| Prio | Original string | Translation | — |
|---|---|---|---|
| Placing Turrets | You have to log in to add a translation. | Details | |
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Placing Turrets You have to log in to edit this translation.
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| To move the focus back to the center of your ship, deselect everything and press \c(fff)[${focus}]\c() again. | You have to log in to add a translation. | Details | |
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To move the focus back to the center of your ship, deselect everything and press \c(fff)[${focus}]\c() again. You have to log in to edit this translation.
or Cancel
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| Matching Size & Shape | You have to log in to add a translation. | Details | |
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Matching Size & Shape You have to log in to edit this translation.
or Cancel
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| Advanced Building | You have to log in to add a translation. | Details | |
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Advanced Building You have to log in to edit this translation.
or Cancel
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| Grid | You have to log in to add a translation. | Details | |
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Grid You have to log in to edit this translation.
or Cancel
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| To see a size comparison of your ship, select \c(fff)'View'\c() and choose from a number of famous landmarks. | You have to log in to add a translation. | Details | |
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To see a size comparison of your ship, select \c(fff)'View'\c() and choose from a number of famous landmarks. You have to log in to edit this translation.
or Cancel
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| If you would like to have a different block as the center, select that block and press \c(fff)[${focus}]\c(). If you select more than one block and press \c(fff)[${focus}]\c(), the focus will be exactly between those blocks.↵ You can also use the \c(fff)arrow keys\c() to move the focus of the camera. | You have to log in to add a translation. | Details | |
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If you would like to have a different block as the center, select that block and press \c(fff)[${focus}]\c(). If you select more than one block and press \c(fff)[${focus}]\c(), the focus will be exactly between those blocks.↵ You can also use the \c(fff)arrow keys\c() to move the focus of the camera. You have to log in to edit this translation.
or Cancel
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| Repairing | You have to log in to add a translation. | Details | |
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Repairing You have to log in to edit this translation.
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| If you don't want your ship designs to be saved automatically you can turn this off in the \c(fff)Main Menu\c() under \c(fff)Settings\c() -> \c(fff)Game\c(). | You have to log in to add a translation. | Details | |
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If you don't want your ship designs to be saved automatically you can turn this off in the \c(fff)Main Menu\c() under \c(fff)Settings\c() -> \c(fff)Game\c(). You have to log in to edit this translation.
or Cancel
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| Silhouettes | You have to log in to add a translation. | Details | |
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Silhouettes You have to log in to edit this translation.
or Cancel
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| You can configure which ship stats are shown by clicking on the cog symbol underneath the stats. | You have to log in to add a translation. | Details | |
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You can configure which ship stats are shown by clicking on the cog symbol underneath the stats. You have to log in to edit this translation.
or Cancel
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| Ship Stats | You have to log in to add a translation. | Details | |
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Ship Stats You have to log in to edit this translation.
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| You can use the option \c(fff)'Merge Blocks'\c() in the bottom left to do that. | You have to log in to add a translation. | Details | |
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You can use the option \c(fff)'Merge Blocks'\c() in the bottom left to do that. You have to log in to edit this translation.
or Cancel
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| To improve the \c(0d0)performance\c() of the game by making sure it doesn't always have to load a huge number of blocks, try to merge neighboring blocks that have the same shape. | You have to log in to add a translation. | Details | |
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To improve the \c(0d0)performance\c() of the game by making sure it doesn't always have to load a huge number of blocks, try to merge neighboring blocks that have the same shape. You have to log in to edit this translation.
or Cancel
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| The \c(0d0)Processing Power\c() of a ship determines the amount of \c(0d0)Subsystem Sockets\c() it supports. | You have to log in to add a translation. | Details | |
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The \c(0d0)Processing Power\c() of a ship determines the amount of \c(0d0)Subsystem Sockets\c() it supports. You have to log in to edit this translation.
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