Prio | Original string | Translation | — |
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When steering with the mouse, hold \c(fff)[${camera}]\c() to move the camera independently from the ship, \c(0d0)without\c() the ship \c(0d0)changing course\c(). This way, you can fire a broadside at an enemy that is starboard or portside, while your ship \c(0d0)stays on course\c().↵ ↵ While holding \c(fff)[${camera}]\c(), use the \c(fff)[Mouse Wheel]\c() to zoom. | You have to log in to add a translation. | Details | |
When steering with the mouse, hold \c(fff)[${camera}]\c() to move the camera independently from the ship, \c(0d0)without\c() the ship \c(0d0)changing course\c(). This way, you can fire a broadside at an enemy that is starboard or portside, while your ship \c(0d0)stays on course\c().↵ ↵ While holding \c(fff)[${camera}]\c(), use the \c(fff)[Mouse Wheel]\c() to zoom. You have to log in to edit this translation.
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Cruisers & Larger Ships | You have to log in to add a translation. | Details | |
Cruisers & Larger Ships You have to log in to edit this translation.
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When steering with the mouse, hold \c(fff)[${camera}]\c() to move the camera independently from the ship, \c(0d0)without\c() the ship \c(0d0)changing course\c(). This way, you can fire a broadside at an enemy that is starboard or portside, while your ship \c(0d0)stays on course\c().↵ ↵ While holding \c(fff)[${camera}]\c(), use the \c(fff)[Mouse Wheel]\c() to zoom. | You have to log in to add a translation. | Details | |
When steering with the mouse, hold \c(fff)[${camera}]\c() to move the camera independently from the ship, \c(0d0)without\c() the ship \c(0d0)changing course\c(). This way, you can fire a broadside at an enemy that is starboard or portside, while your ship \c(0d0)stays on course\c().↵ ↵ While holding \c(fff)[${camera}]\c(), use the \c(fff)[Mouse Wheel]\c() to zoom. You have to log in to edit this translation.
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Broadsides | You have to log in to add a translation. | Details | |
Broadsides You have to log in to edit this translation.
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Relations of ${relations} required | You have to log in to add a translation. | Details | |
Relations of ${relations} required You have to log in to edit this translation.
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Add Captain Button | You have to log in to add a translation. | Details | |
Add Captain You have to log in to edit this translation.
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Ask traders for a hint on the whereabouts of the Pirate Boss | You have to log in to add a translation. | Details | |
Ask traders for a hint on the whereabouts of the Pirate Boss You have to log in to edit this translation.
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Find the notorious Pirate Boss | You have to log in to add a translation. | Details | |
Find the notorious Pirate Boss You have to log in to edit this translation.
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The Pirate Boss | You have to log in to add a translation. | Details | |
The Pirate Boss You have to log in to edit this translation.
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Explore the final sector | You have to log in to add a translation. | Details | |
Explore the final sector You have to log in to edit this translation.
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Yes, it's amazing! It's light, more durable than Iron, and supports anti-matter technology so you can build energy generators out of it.↵ ↵ I’ll be gone for now, I have some affairs of my own to take care off. But I’ll check in with you soon! | You have to log in to add a translation. | Details | |
Yes, it's amazing! It's light, more durable than Iron, and supports anti-matter technology so you can build energy generators out of it.↵ ↵ I’ll be gone for now, I have some affairs of my own to take care off. But I’ll check in with you soon! You have to log in to edit this translation.
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Cruisers & Larger Ships | You have to log in to add a translation. | Details | |
Cruisers & Larger Ships You have to log in to edit this translation.
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When steering with the mouse, hold \c(fff)[${camera}]\c() to move the camera independently from the ship, \c(0d0)without\c() the ship \c(0d0)changing course\c(). This way, you can fire a broadside at an enemy that is starboard or portside, while your ship \c(0d0)stays on course\c().↵ ↵ While holding \c(fff)[${camera}]\c(), use the \c(fff)[Mouse Wheel]\c() to zoom. | You have to log in to add a translation. | Details | |
When steering with the mouse, hold \c(fff)[${camera}]\c() to move the camera independently from the ship, \c(0d0)without\c() the ship \c(0d0)changing course\c(). This way, you can fire a broadside at an enemy that is starboard or portside, while your ship \c(0d0)stays on course\c().↵ ↵ While holding \c(fff)[${camera}]\c(), use the \c(fff)[Mouse Wheel]\c() to zoom. You have to log in to edit this translation.
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Titanium, gotcha. | You have to log in to add a translation. | Details | |
Titanium, gotcha. You have to log in to edit this translation.
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Oh, and one more thing.↵ ↵ You should be on the lookout for some Titanium asteroids. They're the ones with the different shape and white spots. | You have to log in to add a translation. | Details | |
Oh, and one more thing.↵ ↵ You should be on the lookout for some Titanium asteroids. They're the ones with the different shape and white spots. You have to log in to edit this translation.
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