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The \c(0d0)Drone\c() is your very basic starter ship. | You have to log in to add a translation. | Details | |
The \c(0d0)Drone\c() is your very basic starter ship. You have to log in to edit this translation.
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\c(ddd)Note: don't let your batteries be depleted for extended periods of time, crew life support needs energy.\c() | You have to log in to add a translation. | Details | |
\c(ddd)Note: don't let your batteries be depleted for extended periods of time, crew life support needs energy.\c() You have to log in to edit this translation.
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You can increase your ship's energy levels with \c(0d0)Solar Panels\c(), \c(0d0)Generators\c() and certain \c(0d0)Subsystems\c(). | You have to log in to add a translation. | Details | |
You can increase your ship's energy levels with \c(0d0)Solar Panels\c(), \c(0d0)Generators\c() and certain \c(0d0)Subsystems\c(). You have to log in to edit this translation.
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The upper of the two is your energy consumption and the lower shows how much energy is currently stored. | You have to log in to add a translation. | Details | |
The upper of the two is your energy consumption and the lower shows how much energy is currently stored. You have to log in to edit this translation.
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At the bottom of the screen you'll find the \c(0d0)Energy Bar\c() and your \c(0d0)Battery Status\c() in shades of yellow. | You have to log in to add a translation. | Details | |
At the bottom of the screen you'll find the \c(0d0)Energy Bar\c() and your \c(0d0)Battery Status\c() in shades of yellow. You have to log in to edit this translation.
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The \c(0d0)Cruiser Control Mode\c() is a secondary control mode that you can use to steer \c(0d0)larger vessels\c(). Once your ships get bigger, they won't be as agile as they used to be when they were smaller corvettes. Large crafts massively profit from \c(0d0)turrets\c() that can \c(0d0)turn in each direction\c().↵ ↵ With this mode you can set a fixed velocity with \c(fff)[${Acc}], [${Brake}], [${ToggleVelocity}]\c() and steer the ship with \c(fff)[${W}], [${A}], [${S}], [${D}], [${Q}], [${E}]\c(), all while being able to move the mouse freely to aim. | You have to log in to add a translation. | Details | |
The \c(0d0)Cruiser Control Mode\c() is a secondary control mode that you can use to steer \c(0d0)larger vessels\c(). Once your ships get bigger, they won't be as agile as they used to be when they were smaller corvettes. Large crafts massively profit from \c(0d0)turrets\c() that can \c(0d0)turn in each direction\c().↵ ↵ With this mode you can set a fixed velocity with \c(fff)[${Acc}], [${Brake}], [${ToggleVelocity}]\c() and steer the ship with \c(fff)[${W}], [${A}], [${S}], [${D}], [${Q}], [${E}]\c(), all while being able to move the mouse freely to aim. You have to log in to edit this translation.
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Cruisers & Larger Ships | You have to log in to add a translation. | Details | |
Cruisers & Larger Ships You have to log in to edit this translation.
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When steering with the mouse, hold \c(fff)[${camera}]\c() to move the camera independently from the ship, \c(0d0)without\c() the ship \c(0d0)changing course\c(). This way, you can fire a broadside at an enemy that is starboard or portside, while your ship \c(0d0)stays on course\c().↵ ↵ While holding \c(fff)[${camera}]\c(), use the \c(fff)[Mouse Wheel]\c() to zoom. | You have to log in to add a translation. | Details | |
When steering with the mouse, hold \c(fff)[${camera}]\c() to move the camera independently from the ship, \c(0d0)without\c() the ship \c(0d0)changing course\c(). This way, you can fire a broadside at an enemy that is starboard or portside, while your ship \c(0d0)stays on course\c().↵ ↵ While holding \c(fff)[${camera}]\c(), use the \c(fff)[Mouse Wheel]\c() to zoom. You have to log in to edit this translation.
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Cruisers & Larger Ships | You have to log in to add a translation. | Details | |
Cruisers & Larger Ships You have to log in to edit this translation.
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When steering with the mouse, hold \c(fff)[${camera}]\c() to move the camera independently from the ship, \c(0d0)without\c() the ship \c(0d0)changing course\c(). This way, you can fire a broadside at an enemy that is starboard or portside, while your ship \c(0d0)stays on course\c().↵ ↵ While holding \c(fff)[${camera}]\c(), use the \c(fff)[Mouse Wheel]\c() to zoom. | You have to log in to add a translation. | Details | |
When steering with the mouse, hold \c(fff)[${camera}]\c() to move the camera independently from the ship, \c(0d0)without\c() the ship \c(0d0)changing course\c(). This way, you can fire a broadside at an enemy that is starboard or portside, while your ship \c(0d0)stays on course\c().↵ ↵ While holding \c(fff)[${camera}]\c(), use the \c(fff)[Mouse Wheel]\c() to zoom. You have to log in to edit this translation.
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Cruisers & Larger Ships | You have to log in to add a translation. | Details | |
Cruisers & Larger Ships You have to log in to edit this translation.
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When steering with the mouse, hold \c(fff)[${camera}]\c() to move the camera independently from the ship, \c(0d0)without\c() the ship \c(0d0)changing course\c(). This way, you can fire a broadside at an enemy that is starboard or portside, while your ship \c(0d0)stays on course\c().↵ ↵ While holding \c(fff)[${camera}]\c(), use the \c(fff)[Mouse Wheel]\c() to zoom. | You have to log in to add a translation. | Details | |
When steering with the mouse, hold \c(fff)[${camera}]\c() to move the camera independently from the ship, \c(0d0)without\c() the ship \c(0d0)changing course\c(). This way, you can fire a broadside at an enemy that is starboard or portside, while your ship \c(0d0)stays on course\c().↵ ↵ While holding \c(fff)[${camera}]\c(), use the \c(fff)[Mouse Wheel]\c() to zoom. You have to log in to edit this translation.
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Cruisers & Larger Ships | You have to log in to add a translation. | Details | |
Cruisers & Larger Ships You have to log in to edit this translation.
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When steering with the mouse, hold \c(fff)[${camera}]\c() to move the camera independently from the ship, \c(0d0)without\c() the ship \c(0d0)changing course\c(). This way, you can fire a broadside at an enemy that is starboard or portside, while your ship \c(0d0)stays on course\c().↵ ↵ While holding \c(fff)[${camera}]\c(), use the \c(fff)[Mouse Wheel]\c() to zoom. | You have to log in to add a translation. | Details | |
When steering with the mouse, hold \c(fff)[${camera}]\c() to move the camera independently from the ship, \c(0d0)without\c() the ship \c(0d0)changing course\c(). This way, you can fire a broadside at an enemy that is starboard or portside, while your ship \c(0d0)stays on course\c().↵ ↵ While holding \c(fff)[${camera}]\c(), use the \c(fff)[Mouse Wheel]\c() to zoom. You have to log in to edit this translation.
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Cruisers & Larger Ships | You have to log in to add a translation. | Details | |
Cruisers & Larger Ships You have to log in to edit this translation.
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