| Prio | Original string | Translation | — |
|---|---|---|---|
| Instead of destroying an enemy craft, it can be boarded. | You have to log in to add a translation. | Details | |
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Instead of destroying an enemy craft, it can be boarded. You have to log in to edit this translation.
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| If you don't know how to do something, press \c(fff)${short}\c() to get an overview of all \c(0d0)building shortcuts\c(). | You have to log in to add a translation. | Details | |
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If you don't know how to do something, press \c(fff)${short}\c() to get an overview of all \c(0d0)building shortcuts\c(). You have to log in to edit this translation.
or Cancel
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| Matching Size & Shape | You have to log in to add a translation. | Details | |
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Matching Size & Shape You have to log in to edit this translation.
or Cancel
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| Advanced Building | You have to log in to add a translation. | Details | |
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Advanced Building You have to log in to edit this translation.
or Cancel
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| Instead of destroying an enemy craft, it can be boarded. | You have to log in to add a translation. | Details | |
|
Instead of destroying an enemy craft, it can be boarded. You have to log in to edit this translation.
or Cancel
|
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| If you don't know how to do something, press \c(fff)${short}\c() to get an overview of all \c(0d0)building shortcuts\c(). | You have to log in to add a translation. | Details | |
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If you don't know how to do something, press \c(fff)${short}\c() to get an overview of all \c(0d0)building shortcuts\c(). You have to log in to edit this translation.
or Cancel
|
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| A \c(0d0)crew\c() is what keeps a ship together. | You have to log in to add a translation. | Details | |
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A \c(0d0)crew\c() is what keeps a ship together. You have to log in to edit this translation.
or Cancel
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| Crew & Professionals | You have to log in to add a translation. | Details | |
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Crew & Professionals You have to log in to edit this translation.
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| You need a \c(0d0)Colonel\c() for every \c(0d0)3 lieutenants\c(). | You have to log in to add a translation. | Details | |
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You need a \c(0d0)Colonel\c() for every \c(0d0)3 lieutenants\c(). You have to log in to edit this translation.
or Cancel
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| You need a \c(0d0)Lieutenant\c() for every \c(0d0)4 sergeants\c(). | You have to log in to add a translation. | Details | |
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You need a \c(0d0)Lieutenant\c() for every \c(0d0)4 sergeants\c(). You have to log in to edit this translation.
or Cancel
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| You need a \c(0d0)Sergeant\c() for every \c(0d0)5 crewmembers\c(). | You have to log in to add a translation. | Details | |
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You need a \c(0d0)Sergeant\c() for every \c(0d0)5 crewmembers\c(). You have to log in to edit this translation.
or Cancel
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| Officers have the same workforce as other crewmembers, but earn a \c(0d0)higher salary\c(). | You have to log in to add a translation. | Details | |
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Officers have the same workforce as other crewmembers, but earn a \c(0d0)higher salary\c(). You have to log in to edit this translation.
or Cancel
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| Your crew will assign officers automatically. | You have to log in to add a translation. | Details | |
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Your crew will assign officers automatically. You have to log in to edit this translation.
or Cancel
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| Building Shortcuts | You have to log in to add a translation. | Details | |
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Building Shortcuts You have to log in to edit this translation.
or Cancel
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| Once the crew of a profession reaches a certain threshold - for example, once you have 5 mechanics - they will need an officer to keep things going smoothly. | You have to log in to add a translation. | Details | |
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Once the crew of a profession reaches a certain threshold - for example, once you have 5 mechanics - they will need an officer to keep things going smoothly. You have to log in to edit this translation.
or Cancel
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