Avorion Translation Server

Translation of Avorion: Korean

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Rift Mass Constraint You have to log in to add a translation. Details

Rift Mass Constraint

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Status:
untranslated
References:
  • ./Client/ClientUI/Menu/FreePlayConfigurationWindow.cpp:
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Interesting objects scanned: ${scansCompleted} / ${neededScans} You have to log in to add a translation. Details

Interesting objects scanned: ${scansCompleted} / ${neededScans}

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Status:
untranslated
References:
  • ./Common/Scripts/dlc/rift/sector/missionobjectives/scoutsector.lua:
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normal
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Found other players who aren't in your group. You have to log in to add a translation. Details

Found other players who aren't in your group.

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Status:
untranslated
References:
  • ./Common/Scripts/dlc/rift/entity/riftresearchcenter.lua:
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Cost: ${num} You: ${have} You have to log in to add a translation. Details

Cost: ${num} You: ${have}

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References:
  • ./Common/Scripts/dlc/rift/entity/riftresearchcenter.lua:
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Request new missions (${num} Rift Research Data) You have to log in to add a translation. Details

Request new missions (${num} Rift Research Data)

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  • ./Common/Scripts/dlc/rift/entity/riftresearchcenter.lua:
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Request new missions You have to log in to add a translation. Details

Request new missions

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References:
  • ./Common/Scripts/dlc/rift/entity/riftresearchcenter.lua:
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You gather Rift Research Data in rifts by scanning objects, destroying Xsotan or fulfilling secondary objectives. A Scientist captain will also collect Rift Research Data automatically while inside rifts. You have to log in to add a translation. Details

You gather Rift Research Data in rifts by scanning objects, destroying Xsotan or fulfilling secondary objectives. A Scientist captain will also collect Rift Research Data automatically while inside rifts.

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Status:
untranslated
References:
  • ./Common/Scripts/dlc/rift/entity/riftresearchcenter.lua:
  • ./Common/Scripts/dlc/rift/entity/riftresearchshop.lua:
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TRADING GOOD: You have to log in to add a translation. Details

TRADING GOOD:

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Status:
untranslated
References:
  • ./Common/Scripts/dlc/rift/entity/riftresearchcenter.lua:
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Navigating rifts is hard. Use the Strategy Mode (%s) for easier orientation. You have to log in to add a translation. Details

Navigating rifts is hard. Use the Strategy Mode (%s) for easier orientation.

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Status:
untranslated
References:
  • ./Client/ClientUI/Hud/HintDisplayer.cpp:
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Configure quick access to the second row of buttons in the top right corner. Usable only with mods. You have to log in to add a translation. Details

Configure quick access to the second row of buttons in the top right corner. Usable only with mods.

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Status:
untranslated
References:
  • ./Client/Input/GameInput.cpp:
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normal
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Open the Autopilot controls, if available. You have to log in to add a translation. Details

Open the Autopilot controls, if available.

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References:
  • ./Client/Input/GameInput.cpp:
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Quick Access 3 (Autopilot) You have to log in to add a translation. Details

Quick Access 3 (Autopilot)

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  • ./Client/Input/GameInput.cpp:
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Activate the Object Detector, if available. You have to log in to add a translation. Details

Activate the Object Detector, if available.

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References:
  • ./Client/Input/GameInput.cpp:
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Quick Access 2 (Object Detector) You have to log in to add a translation. Details

Quick Access 2 (Object Detector)

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References:
  • ./Client/Input/GameInput.cpp:
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Show the Trading Subsystem Overview, if available. You have to log in to add a translation. Details

Show the Trading Subsystem Overview, if available.

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Status:
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References:
  • ./Client/Input/GameInput.cpp:
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