Avorion Translation Server

Translation of Avorion: Korean

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Placing Turrets You have to log in to add a translation. Details

Placing Turrets

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  • ./data/scripts/player/ui/encyclopedia/chapters/building.lua:
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To move the focus back to the center of your ship, deselect everything and press \c(fff)[${focus}]\c() again. You have to log in to add a translation. Details

To move the focus back to the center of your ship, deselect everything and press \c(fff)[${focus}]\c() again.

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  • ./data/scripts/player/ui/encyclopedia/chapters/building.lua:
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Matching Size & Shape You have to log in to add a translation. Details

Matching Size & Shape

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  • ./data/scripts/player/ui/encyclopedia/chapters/building.lua:
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Advanced Building You have to log in to add a translation. Details

Advanced Building

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  • ./data/scripts/player/ui/encyclopedia/chapters/building.lua:
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Grid You have to log in to add a translation. Details

Grid

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  • ./data/scripts/player/ui/encyclopedia/chapters/building.lua:
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To see a size comparison of your ship, select \c(fff)'View'\c() and choose from a number of famous landmarks. You have to log in to add a translation. Details

To see a size comparison of your ship, select \c(fff)'View'\c() and choose from a number of famous landmarks.

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  • ./data/scripts/player/ui/encyclopedia/chapters/building.lua:
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If you would like to have a different block as the center, select that block and press \c(fff)[${focus}]\c(). If you select more than one block and press \c(fff)[${focus}]\c(), the focus will be exactly between those blocks. You can also use the \c(fff)arrow keys\c() to move the focus of the camera. You have to log in to add a translation. Details

If you would like to have a different block as the center, select that block and press \c(fff)[${focus}]\c(). If you select more than one block and press \c(fff)[${focus}]\c(), the focus will be exactly between those blocks. You can also use the \c(fff)arrow keys\c() to move the focus of the camera.

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  • ./data/scripts/player/ui/encyclopedia/chapters/building.lua:
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Repairing You have to log in to add a translation. Details

Repairing

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  • ./data/scripts/player/ui/encyclopedia/chapters/building.lua:
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If you don't want your ship designs to be saved automatically you can turn this off in the \c(fff)Main Menu\c() under \c(fff)Settings\c() -> \c(fff)Game\c(). You have to log in to add a translation. Details

If you don't want your ship designs to be saved automatically you can turn this off in the \c(fff)Main Menu\c() under \c(fff)Settings\c() -> \c(fff)Game\c().

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  • ./data/scripts/player/ui/encyclopedia/chapters/building.lua:
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Silhouettes You have to log in to add a translation. Details

Silhouettes

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  • ./data/scripts/player/ui/encyclopedia/chapters/building.lua:
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You can configure which ship stats are shown by clicking on the cog symbol underneath the stats. You have to log in to add a translation. Details

You can configure which ship stats are shown by clicking on the cog symbol underneath the stats.

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  • ./data/scripts/player/ui/encyclopedia/chapters/building.lua:
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Ship Stats You have to log in to add a translation. Details

Ship Stats

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  • ./data/scripts/player/ui/encyclopedia/chapters/building.lua:
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You can use the option \c(fff)'Merge Blocks'\c() in the bottom left to do that. You have to log in to add a translation. Details

You can use the option \c(fff)'Merge Blocks'\c() in the bottom left to do that.

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To improve the \c(0d0)performance\c() of the game by making sure it doesn't always have to load a huge number of blocks, try to merge neighboring blocks that have the same shape. You have to log in to add a translation. Details

To improve the \c(0d0)performance\c() of the game by making sure it doesn't always have to load a huge number of blocks, try to merge neighboring blocks that have the same shape.

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  • ./data/scripts/player/ui/encyclopedia/chapters/building.lua:
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The \c(0d0)Processing Power\c() of a ship determines the amount of \c(0d0)Subsystem Sockets\c() it supports. You have to log in to add a translation. Details

The \c(0d0)Processing Power\c() of a ship determines the amount of \c(0d0)Subsystem Sockets\c() it supports.

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  • ./data/scripts/player/ui/encyclopedia/chapters/building.lua:
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