Avorion Translation Server

Translation of Avorion: Latvian

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Prio Original string Translation
WARNING: High Load Simulation enabled! Server will artificially simulate high load spikes. You have to log in to add a translation. Details

WARNING: High Load Simulation enabled! Server will artificially simulate high load spikes.

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Meta

Status:
untranslated
References:
  • ./Server/Server/PlayerMessageHandlers/IdentificationMessageHandler.cpp:
Priority of the original:
normal
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Boarding Shuttle Squad You have to log in to add a translation. Details

Boarding Shuttle Squad

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Meta

Status:
untranslated
References:
  • ./Common/Game/FighterTemplate.cpp:
Priority of the original:
normal
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Got %1% Credits of deposit back. You have to log in to add a translation. Details

Got %1% Credits of deposit back.

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Meta

Status:
untranslated
References:
  • ./data/scripts/player/missions/transfervessel.lua:
Priority of the original:
normal
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Paid %1% Credits as deposit for the ship. You have to log in to add a translation. Details

Paid %1% Credits as deposit for the ship.

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Meta

Status:
untranslated
References:
  • ./data/scripts/player/missions/transfervessel.lua:
Priority of the original:
normal
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We need %1% %2%, quickly! If you can deliver in the next 30 minutes we will pay you handsomely. Example: We need 150 Iron, quickly! ... You have to log in to add a translation. Details

We need %1% %2%, quickly! If you can deliver in the next 30 minutes we will pay you handsomely.

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Meta

Status:
untranslated
Context:
Example: We need 150 Iron, quickly! ...
References:
  • ./data/scripts/entity/merchants/resourcetrader.lua:
Priority of the original:
normal
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Pauses the game when the Avorion window loses focus (ie. Alt + TAB). You have to log in to add a translation. Details

Pauses the game when the Avorion window loses focus (ie. Alt + TAB).

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Meta

Status:
untranslated
References:
  • ./Client/ClientUI/Menu/GameSettingsWindow.cpp:
Priority of the original:
normal
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Pause When Inactive You have to log in to add a translation. Details

Pause When Inactive

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Meta

Status:
untranslated
References:
  • ./Client/ClientUI/Menu/GameSettingsWindow.cpp:
Priority of the original:
normal
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Community Translation You have to log in to add a translation. Details

Community Translation

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Status:
untranslated
References:
  • ./Client/ClientUI/Menu/GameSettingsWindow.cpp:
Priority of the original:
normal
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Community translation selected. This translation may be incomplete or contain errors. You can help translate Avorion on translate.avorion.net. Izvēlēts kopienas tulkojums. Šis tulkojums var būt nepilnīgs un kļūdains. Jūs varat palīdzēt iztulkot Avorion translate.avorion.net lapā. Details

Community translation selected. This translation may be incomplete or contain errors. You can help translate Avorion on translate.avorion.net.

Izvēlēts kopienas tulkojums. Šis tulkojums var būt nepilnīgs un kļūdains. Jūs varat palīdzēt iztulkot Avorion translate.avorion.net lapā.

You have to log in to edit this translation.

Meta

Status:
waiting
Date added:
2020-04-15 20:49:29 GMT
Translated by:
BitterCynic
References:
  • ./Client/ClientUI/Menu/GameSettingsWindow.cpp:
Priority of the original:
normal
More links:
or Cancel
Parent Folder You have to log in to add a translation. Details

Parent Folder

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Meta

Status:
untranslated
References:
  • ./Client/ClientUI/SavedDesignsSelection.cpp:
Priority of the original:
normal
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W-${designation}-Hull Polarizer ${rarity} You have to log in to add a translation. Details

W-${designation}-Hull Polarizer ${rarity}

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Meta

Status:
untranslated
References:
  • ./data/scripts/systems/weaknesssystem.lua:
Priority of the original:
normal
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If someone causes too much trouble and destroys or boards structures of other factions, the faction controlling the sector will call the sector out as a \c(0d0)Hazard Zone\c(). Civilian ships, traders and freighters will avoid this sector for a certain amount of time. Instead, military ships will appear and restore peace. You have to log in to add a translation. Details

If someone causes too much trouble and destroys or boards structures of other factions, the faction controlling the sector will call the sector out as a \c(0d0)Hazard Zone\c(). Civilian ships, traders and freighters will avoid this sector for a certain amount of time. Instead, military ships will appear and restore peace.

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Meta

Status:
untranslated
References:
  • ./data/scripts/player/ui/encyclopedia/chapters/exploring.lua:
Priority of the original:
normal
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Hazard Zone You have to log in to add a translation. Details

Hazard Zone

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Status:
untranslated
References:
  • ./data/scripts/player/ui/encyclopedia/chapters/exploring.lua:
  • ./data/scripts/sector/background/warzonecheck.lua:
Priority of the original:
normal
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The \c(0d0)Neutral Zone\c() is a safe zone. Player-vs-player damage is disabled. You cannot damage other players, not even by collision damage, but you can use repair turrets or repair fighters to heal them. You have to log in to add a translation. Details

The \c(0d0)Neutral Zone\c() is a safe zone. Player-vs-player damage is disabled. You cannot damage other players, not even by collision damage, but you can use repair turrets or repair fighters to heal them.

You have to log in to edit this translation.

Meta

Status:
untranslated
References:
  • ./data/scripts/player/ui/encyclopedia/chapters/exploring.lua:
Priority of the original:
normal
More links:
or Cancel
Neutral Zone You have to log in to add a translation. Details

Neutral Zone

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Meta

Status:
untranslated
References:
  • ./data/scripts/player/ui/encyclopedia/chapters/exploring.lua:
Priority of the original:
normal
More links:
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