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| \c(ddd)Note: You can board stations as well, but they're heavily defended and have to be rebuilt afterwards.\c() | You have to log in to add a translation. | Details | |
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\c(ddd)Note: You can board stations as well, but they're heavily defended and have to be rebuilt afterwards.\c() You have to log in to edit this translation.
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| You can change the size of the invisible grid that all blocks align themselves with and you can decide how newly placed blocks snap to it. | You have to log in to add a translation. | Details | |
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You can change the size of the invisible grid that all blocks align themselves with and you can decide how newly placed blocks snap to it. You have to log in to edit this translation.
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| You can also select multiple blocks, either manually or by selecting the option \c(fff)'Select All Blocks Of The Current Type'\c(). | You have to log in to add a translation. | Details | |
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You can also select multiple blocks, either manually or by selecting the option \c(fff)'Select All Blocks Of The Current Type'\c(). You have to log in to edit this translation.
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| You need a \c(0d0)Colonel\c() for every \c(0d0)3 lieutenants\c(). | You have to log in to add a translation. | Details | |
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You need a \c(0d0)Colonel\c() for every \c(0d0)3 lieutenants\c(). You have to log in to edit this translation.
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| You need a \c(0d0)Lieutenant\c() for every \c(0d0)4 sergeants\c(). | You have to log in to add a translation. | Details | |
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You need a \c(0d0)Lieutenant\c() for every \c(0d0)4 sergeants\c(). You have to log in to edit this translation.
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| You need a \c(0d0)Sergeant\c() for every \c(0d0)5 crewmembers\c(). | You have to log in to add a translation. | Details | |
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You need a \c(0d0)Sergeant\c() for every \c(0d0)5 crewmembers\c(). You have to log in to edit this translation.
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| Your crew has a \c(0d0)Morale\c(). | You have to log in to add a translation. | Details | |
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Your crew has a \c(0d0)Morale\c(). You have to log in to edit this translation.
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| Assigning a \c(0d0)Captain\c() to your ship allows you to command it remotely over the \c(0d0)Galaxy Map\c(). Depending on the captain's \c(0d0)Class\c(), they will also grant certain bonuses to your ship.↵ ↵ Captains will be discussed more in-depth in the \c(0d0)Fleet Management\c() section of the encyclopedia. | You have to log in to add a translation. | Details | |
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Assigning a \c(0d0)Captain\c() to your ship allows you to command it remotely over the \c(0d0)Galaxy Map\c(). Depending on the captain's \c(0d0)Class\c(), they will also grant certain bonuses to your ship.↵ ↵ Captains will be discussed more in-depth in the \c(0d0)Fleet Management\c() section of the encyclopedia. You have to log in to edit this translation.
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| Officers have the same workforce as other crewmembers, but earn a \c(0d0)higher salary\c(). | You have to log in to add a translation. | Details | |
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Officers have the same workforce as other crewmembers, but earn a \c(0d0)higher salary\c(). You have to log in to edit this translation.
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| You can also install a \c(0d0)Scanner Subsystem\c() to see how many boarders you'll need to successfully board a ship. | You have to log in to add a translation. | Details | |
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You can also install a \c(0d0)Scanner Subsystem\c() to see how many boarders you'll need to successfully board a ship. You have to log in to edit this translation.
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| Instead of destroying an enemy craft, it can be boarded. | You have to log in to add a translation. | Details | |
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Instead of destroying an enemy craft, it can be boarded. You have to log in to edit this translation.
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| Your crew will assign officers automatically. | You have to log in to add a translation. | Details | |
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Your crew will assign officers automatically. You have to log in to edit this translation.
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| If you don't know how to do something, press \c(fff)${short}\c() to get an overview of all \c(0d0)building shortcuts\c(). | You have to log in to add a translation. | Details | |
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If you don't know how to do something, press \c(fff)${short}\c() to get an overview of all \c(0d0)building shortcuts\c(). You have to log in to edit this translation.
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| Once the crew of a profession reaches a certain threshold - for example, once you have 5 mechanics - they will need an officer to keep things going smoothly. | You have to log in to add a translation. | Details | |
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Once the crew of a profession reaches a certain threshold - for example, once you have 5 mechanics - they will need an officer to keep things going smoothly. You have to log in to edit this translation.
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| On top of that, they can also gain experience and level up over time, increasing their productivity. | You have to log in to add a translation. | Details | |
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On top of that, they can also gain experience and level up over time, increasing their productivity. You have to log in to edit this translation.
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