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Another way to get the building knowledge is to clear a \c(0d0)Pirate Sector\c() in the respective area. | You have to log in to add a translation. | Details | |
Another way to get the building knowledge is to clear a \c(0d0)Pirate Sector\c() in the respective area. You have to log in to edit this translation.
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It is not only possible to save entire ships, you can also save templates made up of only a few blocks. | You have to log in to add a translation. | Details | |
It is not only possible to save entire ships, you can also save templates made up of only a few blocks. You have to log in to edit this translation.
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To add \c(0d0)turrets\c() to your ship, select a turret from the \c(0d0)Turret Window\c() on the left. | You have to log in to add a translation. | Details | |
To add \c(0d0)turrets\c() to your ship, select a turret from the \c(0d0)Turret Window\c() on the left. You have to log in to edit this translation.
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In \c(0d0)Building Mode\c() you can move the camera by pressing \c(fff)[${movCam}]\c() and moving the mouse, turning it around the center of your ship. | You have to log in to add a translation. | Details | |
In \c(0d0)Building Mode\c() you can move the camera by pressing \c(fff)[${movCam}]\c() and moving the mouse, turning it around the center of your ship. You have to log in to edit this translation.
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The \c(0d0)Processing Power\c() of a ship determines the amount of \c(0d0)Subsystem Sockets\c() it supports. | You have to log in to add a translation. | Details | |
The \c(0d0)Processing Power\c() of a ship determines the amount of \c(0d0)Subsystem Sockets\c() it supports. You have to log in to edit this translation.
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This requires quite good relations to that faction though. | You have to log in to add a translation. | Details | |
This requires quite good relations to that faction though. You have to log in to edit this translation.
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One way to get building knowledge is to buy it at a \c(0d0)Shipyard\c() that's in the respective material area - if you want \c(0d0)Naonite\c() knowledge, you should find a shipyard that's in an area where you can find lots of Naonite. | You have to log in to add a translation. | Details | |
One way to get building knowledge is to buy it at a \c(0d0)Shipyard\c() that's in the respective material area - if you want \c(0d0)Naonite\c() knowledge, you should find a shipyard that's in an area where you can find lots of Naonite. You have to log in to edit this translation.
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Saving Designs | You have to log in to add a translation. | Details | |
Saving Designs You have to log in to edit this translation.
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You can even select multiple turret bases and choose a design for all of them. | You have to log in to add a translation. | Details | |
You can even select multiple turret bases and choose a design for all of them. You have to log in to edit this translation.
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Placing Turrets | You have to log in to add a translation. | Details | |
Placing Turrets You have to log in to edit this translation.
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To move the focus back to the center of your ship, deselect everything and press \c(fff)[${focus}]\c() again. | You have to log in to add a translation. | Details | |
To move the focus back to the center of your ship, deselect everything and press \c(fff)[${focus}]\c() again. You have to log in to edit this translation.
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You can apply any turret design saved in the \c(0d0)Saved Designs\c() window to turret bases on your ship. | You have to log in to add a translation. | Details | |
You can apply any turret design saved in the \c(0d0)Saved Designs\c() window to turret bases on your ship. You have to log in to edit this translation.
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They must have built their ships somehow... | You have to log in to add a translation. | Details | |
They must have built their ships somehow... You have to log in to edit this translation.
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Another way to get the building knowledge is to clear a \c(0d0)Pirate Sector\c() in the respective area. | You have to log in to add a translation. | Details | |
Another way to get the building knowledge is to clear a \c(0d0)Pirate Sector\c() in the respective area. You have to log in to edit this translation.
or Cancel
|
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In this case you can \c(0d0)repair\c() only the missing blocks, which is much cheaper. | You have to log in to add a translation. | Details | |
In this case you can \c(0d0)repair\c() only the missing blocks, which is much cheaper. You have to log in to edit this translation.
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