

Provides torpedo storage

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untranslated
References:
  • ./Common/Game/Blocks/Blocks.cpp:
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Can hold up to %i torpedoes You have to log in to add a translation. Details

Can hold up to %i torpedoes

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Status:
untranslated
References:
  • ./Common/Game/Blocks/Blocks.cpp:
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Launches torpedoes You have to log in to add a translation. Details

Launches torpedoes

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untranslated
References:
  • ./Common/Game/Blocks/Blocks.cpp:
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Switch to Sector You have to log in to add a translation. Details

Switch to Sector

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Status:
untranslated
References:
  • ./Client/ClientUI/GalaxyMap/GalaxyMap.cpp:
  • ./Client/ClientUI/PlayerWindow/ShipsTab.cpp:
  • ./data/scripts/player/map/mapcommands.lua:
Priority of the original:
normal
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You can request \c(3dd)Crew Transports\c() that will deliver an entire crew for a newly built ship. Those are costly, though, and only available if you request 100 crew members or more. You have to log in to add a translation. Details

You can request \c(3dd)Crew Transports\c() that will deliver an entire crew for a newly built ship. Those are costly, though, and only available if you request 100 crew members or more.

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Status:
untranslated
References:
  • ./Client/Client/LoadingScreenTipSelector.cpp:
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\c(3dd)Torpedoes\c() still detonate when they just miss their target, but will only deal half the damage of a direct hit. You have to log in to add a translation. Details

\c(3dd)Torpedoes\c() still detonate when they just miss their target, but will only deal half the damage of a direct hit.

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Status:
untranslated
References:
  • ./Client/Client/LoadingScreenTipSelector.cpp:
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normal
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Anti-Fighter Weapon Prefix You have to log in to add a translation. Details

Anti-Fighter

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Status:
untranslated
Context:
Weapon Prefix
References:
  • ./data/scripts/lib/weapongenerator.lua:
Priority of the original:
normal
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