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Especially for edge and triangle blocks it is important that their orientation matches the neighboring block. | You have to log in to add a translation. | Details | |
Especially for edge and triangle blocks it is important that their orientation matches the neighboring block. You have to log in to edit this translation.
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You cannot edit a damaged ship, which means that you may have to repair your ship on site if it doesn't steer properly any more. | You have to log in to add a translation. | Details | |
You cannot edit a damaged ship, which means that you may have to repair your ship on site if it doesn't steer properly any more. You have to log in to edit this translation.
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Replacing Multiple Blocks | You have to log in to add a translation. | Details | |
Replacing Multiple Blocks You have to log in to edit this translation.
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If the block doesn't have the orientation you wanted, you can also use \c(fff)[${rotate}]\c() to change it. | You have to log in to add a translation. | Details | |
If the block doesn't have the orientation you wanted, you can also use \c(fff)[${rotate}]\c() to change it. You have to log in to edit this translation.
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Silhouettes | You have to log in to add a translation. | Details | |
Silhouettes You have to log in to edit this translation.
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You can configure which ship stats are shown by clicking on the cog symbol underneath the stats. | You have to log in to add a translation. | Details | |
You can configure which ship stats are shown by clicking on the cog symbol underneath the stats. You have to log in to edit this translation.
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Ship Stats | You have to log in to add a translation. | Details | |
Ship Stats You have to log in to edit this translation.
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You can use the option \c(fff)'Merge Blocks'\c() in the bottom left to do that. | You have to log in to add a translation. | Details | |
You can use the option \c(fff)'Merge Blocks'\c() in the bottom left to do that. You have to log in to edit this translation.
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Hold \c(fff)[ALT]\c() to replace a selected block with the block type you have selected in the \c(0d0)Blocks Window\c(). | You have to log in to add a translation. | Details | |
Hold \c(fff)[ALT]\c() to replace a selected block with the block type you have selected in the \c(0d0)Blocks Window\c(). You have to log in to edit this translation.
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If you would like the block you want to place to match the size of the one you want to place it next to, select \c(fff)'Match Block'\c() in the \c(0d0)Blocks Window\c() or hold \c(fff)[Left SHIFT]\c() while placing the block. | You have to log in to add a translation. | Details | |
If you would like the block you want to place to match the size of the one you want to place it next to, select \c(fff)'Match Block'\c() in the \c(0d0)Blocks Window\c() or hold \c(fff)[Left SHIFT]\c() while placing the block. You have to log in to edit this translation.
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To improve the \c(0d0)performance\c() of the game by making sure it doesn't always have to load a huge number of blocks, try to merge neighboring blocks that have the same shape. | You have to log in to add a translation. | Details | |
To improve the \c(0d0)performance\c() of the game by making sure it doesn't always have to load a huge number of blocks, try to merge neighboring blocks that have the same shape. You have to log in to edit this translation.
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To use the various \c(0d0)Materials\c() that you can find, you need the appropriate \c(0d0)Building Knowledge\c(). | You have to log in to add a translation. | Details | |
To use the various \c(0d0)Materials\c() that you can find, you need the appropriate \c(0d0)Building Knowledge\c(). You have to log in to edit this translation.
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If your ship gets damaged, you can repair it in \c(0d0)Building Mode\c().↵ However, it is much more expensive than what an \c(0d0)Repair Dock\c() would charge you for the same repairs! | You have to log in to add a translation. | Details | |
If your ship gets damaged, you can repair it in \c(0d0)Building Mode\c().↵ However, it is much more expensive than what an \c(0d0)Repair Dock\c() would charge you for the same repairs! You have to log in to edit this translation.
or Cancel
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Matching Size & Shape | You have to log in to add a translation. | Details | |
Matching Size & Shape You have to log in to edit this translation.
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Merging Blocks | You have to log in to add a translation. | Details | |
Merging Blocks You have to log in to edit this translation.
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