Prio | Original string | Translation | — |
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Explore the final sector | You have to log in to add a translation. | Details | |
Explore the final sector You have to log in to edit this translation.
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Yes, it's amazing! It's light, more durable than Iron, and supports anti-matter technology so you can build energy generators out of it.↵ ↵ I’ll be gone for now, I have some affairs of my own to take care off. But I’ll check in with you soon! | You have to log in to add a translation. | Details | |
Yes, it's amazing! It's light, more durable than Iron, and supports anti-matter technology so you can build energy generators out of it.↵ ↵ I’ll be gone for now, I have some affairs of my own to take care off. But I’ll check in with you soon! You have to log in to edit this translation.
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With this building knowledge, you can start using Iron for ship building. You'll have to read it first. | You have to log in to add a translation. | Details | |
With this building knowledge, you can start using Iron for ship building. You'll have to read it first. You have to log in to edit this translation.
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Yes, I insist, I'll get you your ship back. In the meantime, how about I tell you how to build your own ship from scratch! | You have to log in to add a translation. | Details | |
Yes, I insist, I'll get you your ship back. In the meantime, how about I tell you how to build your own ship from scratch! You have to log in to edit this translation.
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Cruisers & Larger Ships | You have to log in to add a translation. | Details | |
Cruisers & Larger Ships You have to log in to edit this translation.
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When steering with the mouse, hold \c(fff)[${camera}]\c() to move the camera independently from the ship, \c(0d0)without\c() the ship \c(0d0)changing course\c(). This way, you can fire a broadside at an enemy that is starboard or portside, while your ship \c(0d0)stays on course\c().↵ ↵ While holding \c(fff)[${camera}]\c(), use the \c(fff)[Mouse Wheel]\c() to zoom. | You have to log in to add a translation. | Details | |
When steering with the mouse, hold \c(fff)[${camera}]\c() to move the camera independently from the ship, \c(0d0)without\c() the ship \c(0d0)changing course\c(). This way, you can fire a broadside at an enemy that is starboard or portside, while your ship \c(0d0)stays on course\c().↵ ↵ While holding \c(fff)[${camera}]\c(), use the \c(fff)[Mouse Wheel]\c() to zoom. You have to log in to edit this translation.
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Let me make it up to you.↵ ↵ Sadly, I had to give all my money to those pirates so that they would let me go.↵ ↵ So I can't pay for them to tow your ship, but I'll think of something. | You have to log in to add a translation. | Details | |
Let me make it up to you.↵ ↵ Sadly, I had to give all my money to those pirates so that they would let me go.↵ ↵ So I can't pay for them to tow your ship, but I'll think of something. You have to log in to edit this translation.
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Cruisers & Larger Ships | You have to log in to add a translation. | Details | |
Cruisers & Larger Ships You have to log in to edit this translation.
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When steering with the mouse, hold \c(fff)[${camera}]\c() to move the camera independently from the ship, \c(0d0)without\c() the ship \c(0d0)changing course\c(). This way, you can fire a broadside at an enemy that is starboard or portside, while your ship \c(0d0)stays on course\c().↵ ↵ While holding \c(fff)[${camera}]\c(), use the \c(fff)[Mouse Wheel]\c() to zoom. | You have to log in to add a translation. | Details | |
When steering with the mouse, hold \c(fff)[${camera}]\c() to move the camera independently from the ship, \c(0d0)without\c() the ship \c(0d0)changing course\c(). This way, you can fire a broadside at an enemy that is starboard or portside, while your ship \c(0d0)stays on course\c().↵ ↵ While holding \c(fff)[${camera}]\c(), use the \c(fff)[Mouse Wheel]\c() to zoom. You have to log in to edit this translation.
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Cruisers & Larger Ships | You have to log in to add a translation. | Details | |
Cruisers & Larger Ships You have to log in to edit this translation.
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When steering with the mouse, hold \c(fff)[${camera}]\c() to move the camera independently from the ship, \c(0d0)without\c() the ship \c(0d0)changing course\c(). This way, you can fire a broadside at an enemy that is starboard or portside, while your ship \c(0d0)stays on course\c().↵ ↵ While holding \c(fff)[${camera}]\c(), use the \c(fff)[Mouse Wheel]\c() to zoom. | You have to log in to add a translation. | Details | |
When steering with the mouse, hold \c(fff)[${camera}]\c() to move the camera independently from the ship, \c(0d0)without\c() the ship \c(0d0)changing course\c(). This way, you can fire a broadside at an enemy that is starboard or portside, while your ship \c(0d0)stays on course\c().↵ ↵ While holding \c(fff)[${camera}]\c(), use the \c(fff)[Mouse Wheel]\c() to zoom. You have to log in to edit this translation.
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Titanium, gotcha. | You have to log in to add a translation. | Details | |
Titanium, gotcha. You have to log in to edit this translation.
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Oh, and one more thing.↵ ↵ You should be on the lookout for some Titanium asteroids. They're the ones with the different shape and white spots. | You have to log in to add a translation. | Details | |
Oh, and one more thing.↵ ↵ You should be on the lookout for some Titanium asteroids. They're the ones with the different shape and white spots. You have to log in to edit this translation.
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Broadsides | You have to log in to add a translation. | Details | |
Broadsides You have to log in to edit this translation.
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Relations of ${relations} required | You have to log in to add a translation. | Details | |
Relations of ${relations} required You have to log in to edit this translation.
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